I got a question considering “Monster Moves”.
I got a question considering “Monster Moves”. Can you use Monster Moves to apply penalties to character rolls or require additional rolls before they can perform a specific action.
For instance, I have an antagonist that has a monster move that allows them at will to teleport short distances by stepping through shadows. While there is a way the hunters can nullify this ability (by using a powerful light source to block out any deep shadows in the area), if they don’t use this the monster can teleport around making it difficult to strike in combat and allowing it to strike the Hunters at will.
One option I would consider is requiring an “Act Under Pressure” roll to even attack the monster. On a full success they can use a “Kick some ass” move as normal. On a partial the monster is evasive imposing a -1 penalty on any move used against the monster that phase. On a failure the hunter automatically misses and takes harm from the monster as they miss their mark and then get stabbed from the darkness.
What would be your suggestions for this kind of power?