Preorder Masks directly through Backerkit!

Preorder Masks directly through Backerkit!

Preorder Masks directly through Backerkit!

We’re proud to announce that the preorder for Masks is now available through Backerkit. For a limited time, we’re offering our two all-inclusive packages that get you all four books, dice, and more ($135 softcover /$200 hardcover). Thanks for your support!

https://masks-a-new-generation.backerkit.com/hosted_preorders

Was goofing around with lots of random character generators and the Masks playbooks.

Was goofing around with lots of random character generators and the Masks playbooks.

Was goofing around with lots of random character generators and the Masks playbooks.

This is what I have so far. (Partially random, partially chosen)

http://thrythlind.blogspot.jp/2015/12/chimera-sirens-influence-relationships.html

I’m not sure where to go to potentially find a group to play Masks with.

I’m not sure where to go to potentially find a group to play Masks with.

I’m not sure where to go to potentially find a group to play Masks with. I’m going to be running Masks for a group of my own very soon, but I’m severely lacking in experience of other people’s interpretations of PbtA games – Masks in particular – and would like to experience someone else’s GMing the game first hand, so I could expand my creative horizons, so to speak.

I also REALLY want to play this game. If anyone knows how I could most effectively find a group online, please let me know.

Oh boy, lets see. Last issue of our game went off the rails.

Oh boy, lets see. Last issue of our game went off the rails.

Oh boy, lets see. Last issue of our game went off the rails.

When we last left off, our heroes had a stunning victory over the Clear-Sky Crusader under the orders of the M.E.D.C.  His report about the X-9 Weapons system was that the villainous Countess Spider was one who perpetrated the theft of the experimental military weapon. Further that she had been one of the primary nemesis of Harbinger, Vanguard’s mother for a long time.

Our team decided to take the direct route into the Lair of Countess Spider, flying straight to her front doorstep as it were. Infigar being a prince of sorts decided that he would try to gain an audience with her as a foreign dignitary. It sort of worked too, the Countess did want to see the heroes, but not as ambassadors. Countess Spider weaves a web of information, she’s manipulative and knew that the heroes would eventually come knocking on her door.

Before they entered into her chamber however, Mindsnap decided to break off from the team disguising himself as one of the Guards in order to sneak around and gain information independently of the others.

Our other heroes entered into the meeting area where the Countess revealed her intentions for the weapon. The X-9 was a series of molecules that when separated would violently try to re converge into one molecule. Casing these molecules into a bomb and setting them at certain points she could potentially destroy the entire city.She was going to hold the world hostage, having a kill switch that could level the entire city on a whim. With that in place she would be above all laws, she would be put up on a pedestal. 

Her goading seemed to get to the team and Infigar attacked her, to which Vanguard responded by trying to protect her mothers nemesis. Of course Madam Spider being a manipulator started to weave dissent among the heroes using that as a lynch pin, until finally she felt that she could defeat them with her hired mercenaries. Ordering them to flood in and capture the heroes.

Meanwhile Mindsnap was very successful in his independent investigations. After going to Madam Spider’s own room he found one of her tablets where she would most likely keep information and pocketed it. Of course even with his successful sneaking around he was bound to eventually get caught. And he was by Martyr, one of Madam Spyder’s lieutenants.

The quick thinking Mindsnap used an illusionary rhino to scare Martyr out of the doorway and make an opening for him to run. Of course Martyr gave chase. Mindsnap might have gotten away had he not tripped on a corner sending him tumbling. Leaving Martyr to draw his unholy sword and slash deep into Mindsnap’s chest.

Mindsnap might have been defeated right there had something not been released from him by that swipe of the blade.

Either due to their team being disrupted, or the fact that they were just outnumbered. The fight in Countess Spider’s room was not going well. Many of the soldiers seemed to be beating the ever living crap out of Vanguard as she went to the nines to protect her teammates from harm. But it was quickly looking like the heroes were going to get swarmed.

Quick thinking from Infigar had him using Delivar, his personal aircraft crash into the side of the building causing rubble and debris to rain over the swarming crowd of mercenaries. Kinetica and Vanguard used the opportunity to clear a path to the ship to make a hasty retreat.

As all three heroes were getting in the ship, Infigar decided to stay behind, closing the door behind Kinetica and Vanguard and sending both away on Delivar so that he could go to help Mindsnap. 

On the ship, Vanguard broke down emotionally. All the weight of protecting her team plus some choice goading by Countess Spider about her Grandmothers allegiances sent her int tears, confiding in Kinetica about how she didn’t feel ready to be a hero. Kinetica offered moral support, telling her that Vanguard was the most amazing hero the team had and that she was already doing great things. This brought the two of them closer.

Infigar found Mindsnap, but not in the way he was expecting. Mindsnap had fallen nearly unconscious, bleeding heavily from a chest wound. What was more surprising was the man across from him, Martyr was unconscious as well, his right arm ripped off his body laying in a pool of his own blood. Other mercenaries had found Mindsnap when Infigar had, and the two had to work together to get Mindsnap out of there, sending Delivar to smash another hole int he mansion.

