In support of this community hitting 1000 members (WOO!), here’s a sneak peek at a li’l somethin’ I’ve been…

In support of this community hitting 1000 members (WOO!), here’s a sneak peek at a li’l somethin’ I’ve been…

In support of this community hitting 1000 members (WOO!), here’s a sneak peek at a li’l somethin’ I’ve been hammering into shape for the past week or so.

(Available for public use Soon™)

New Condition: Scattered/Disorganized?

New Condition: Scattered/Disorganized?

New Condition: Scattered/Disorganized?

I thought an extra condition for when you are fighting a group of similar enemies might be interesting. It gives a group of enemies a bit more power.

Now I know that part of the advantages of a group is fictional but I’d like to experiment with this. Name of course is up for debate.

I am not sure about condition moves for this yet, as it goes into the territory of other conditions as well (and that might be a reason why this is not needed).

Do you think this is something worth exploring?

Had a creative storm recently. Some character concepts that resulted are shown below.

Had a creative storm recently. Some character concepts that resulted are shown below.

Had a creative storm recently. Some character concepts that resulted are shown below.

Alloy (The Bull)

Held hostage by terrorist organization The Collective, Miranda and George Shaw use a quantum AI they created to stitch together the disparate neural pathways of their dying children Kevin and Karen. They bind the new intelligence into an advanced android war machine to escape. Now the new being Alloy is navigating this new world, exploring their passions and finding their place in it. All while the Collective still hunts for them, trying to claim their power for its own.

Scrimshaw (The Transformed)

An accident involving mutagenic chemicals and a crate of smuggled ivory caused Heather Hernandez to transform into a 7-foot tall, literally ivory-skinned behemoth. Her mutation is ongoing and, without the mystic sigils etched into every inch of her armored flesh, would likely result in her death.

Riptide (The Outsider)

Atticus is the Crown Prince of the lost continent of Lemuria. Their civilization has existed deep beneath the ocean waves until recent political upheaval caused the nation to reveal itself to the larger world. Now Atticus, wearing the traditional uniform of the Lemurian Riptide Brigade, acts as the public face of Lemuria to the surface world. All while being pressured by his royal family to push their nation’s own secret agendas.

Tempest (The Protégé)

Freddy Fang can manipulate the element of air. Freddy is terrified his strict and distant father will find out, so he seeks out his hero the Iron Crane. Freddy begs the Iron Crane to teach him the ways of being a hero. What Freddy doesn’t know is the man behind the fearsome iron mask is actually Lee-Ho Fang, Freddy’s father. Afraid that his son’s power and enthusiasm will get him killed, the Iron Crane agrees to train the boy but keeps his own identity a secret from his pupil.

Hexbinder (The Nova)

Marcel St-Marc is a creole boy from New Orleans whose parents moved across the country to Halcyon City, driven away by grief over the sudden death of their oldest son. The only thing Marcel has left to remember his home is an old creole charm his brother left for him in his will. That charm is a bloodline anchor to the mystic realm of the Loa, and Marcel discovers he is the only one from his generation capable of wielding the power it connects him to.

Ms. Miracle (The Janus)

Amanda Washington is a brilliant student on scholarship to the brightest STEM magnet school in Halcyon City. In secret, she developed a nanotech material she calls miracle mesh. Now she escapes from the pressures of her daily life to revel in the power her suit of miracle mesh grants her. Look out Halcyon City! Ms. Miracle is on patrol.

Genderqueer characters for masks:

Genderqueer characters for masks:

Originally shared by Matteo “triex” Suppo

Genderqueer characters for masks:

Kai, bull. They’re incredibly tiny, but they weight a lot more than expected because their bones are denser. They wear bright colors and jewelry. Their superhero name is Hurricane.

Yuu, nova. He’s a sorcerer with a passion for dragons. She even tried to hatch one, once. That’s when he got that ugly scar on the face. Oh wait, you don’t see it because she hides it with magic all the time. Superhero name: The Marvelous (with the article).

