Has anyone produced Luck moves for any of the Mad Scientist, Luchador, Constructed or the Big Game Hunter they’d be…

Has anyone produced Luck moves for any of the Mad Scientist, Luchador, Constructed or the Big Game Hunter they’d be…

Has anyone produced Luck moves for any of the Mad Scientist, Luchador, Constructed or the Big Game Hunter they’d be willing to share?

Just rebuilding my Dresden Files character from a few years back as an MotW character.

Just rebuilding my Dresden Files character from a few years back as an MotW character.

Just rebuilding my Dresden Files character from a few years back as an MotW character.

Initial – The Spooky

Acacia Tanaka

The daughter of a yakuza assassin and an unknown, potentially otherworldly man (suspect was Hades). She did her best to stay out of the affairs of her family and generally only got into adventures due to the demands of the ghosts that knew she could see them. Or friends that knew of her powers.

Charm -1 Cool -1 Sharp +2 Tough +0 Weird +2

Moves

The Sight

Hex

Jinx

The Dark Side

Secrets

Hallucinations

Mood Swings

Advances

Take a Mundane move: Always the Victim (the campaign started with the other players snatching her out of work after driving through the library wall and from there she spent lots of time being kidnapped by one group or another, her family included)

Take a Spell-slinger move: Third Eye (seeing ghosts was constant but the sight by DF terms was a thing)

+1 Weird

+1 Cool

Take a Spooky Move: The Big Whammy

Change playbooks – spell-slinger (since our original sorcerer dropped out, Acacia upgraded from minor ectomancer to full sorcerer.)

Drop the Dark-side. Drop the Big Whammy for Combat magic

Combat Magic – Wall, Necromantic/Spirit, Earth/Magnetism (wasn’t a necromancer by DF terms but people thought she was)

Tools and Techniques – Foci (Phurba ritual knife and spirit bell), Gestures, Incantations (Sanskrit)

Not my fault ( said this so often it became an aspect )

Practitioner – enchant paper spell charms and paralyze foes

Go big or go home.

Advance

Take another combat magic pick – Blast.

Spell-slinger move – Advanced Arcane Training

Someone pointed out we forgot to add a roll specification for “You!

Someone pointed out we forgot to add a roll specification for “You!

Someone pointed out we forgot to add a roll specification for “You! Me! Dancing!” Unless someone points out something glaringly wrong, this is the final version of this Playbook. If you don’t know, this is a playbook Linda Codega and I designed based on Monster of the Week teams like Josie and the Pussycats, and Jem and the Holograms. Have fun!

https://drive.google.com/file/d/1HYU7SfdyDeyc4hPh8XnLF_XLXwnPf9JN/view?usp=sharing

https://drive.google.com/file/d/1HYU7SfdyDeyc4hPh8XnLF_XLXwnPf9JN/view?usp=sharing

Alright, after fiddling around I realized I can’t make this thing repost a hyperlink as more than just a hyperlink.

Alright, after fiddling around I realized I can’t make this thing repost a hyperlink as more than just a hyperlink.

Alright, after fiddling around I realized I can’t make this thing repost a hyperlink as more than just a hyperlink. I’ve made a new post with the finalized version of The Mystic based on suggestions here and in the Discord Server. Version is final unless someone finds something glaringly wrong with it ^_^;;; Thanks for all your help!

One of the players on the MotW Discord group and I realized that there should be a playbook for all the…

One of the players on the MotW Discord group and I realized that there should be a playbook for all the…

One of the players on the MotW Discord group and I realized that there should be a playbook for all the mystery-solving Rock Stars out there! Whether you’re Jem, Josie, one of the Hex Sisters, or the man the Devil met in Georgia, this playbook is for you.

Find fame, fortune, infamy…and maybe a freak or two along the way.

If anyone uses this playbook please let us know! Comments and feedback totally appreciated!

See more recent post for updated playbook!

Trying to create a playbook for a character that uses naturalistic ritual to unusual degrees of success (crystal…

Trying to create a playbook for a character that uses naturalistic ritual to unusual degrees of success (crystal…

Trying to create a playbook for a character that uses naturalistic ritual to unusual degrees of success (crystal healing, incense, feng shui, that sort of thing) Mostly a cleric type.

Anyway, the main thing I want to ask is if anyone has tips on editing the Template in Google Drive (my preferred document editor)

Quick question.

Quick question.

Quick question. I apologise if it’s been asked before but I just finished up the second session of a one-shot that ended up a two-parter, and something came up that we didn’t know the answer to (these two sessions are my first and so far only experiences with MotW). If a hunter spends luck to retroactively turn a miss into a 12+, do they still mark experience for the miss? I made a quick table ruling that they wouldn’t, but we tried looking it up and from what we saw the book doesn’t explicitly say. I can kind of see the argument either way. I tried doing a search to find the answer but it didn’t come up, so I’d love to hear from y’all on how this is supposed to work.

Thanks!

I’m excited to be running the game for my regular gaming group!

I’m excited to be running the game for my regular gaming group!

I’m excited to be running the game for my regular gaming group! I do have a question- could generic playbooks be issues in future supplements that remove “asexual” as an appearance description?

I legit know asexual people and I’m wondering what kind of description that is supposed to be, because it’s an orientation, and not really a specific type of look.