I’m having my hunters join a secret organization, but I want them to have to go through initiation, which partially…

I’m having my hunters join a secret organization, but I want them to have to go through initiation, which partially…

I’m having my hunters join a secret organization, but I want them to have to go through initiation, which partially involves collecting ingredients for the initation, but I’m stumped thinking of ingredients. The campaign takes place in Michigan. Thoughts?

This podcast was mentioned in the keepers fellowship today. I had not heard of this one so thought I’d share.

This podcast was mentioned in the keepers fellowship today. I had not heard of this one so thought I’d share.

This podcast was mentioned in the keepers fellowship today. I had not heard of this one so thought I’d share.

https://player.fm/series/the-unexplored-places

Hey there.

Hey there.

Hey there. We just played MotW on saturday and I liked it. I’d been reading it so that I could help the Keeper if needed (it was her first time).

I’ve been meaning to GM some pbta urban fantasy for quite some time and was planning to run Urban Shadows, because I thought it was the only candidate (even though the high emphasis on inter-faction political shenanigans is really not my cup of tea). But I’m starting to think MotW could work, even outside the strict framework of a self-contained episode.

One thing I did like in Urban Shadows was the possibility of playing different types of monsters as a regular character option, not limited to the Monstrous playbook. It really helped with the “commonplace supernatural” aspect that I want to install.

So, I’ve been thinking on allowing players to make supernatural characters even if the playbook has a regular human in mind. Like, a demon being The Crooked. I’m using demon in the buffyverse sense, where some of them are just regular people with green skin, little red horns and some basic supernatural power.

What it would look like would be a player taking the “human” playbook they want (The Expert, the Initiate…for example) instead of just The Monstrous.

Then, if their “breed” of monster really HAS to have a power that’s not just narrative polish, and has to have mechanical effects, I would simply have them tick “Take a move from another playbook” and get the corresponding Monstrous move, effectively starting the game with an advancement already, which I don’t think really unbalances the game. I probably wouldn’t ask a demon to take a monstrous Curse, but I may ask so from a vampire (or offer to the player the possibility that their character has overcome their thirst somehow) .

In that perspective, playing the Monstrous would be playing Angel from Buffy: a tormented character with a Curse, who wants to atone/ hates their monstrous nature. it would be a character whose main narrative attribute is that their are a Monster ; as opposed to a character whose narrative axis isn’t that their are a demon, but a private eye. Does that make sense?

So, yeah, what do you guys think of using MotW as a urban fantasy game that would be less centered on a “one game = one mystery” structure, but not “everything is politics, all the time” either?

Richard Rogers just posted the latest episode of MotW East Texas University on his youtube channel.

Richard Rogers just posted the latest episode of MotW East Texas University on his youtube channel.

Richard Rogers just posted the latest episode of MotW East Texas University on his youtube channel. Yet another great episode from the IGoA

https://www.youtube.com/watch?v=nq4WmO4fU64

https://www.youtube.com/watch?v=nq4WmO4fU64

So I just ran MoTW for the first time today.

So I just ran MoTW for the first time today.

So I just ran MoTW for the first time today. And I’m a bit confused. I did Damn Dirty Apes from the back. It kinda seemed like it would have been impossible for the hunters to actually kill Koko, it had so much health. Also what does vulnerable mean in the context of a weakness? Did I miss something?

With 6 hunters, I’m going to encourage them to look for opportunities to work in pairs to maximize spotlight time.

With 6 hunters, I’m going to encourage them to look for opportunities to work in pairs to maximize spotlight time.

With 6 hunters, I’m going to encourage them to look for opportunities to work in pairs to maximize spotlight time. Is the history thing going to be a little much to do between each and every hunter? Is it OK to establish history with only 3 or 4 others? And/or is it OK to use the same history for multiple colleagues if it works narratively (e.g., the crooked’s “know about your criminal past”)?

I’m excited to be running the game for my regular gaming group!

I’m excited to be running the game for my regular gaming group!

I’m excited to be running the game for my regular gaming group! I do have a question- could generic playbooks be issues in future supplements that remove “asexual” as an appearance description?

I legit know asexual people and I’m wondering what kind of description that is supposed to be, because it’s an orientation, and not really a specific type of look.

I’m running my first game in a few weeks.

I’m running my first game in a few weeks.

I’m running my first game in a few weeks. This will be the first time any of us have played MotW. I know, I know. Logic says just use one of the pre-built mysteries. And I may yet do that. But once I read the creation rules, I had a bunch of ideas and ran with them. I would welcome any feedback on my current write up (the link currently allows commenting in the doc).

– Am I being too prescriptive?

– Are the monsters and minions overpowered or “wrong” in some way?

– Is it best to have all the locations close together? (I could put all these locations in Manhattan, for example.) Or should I spread them out? Should I avoid cities the players don’t know?

I’m nervous but excited about trying this out. The group is only going to meet over lunch hours, so there will be multiple sessions for sure and I hope to expand on details like the locations as we get to know the hunters more. But it’s an open and enthusiastic group, so I’m sure we’ll find a way to have fun no matter what.

Thanks for your time!