The sound of wind over icy shores, outsider. It comes from a icy planet in the solar system. Its body is that of an elongated human, with androginous features. It reads minds, flies, can harvest the power of the sun. It doesn’t have a superhero name.

Dani, legacy. Her family is a matriarchal one. Their powers of shadow manipulation are strictly passed to women from mother to daughter. They don’t know why Dani has them too. They’re wary of her. Her sister forces her to wear skirts when training. She doesn’t like skirts very much. Her superhero name is Ombra.

Marshal/Marcie, protege. Starlight is one of the most feared and revered heroes in Halcyon city, and also the godfather of MM. He taught them everything to be a hero, even if they lack his powers. He loves them as a son, which sometimes hurts MM. Starlight cannot wrap his head around this pronouns thing, so mostly he call them by their superhero name: Dawn.

Victor, janus. By day, brilliant student and athlete. By night, the terror of criminals: Dark Matter, a superheroine who can absorb every kind of energy. But these lives must stay separated: Victor’s parents won’t take kindly that their son wears a skirt to fight thugs.

Max, delinquent. Ze is an activist, using hir powers to sabotage whatever ze’s bent on undoing. Given that they can teleport and mess with people’s emotions there have been an awful lot of riots recently. Hir response to “what’s your superhero name” is “fuck you”

Frances, doomed. Their power is to transmutate every part of their body into stone or metal. The problem is that their slowly turning completely into a statue. They’re also growing steel horns. It’s not pretty. Their superhero name is Gargoyle

Roimata, transformed. She wanted to be a figure skater, before the accident. Now she resembles an ice cleaning machine: big, bulky, mostly steely and plastic with an hint of human flesh here and there. And not feminine at all. She doesn’t want a superhero name, but the media already baptized her as Goshzilla, from an embarassing moment captured in video of her facing another enormous monster and going “Oh Gosh”.

Kris, beacon. They told him he could become whatever he wanted, so they became a superhero. They trained hard and hard, and made a costume by themselves: Hunter green, like a true archer. Hm, and another costume, from when she felt more in the mood for more flashing colours. He’s now working on a more techno-inspired costume, with an augmented reality visor. They change names as fast as clothes. Arrow, Queever, The Last Bow, Killer Gal, Killer Boy, Killer, Skiller, Shaft (oh god never again), Captain Wood (aaaaah somehow worse), Fast Shooter (ok now everything is going to sound dirty).

So I took some time and made a new version of the basic moves sheet.

So I took some time and made a new version of the basic moves sheet.

So I took some time and made a new version of the basic moves sheet.

It doesn’t look great but it should be workable right? I am mostly looking for feedback about

* missing content that is important

* how to make it read/look better

* comments about the slight wording rearrangement i made on some moves

https://drive.google.com/open?id=0B8Fi3-pCFSAOd3I0dG9ZaWlnZWs

Villain: YOLO

Villain: YOLO

Villain: YOLO

Son of an immortal hero lost in space.

Only 17 years old.

Up to no good.

He will only live once. Forever.

Generation: Modern

Drive: To prove himself as a notable threat and get out of the shadow of his mother.

Moves:

* Ridicule others for their lack of perspective and mortality

* Get back up, no matter what is done

* Lash out with abandonment and without care for his wellbeing

Conditions:

Insecure

Hopeless

Villain: Technosaurus Rex

Villain: Technosaurus Rex

Villain: Technosaurus Rex

What appears to be a robot or exoskeleton Allosaurus is tearing appart the city; stomping on cars and people alike.

Technosaurus Rex – Silver Generation

Drive: To bring back Dinosaurs, elevate them to sentience and have them rule this earth once again

Moves:

* Distract them with Raptorbots (size of a turkey, not a lion)

* Directly ram through an obstacle

* Tear apart with massive jaws

* Reveal some tech that covers up an apparent weakness

Conditions:

* Angry

* Hopeless

* Guilty

So I love both Masks and Sentinels of Multiverse.

So I love both Masks and Sentinels of Multiverse.