They returned to M.E.D.C. headquarters, who put Mindsnap and Vanguard into medical rooms. And left Kinetica and Infigar in a meeting room. Infigar was angry that M.E.D.C. had sent them on this errand but as Commander White pointed out, they only wanted the team to fight the Clear-Sky Corsair. She was however sympathetic and didn’t tear them a new one for going against orders, allowing them to go home with Vanguard.

Infigar and Kinetica however decided it was best to go home alone, with Infigar trying to share with Kinetica how he wished to integrate better into this world. Kinetica told him that he should be more casual about everything and be more personal with people, which Infigar took on as his new goal in life. 

Mindsnap was badly injured, and he constantly dreamed of some dark entity which haunted him. Something that he was trying hard to fight against.

Vanguard was picked up by her grandmother who told Vanguard that she was effectively grounded. Vanguard tried to resist her grandmother but couldn’t bring herself to break away from her grandmothers influence, despite sitting on a secret that her grandmother might still have something to do with the Nazis.

And finally Kinetica tried to return home, remembering that her mother had asked her to get Orange Juice before she came home. Of course the store that she usually went too was closed so her only option was a gas station a mile away where she paid too much for smaller cartons of inferior orange juice. Almost revealing her powers to a random stranger. And when she finally did get home she found that the bag ripped on the way home and lost most of her orange juice.

Here’s something extremely munchkin you can (technically) do with the Bull’s Heart as written (v3):

Here’s something extremely munchkin you can (technically) do with the Bull’s Heart as written (v3):

Here’s something extremely munchkin you can (technically) do with the Bull’s Heart as written (v3):

1. Give everyone on your team influence over you.

2. Before rolling any move, decide if it will support or frustrate any of your team mates.

3. Switch your Love and rival so that on this move, you get +1.

4. Enjoy an effective +1 to all labels.

Obviously, this is a gross violation of the intended function of the Move, but the rules as written technically actually allow it.

I have started using a hack of Masks for Star Wars, and its worked out great.

I have started using a hack of Masks for Star Wars, and its worked out great.

I have started using a hack of Masks for Star Wars, and its worked out great. The PCs are all young impressionable Force-users who are discovering themselves on their path to becoming galactic legends (or villains). 

http://bit.ly/1HHylNH

So, last session we tried to assault some futuristic time travelling punk bandits, and everything went wrong -…

So, last session we tried to assault some futuristic time travelling punk bandits, and everything went wrong -…

So, last session we tried to assault some futuristic time travelling punk bandits, and everything went wrong – including some significant body count. My Legacy was wracked with guilt. 

This session, I grabbed the engine of their DeLorean-syle time machine, unlocked my remaining powers, including legendary superspeed, and ran to turn back time. I pushed myself to the limit, burned myself out, and it didn’t work anyway. 

But… bloody hell, this was an intense ride. 

How are people handling non-villain threats such as a raging inferno, burning building etc.

How are people handling non-villain threats such as a raging inferno, burning building etc.

How are people handling non-villain threats such as a raging inferno, burning building etc. Situations that are still threats in that they are threatening someone or something and need to be stopped. But are aren’t threats in the villainous sense.

Yesterday we tried a session of Masks.

Yesterday we tried a session of Masks.

Yesterday we tried a session of Masks. It was fun, though I suspect you need three players and a GM to really bounce stuff around. (We had two players and me.) I’ll do an actual play at some time in the future. A couple of things came up. (I’m trying to separate the wheat of actual questions from the chaff of being unfamiliar with any PbtA games.)

First, can a Nova generate burn and spend it in the same turn? In the end, I allowed it because it was the end of the session, and it saved a life, but it didn’t feel “rules-y” to me..

Second, how many Team can a PC spend in a single move? I can spin it both ways: you can have the cool destroying move that inflicts four conditions, or everyone gets to apply a condition (for example).

It might be nice in the final product to provide some kind of advice for either introducing NPC heroes onto the team or changing/limiting options if there are only two or one PCs.

V. briefly, we started with the Nova and the Outsider (Beacon and Rev) having a fight in an upper-class suburb with Scarlet Songbird, who it turns out is allergic to the youth serum that lots of Golden Generation villains use. But he got so mad at their fumbling attempts to stop him that he escaped and decided to set up the old villain group the Injustice Agency again. Much of the rest of the session was devoted to trying to find a home for the family whose house had been burned down in the fight. In the course of that, Beacon and Rev stumbled upon the auditions for the Injustice Agency, and Cygnus, who the PCs had worked with in the canonical First Team-Up but who had decided to go to the other side. Chaos ensued.

Fun was had. One of the players is looking for a supers game to run his group through so he wondered when the actual product would be available; I have no idea, so I said maybe late in 2016.