How do you share the action between players?
How do you share the action between players?
One issue that I have had in Masks is with players (ok, and GMs) who have come out of D&D, Champions or other turn based combat system RPGs. PbtA is a free flowing narrative combat system with rolling for major actions (moves) – and the GM is meant to flip back and forth between players when it is right for the narrative not because of an initiative chart.
However, this freedom means that it can feel very lopsided to players more used to a strict order of combat, especially as the NPCs get a move after every move a PC makes; sometimes players feel that their character are not getting enough screen time; and then “hey, when is my character going to get a go” becomes a common complaint (even if the player only just a minute ago made a spectacular move and other character are having the spotlight on them now).
My group of 6 – 8 players brain-stormed this idea after one game where I, as GM, felt that the spotlight was shining fairly evenly on the characters, but some of the players felt that in the combats their characters were not getting enough attention.
Our solution? Poker chips and an icecream bucket. Every player gets a poker chip at the start of the session and then, once we get into a combat type situation, when a player “makes a move” they throw their chip in the bucket. Once everyone has thrown their chips in the bucket, or the combat ends, we hand the chips back out to everyone and start again. We still get the narrative style free flowing combat feel of the game, but now when a player asks “Hey, when is my character going to get a go?” everyone looks at them and someone will respond “Where is your chip?”; if it is in their hand then the answer is can be “Now” or “soon”, if it is in the bucket is is after the other characters have had some spotlight.
And what do we mean by “makes a move”? Well, it has to be something the player does – so “take a powerful blow” doesn’t count but “directly engage a threat” would; however reacting to something, or defending/assisting another PC’s move… well, that we leave up the GM and players to decide. Our rule of thumb is that it has to be something big to use up your chip – and what is big? Well, that is normally up to the GM to determine, and I normally go by if you have to role the dice then it is probably something big.
It is not a perfect solution by a long shot, and I hope that after a while of playing we get more into the habit of sharing the spotlight but for now, it has removed the complaint of players feeling they didn’t get enough action in a game session and everyone feels like they accumplished something in the game.
What are some ideas other gaming groups have used to ensure that the spotlight is shared for players and GMs new PbtA type games?