So I love both Masks and Sentinels of Multiverse. In case you’re not aware of Sentinels, it cooperative card game where the players take the roles of superheroes trying to stop a super villain. I decided to join my loves by creating all the villains from Sentinels (that are currently in the digital version) in Masks. At the end of the document I also explain what villains I believe best fit Masks. I hope you all enjoy.

Will do the “Playing as” section later but this is my take on characters that focus on disguise and imitation, The…

Will do the “Playing as” section later but this is my take on characters that focus on disguise and imitation, The…

Will do the “Playing as” section later but this is my take on characters that focus on disguise and imitation, The Chameleon.

Inspired by:

Jarod – The Pretender

Mystique – X-Men

Morph – X-Men

The Chameleon – Spider-Man

The Everyman – Mention in one of the Masks pre-release’s examples.

Miss Martian – Young Justice (not nearly her main thing though)

Moment of Truth:

You are the virtuoso of imposters. You easily move from identity to identity with less trouble than it takes to breathe. With each shift getting you closer and closer to exactly where you need to be to make sure the day is saved. Unless you reveal yourself it’ll be days before they even suspect an imposter and much more than that before they prove it. However, this day will likely come back to haunt you either directly or through someone you care about.

Team Moves:

When you share a triumphant celebration with someone do so in a manner appropriate to your current identity. If the other person responds naturally, take Influence over them. If they show they know it’s an act, add 1 Team to the pool.

When you share a vulnerability or weakness with someone reveal something true about yourself. If they believe you, clear a condition. If they think it’s just another act, mark potential.

Potential:

Advancement:

Take another move from your playbook.

Take another move from your playbook

Take a move from another playbook.

Take a move from another playbook.

Add two more personas that you’re able to fall into without problem.

Someone permanently loses influence over you. Add +1 to a label.

Rearrange your labels as you choose. Add +1 to a Label.

Unlock your moment of truth.

 

Unlock your moment of truth for the second time.

Change to another playbook.

Take an adult move.

Take an adult move.

Lock a Label and add +1 to a Label of your choice. The Locked Label can be shifted by Method Acting, but always returns to its locked position afterwards. If a lasting shift occurred due to a miss, some other Label shifts instead as chosen by the GM.

Retire from the life or become a paragon of the city.

The Chameleon

Your “real” self is nothing to be interested in. Nobody cares the least bit about that person, the least of all you. It’s best if nobody were to ever meet that person ever again. Not when there are so many other people you could be. It’s much better to be weird than boring.

Hero Name:

Real Name (if necessary):

Look:

·         Ambiguous, Man, Woman, Transgressing, Variable

·         Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White, Indistinct, Variable

·         Simple clothing, military clothing, furs, torn clothing, improvised clothing, Large wardrobe

·         Featureless Body, Incredibly Average, Shifting body, Fluid body

Abilities: You are a mimic par excellence. Choose one of the following sources of your ability to change identities:

Shapeshifting                    Disguise and Acting Skills               High Tech Infiltration Gear

And how do you deal with or avoid fights when you have to? Choose one

Power Mimic                                      Martial Arts                                        Defensive Gadgets                         

Guns and Knives                               Parkour and Evasion                       Stealth

Labels:

Freak                     -2            -1            0             +1           +2           +3

Danger                 -2            -1            0              +1           +2           +3

Savior                   -2            -1            0              +1           +2           +3

Superior              -2            -1            0              +1           +2           +3

Mundane            -2            -1            0              +1           +2           +3

Backstory:

·         What is it about your real identity that you find so distasteful?

·         Do you have a favorite identity that you take on?

·         What is your dream life? Can you decide?

·         Why are you driven to use your skills in heroism?

·         How did you acquire your powers or skills?

When our team first came together…

…you took somebody’s place to save their life how did they react to your imitating them?

Relationships

__________________ has made some disturbingly spot on guesses about your real identity.

You enjoy pranking __________________ by continually changing your claimed origin story.

Influence

Choose two team members to give Influence to. You’re either worried about them learning who really are or want to show them who you really are.

Personas

There are three identities you have that you can fall into at a moment’s notice with minimal preparation needed. Name each of these identities and give them a short description.

