Last night in our campaign some serious stuff went down.

Last night in our campaign some serious stuff went down.

Last night in our campaign some serious stuff went down. Sonia (The Bull) confronted a Forge-controlled Aislin. She saved the girl, at the cost of agreeing to join the Forge herself. Leah Libresco, who plays Sonia, cosplayed this development.

Halfpenny (The Protégé) fought F.A.T.E. so his villainous side-mentor Quartermaster could evade capture—and crashed a helicopter in the process! His original heroic-ish mentor Penny Dreadnought showed up, but HP brokered a postponement of the penny vs. quarter match.

Panic (The Delinquent) and Torque (The Outsider) got to know Torque’s new alien supervisee Twist and turned to the mysterious Mr. Hunt for help to treat a grievously wounded ally. Brian Lagoda, who plays Torque, also provided this snazzy custom Captain Invincible dice box.

Next stop, saving Captain Bowmaster (The Beacon) from Darkhavia. What could go wrong? (Also, team mainstay Kevin finally got an illustration.)

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

Here is Issue #1 – The Last Day of Summer, containing the thrilling tale of the Super Punks struggling to enjoy the last day of summer. Listen as the young heroes attempt to end a hostage situation and save the city from a sudden blizzard in the month of August!

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

https://www.greenhillgamerguild.com/2018/05/12/masks-super-punks-issue-1-the-last-day-of-summer/

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

Here is Issue #0, wherein the players create their characters and the world!

Enjoy!

https://www.greenhillgamerguild.com/2018/03/26/actual-play-masks-super-punks-issue-0/

Hey everybody — core rules question.

Hey everybody — core rules question.

Hey everybody — core rules question. When a character takes the “change playbooks” advance, I know they’re supposed to transfer all their advances below the line.

Are they allowed to, then, keep taking advances below the line, or do they need to take five above-line advances on their new playbook first?

EDIT: For an example: If I switch playbooks, can I take an adult move immediately (since I’ve already unlocked “below the line advances”), or do I need to take five advances in the new playbook first?

The corebook says, “Use the advancement track on your new playbook, but transfer any marks you’ve made below the line—those advances don’t ‘refresh’ when you change playbooks,” which doesn’t seem to point to an answer either way.

I can see an argument in favor of either, and nothing seems obvious or natural. I asked my GM, and he suggested that I check in with you all.

On the discord one of the GMs asked people to make up characters on the spot using a basic character generator for…

On the discord one of the GMs asked people to make up characters on the spot using a basic character generator for…

On the discord one of the GMs asked people to make up characters on the spot using a basic character generator for inspiration! I thought it was such a great idea, and I’d love to see what people come up with on the fly. Use the following link, post your simple character description and then what you did with the inspiration!

http://chaoticshiny.com/simplechargen.php

This is a single-page charsheet / moves reference sheet — it groups the moves together by what label you roll for…

This is a single-page charsheet / moves reference sheet — it groups the moves together by what label you roll for…

This is a single-page charsheet / moves reference sheet — it groups the moves together by what label you roll for them and what condition affects them, as well as having space to write your labels’ current values and check off what conditions apply.

I might run some Masks at Kublacon this weekend, and finally got this to where I’m happy sharing it.

PDF: https://drive.google.com/open?id=1UbpLOxrmauma6lp0jxtJ9Puf_dslCVqv

ODT:

https://drive.google.com/open?id=1lST3irjT68KVMHjU1fCUa4SUlOt8Cn0l

Masks last night was wild.

Masks last night was wild.

Masks last night was wild. The team fought Lifehacker and her menagerie (including an octophant, a thunderbird, and bat-winged hyenas spewing acid-bees from their mouths). Sonia (The Bull) used her Moment of Truth to put on a display of pyrotechnic prowess and then fall unconscious. Professor Hurricane helped revive her. Torque (The Outsider) began angling to get F.A.T.E. to extradite Lifehacker to his home planet. Panic (The Delinquent) went dress shopping for homecoming, leading to a trying-on-dresses montage with all three team members. We ended on triple cliffhangers: Someone from Torque’s homeworld arrives to assist him, Panic gets word Captain Bowmaster has been captured in Darkhavia, and Sonia gets a call from Dr. Nix saying she and the Forge have captured ten-year-old Aislin!

To be continued…