This might just be plain silly.

This might just be plain silly.

This might just be plain silly… Advancement has a definite nine options for each character. If you do not erase the Advancement at one point, they’ll be filled up after about two seasons. I understand that Apocalypse World tells you not erase the Advancements. But Monsterhearts functions differently. I wouldn’t feel too bad about allowing the players to erase their Advancements at the beginning of a new season. Okay, they erase the Advancements but get to keep the moves, stats and gang the bought. Would that unbalance the game?

Is there a reason why a menace doesn’t have a countdown clock or a grim portents?

Is there a reason why a menace doesn’t have a countdown clock or a grim portents?

Is there a reason why a menace doesn’t have a countdown clock or a grim portents? Could those be added without breaking something?

What kinds of things do you do on a missed “gaze into the Abyss” roll?

What kinds of things do you do on a missed “gaze into the Abyss” roll?

What kinds of things do you do on a missed “gaze into the Abyss” roll? What do you find challenging about it, what works really well for you?

There’s some fun posts on Story Games right now featuring Monsterhearts.

There’s some fun posts on Story Games right now featuring Monsterhearts.

There’s some fun posts on Story Games right now featuring Monsterhearts.

http://www.story-games.com/forums/discussion/18005/monsterhearts-playing-scenes-behind-the-mc039s-back

http://www.story-games.com/forums/discussion/17559/monsterwarts

http://www.story-games.com/forums/discussion/18005/monsterhearts-playing-scenes-behind-the-mc039s-back

I found a good list of stuff to do when setting up a #Monsterhearts game, including a lot of provocative questions!

I found a good list of stuff to do when setting up a #Monsterhearts game, including a lot of provocative questions!

Originally shared by T. Franzke

I found a good list of stuff to do when setting up a #Monsterhearts game, including a lot of provocative questions!

So now that Kira Scott is in here. When can we play your Monster hearts/ Candyland hack?

So now that Kira Scott is in here. When can we play your Monster hearts/ Candyland hack?

So now that Kira Scott is in here. When can we play your Monster hearts/ Candyland hack?

So i was thinking about School in Monsterhearts.

So i was thinking about School in Monsterhearts.

Originally shared by T. Franzke

So i was thinking about School in Monsterhearts. I allways felt that the actual going to school has very few mechanical stuff or general help in the text. 

Then it hit me. 

1. There is no moves about writing tests, but there are moves you can use on your teacher. You can manipulate her or turn him on (and then he can be monstrous) or even lash at him with violence. Those are all not good ideas in general but it could work. You can use strings against them in general. 

You can maybe gaze into the Abyss during a test (good luck on a miss)

2. School has still so many cool moments you can use. Alone project work is amazing. Okay, maybe one guy can work with his favourite partner but Amy (PC) really wanted to work with Juliet (NPC) but Juliet is working with Claus now (who Amy has a crush on) the only people without partners are 

Fathma (keeps to herself, is not cool but knows a lot) Herman (he is fat and smelly but an okay guy maybe) and Joey (violent, lazy, bad-boy-cool) What do you do?

Also class work where the teacher assigns you random partners. 

3. A really simple move

When you do someones homework for them, gain a string on them

Maybe another move for 

When you give your homework arround for people to copy 

School is in Monsterhearts, you just don’t get what you want easily.