_____________________________         

_____________________________         

_____________________________

At the end of each session ask the following questions:

·         Did one or more of my identities make a significant personal contact?

·         Did I spend more than half of my time as a single identity?

·         Did I completely avoid spending any time as my real self?

·         Did one of my identities get exposed as false to someone you care about?

At the beginning of each session roll and add +1 for each “yes” from the end of session questions.

On a 10+ your multiple lives catch up with you in a way that causes major problems.

On a 7-9 you forget or mix up some detail from one life that causes complications in a situation.

On a miss you handle yourself just fine with no problems.

Choose three moves:

Fluidity – When someone forces you to move your Labels, you can choose to alter either the Label going up or the Label going down.

Pretender – You pick up skills quickly but most of the time you forget them quickly too. When you Unleash your Powers in order to temporarily master a new skill, roll +Superior instead of +Freak.

Practiced Liar – When someone tries to Pierce your Mask roll +Superior.

                On a 10+ you can answer as per one of your identities instead of your true self.

                On a 7-9 you can answer one question as per one of your identities instead of your true self.

                On a Miss they can ask one extra question.

Take One to Know One – When you try to see through a disguise whether in person or correspondence, roll +Superior.

                On a 12+ you know for sure whether someone is who they say they are and, if they’re fake, whether or not they believe their own disguise.

                On a 10+ you know for sure whether someone is who they say they are.

                On a 7-9 you gain a +1 ongoing to Pierce the Mask as long as you’re trying to ascertain their identity.

                On a miss you can’t be sure either way whether the person is genuine or imposter.

A Clipboard and a Nod – You are very good at looking like you belong in any given situation. (tempted to title this “Imhotep” due to the scene in the Mummy, but the reference to Michael Keaton in The Paper seems better).  When you try to gain access to a location by seeming to belong there roll +Superior.

                On a 10+ you get in with no trouble whatsoever.

                On a 7-9 you get caught up in conversation with someone who either has a job for you to do or else is trying to place your face.

                On a miss your disguise gets seen through somehow at the worst possible time.

Method Acting – When you try to get deeper into character roll +Superior.

                On a 10+ you can shift one Label up and one Label down. They return to where they were as soon as the scene ends.

                On a 7-9 you can shift one Label up and the GM will shift one Label down. They return to where they were as soon as the scene ends.

                On a Miss the GM shifts your Labels as he desires and they remain there even after the scene ends.

 

Sample: Rani Sky, the Animated Woman

Look – African American Woman, large wardrobe, shifting body

Abilities – Shapeshifting, Power Mimic

(while staying female and with at least faint African heritage, Rani morphs close to an appearance as a fictional character and gains some of their abilities)

Freak +1, Danger +0, Savior +1, Superior +2, Mundane -1

Pretender, Method Acting, Practiced Liar

Personas:

Reign Night, a suave and manipulative werewolf with a Scottish accent and sadistic bent. Tends to be close to an anti-hero at times. She is regularly mistaken for a somewhat bishie Caucasian man in this identity.

Raleigh Cloud, a young and idealistic magical girl who appears to be much younger than Rani. She appears to be mostly Japanese in this form.

Rina Storm, a brash young detective with martial arts and gun play skills who’s a bit of a loose cannon. Her ethnicity in this identity is muddled because of the number of different actors who played the character she’s embodying.

Rani considers her personal life rather boring and would rather have a more exciting life.

She has a least favorite identity to take on: Reign Night. She really dislikes some of her behavior when that identity.

Rani’s dream life is the adventurous one she has.

Rani is a good person who wants to help people, even when she embodies a fictional villain her heroic nature shines through…so far.

Rani was granted the power to use one branch of story magic, the ability to embody characters herself. Unfortunately, since she was granted the power rather than taught, she tends to have some issues with centering herself and embodying who she wants to embody. The three personas she has were the first three and two of them are characters she actually dislikes (Reign and Rina).

For some reason, all of Rani’s long term personas take on names that begin with the same letter as hers “R” and have surnames that have something to do with the sky.