So I’ve recently discovered MOTW via rpg.net and it’s taking immense acts of willpower not to buy 1st ed knowing…

So I’ve recently discovered MOTW via rpg.net and it’s taking immense acts of willpower not to buy 1st ed knowing…

So I’ve recently discovered MOTW via rpg.net and it’s taking immense acts of willpower not to buy 1st ed knowing that 2nd ed is coming out next month. Since I don’t think my regular group would go for it, I assume I’ll run it as a one shot for a con. The title came to me while reading the playbooks on the web. A weekend of obsessively combing youtube for videos to tear apart later and here you go. It’s definitely a first draft but I wanted to share it with folks who’d like it.

http://www.youtube.com/watch?v=OimmqQXTlHg

Just finished proofing the 2nd edition of Monster of the Week.

Just finished proofing the 2nd edition of Monster of the Week.

Just finished proofing the 2nd edition of Monster of the Week. Feeling very happy about how the game has shaped up. And I saw its new interior art today: it’s magnificent (and includes one image I think will become iconic).

Sunday was awesome at Big Bad Con.

Sunday was awesome at Big Bad Con.

Sunday was awesome at Big Bad Con. I got to play in a game of MotW in the morning, run by my friend Rachel Tevlin. The game involved a mysterious house that appeared in the middle of the desert. This house was much more than just haunted. 🙂

In the evening, I ran a game. We had an Exile who was a White Chapel lady of the evening, followed through time by Jack the Ripper, who’s real goal was the destruction of all humanity. Throw in an HG Wells time machine, like the film Time After Time, and soon there were Shadow Jacks hunting the heroes in a time-stopped modern London. It was great fun.

How do you go about maintaining “quarantine” in your game – ie, most people think monsters aren’t real, but why not?

How do you go about maintaining “quarantine” in your game – ie, most people think monsters aren’t real, but why not?

How do you go about maintaining “quarantine” in your game – ie, most people think monsters aren’t real, but why not? In a world where everybody has a high definition video camera in their pocket and the ability to self-publish to the world, something has to be stopping people finding out.

Just realized that MOTW by default supports a three-act structure.

Just realized that MOTW by default supports a three-act structure.

Just realized that MOTW by default supports a three-act structure.

Act I: the hook, where we’re introduced to the problem

Act II: the rising action, where the monster is investigated and its minions confronted

Act III: the climax, where we fight the monster and sort out loose ends

That’s pretty cool, because of how naturally it does that.