In the Italian edition of MH2 there is an additional Skin – The Galathea. Thought about sharing it here, too.

In the Italian edition of MH2 there is an additional Skin – The Galathea. Thought about sharing it here, too.

In the Italian edition of MH2 there is an additional Skin – The Galathea. Thought about sharing it here, too.

Originally shared by Mauro Ghibaudo

The Italian edition of Monsterhearts 2 is out, and in it there is a Skin designed by me – The Galathea.

I worked on her a little over five years, and looking back at the first draft it’s amazing how far she has gone. As always there are tweaks I’m thinking about, places where maybe she could be better or just different, but now The Galathea is out there, and for it I have to thank a lot of people.

Simone Micucci, who believed in her from the start and was MC for most of the playtests; also, he asked Michele of Narrattiva if he was interested in publishing her in the Italian edition – so you have to thank him, if I’m releasing her.

Paolo Cecchetto, who was the first to read the first draft, and the last to read the final version. He also wrote the amazing introductory text – twice. And he pointed me to Sabrina Scolari, the model for the photo.

Giulia Cursi, who was the first ever to play The Galathea, when she was still The Notabariko, and was always there to give suggestions.

These three people, in no particular order, are The Galathea family, and she wouldn’t be here without them. So, thanks.

Then I have to thank Avery Alder, who agreed to publish her in the Italian edition and was there to give suggestions in the final rush. And Michele Gelli of Narrattiva for having her in the rules, it means a lot.

Anna Koprantzelas did the editing on the photo.

Alberto Muti was among the first persons ever to listen to my babbling about this Skin, and despite his input being lost in the Skin evolution, the help is still there.

Stefano Burchi, Mario Bolzoni and Daniele Di Rubbo were always there, and I owe to Stefano the seed that became Theagenes. The name Theagenes, by the way, is from Ezio Melega, and I’m a Rock, I’m an Island is from Mario (as is the name Galathea), so those are yours.

Jason Morningstar and Paul Czege gave me spot on suggestions; the missing name list it’s Jason’s fault (and credit).

Alex G. made me notice a big typo in the final Italian draft, so big it’d have diminished The Galathea, so thanks.

Playtest credits:

Anna Koprantzelas

Giulia Cursi

Ivan Lanìa

Mario Bolzoni

Mauro Paielli

Simone Micucci

Steve DeCarli

(And more)

More people I have to thank: Luca Bonisoli, Mattia Bulgarelli, Manuela Soriani.

There are more people who helped me, who asked not to be named (or didn’t say they wanted to); still, thanks.

So here she is, The Galathea, feel free to reshare this post. I hope you can enjoy playing her and that she can add something to your games, as she did during the playtests.

Tu sei stata creata per uno scopo e soddisfarlo ti rende felice. Tu hai una ragione di esistere. Tu hai delle certezze. Tu sai perché sei al mondo. Tu non hai bisogno di poter scegliere. Tu non hai bisogno di libertà. Te lo sei ripetuto da quando sei stata creata e, forse, se te lo ripeti ancora per un po’, inizierai a crederci. Forse.

You have been created for a purpose and fulfilling it makes you happy. You have reason to exist. You have conviction. You know why you were brought to the world. You don’t need to choose. You don’t need freedom. You have been repeating this to yourself since you have been created, and, maybe, if you keep retelling it for a bit longer you will believe it. Maybe.

Italian Skin: http://www.narrattiva.it/it/shop/fantasy/cuori-di-mostro-ii/ (on the right you can find her in the downloads; keep in mind that there is a typo, it should be fixed soon: in Theagenes, venting against someone with the Condition triggers both the first and the second effect, which with the current layout it’s unclear)

English (including Skin and Under the Skin, both in A4 and in Letter for you USians): https://goo.gl/w4eYZ2

https://goo.gl/w4eYZ2

I made an r20 group for the system and our community’s collective lfg in the hopes new players will be able to find…

I made an r20 group for the system and our community’s collective lfg in the hopes new players will be able to find…

I made an r20 group for the system and our community’s collective lfg in the hopes new players will be able to find us easier than I did. It was so hard to find a community for this system.

https://app.roll20.net/campaigns/details/3239235/monsterhearts-community

Also check out the lfg on our Discord server

https://discord.gg/XmTdwPK

https://app.roll20.net/campaigns/details/3239235/monsterhearts-community

Hello again ! No question this time, not really, but a subject to discuss !

Hello again ! No question this time, not really, but a subject to discuss !

Hello again ! No question this time, not really, but a subject to discuss !

So, the season ended today. And it ended on a twist: I got turned into a vampire. I didn’t choose it. I only discussed with the MC at some point that I would be open to a skin change if it happened logically in the story; I wasn’t expecting she’d do it at this time. I’m exctatic because it’s going to bring soooo much DRAMA in my supernatural social circle (everyone hates said vampire because of things she did to us… and now she has turned me? And by my own fault, because I slept with her? Oooh boy)

HOWEVER, this also made me realise a limitation I see with the AW system. This twist, rght here, shouldn’t have been possible as written in the rules, because I should have been the one selecting “change skin”. And I feel like it’s a limitation. Because of the enormous agency the rules give a player upon the fiction, twists like that aren’t supposed to be a surprise to a player ; I can’t “live” the twist fully as my character does, because I know it’s coming: I chose it as an advancement !

That’s why I told my MC I was open to it, and that I didn’t want to be the one choosing either the new skin, nor if it happened or not. And I’m really glad I did.

Do you guys ever did something similar? it actually sounds like a “rule” that I would expect almost everyone to break in the name of fun and immersion. being surprised along with the character is so much better than “acting as if surprised”, you know?

with all the emphasis of the AW system about letting the game run wild and not writing story-arcs in advance, it feels weird that changing skin would somehow not be subject to that rule.

Hey guys ! You’ve been of tremendous help before, your input really helped our game, so I’m back with a problem.

Hey guys ! You’ve been of tremendous help before, your input really helped our game, so I’m back with a problem.

Hey guys ! You’ve been of tremendous help before, your input really helped our game, so I’m back with a problem.

Today our MH2 game was a little less than stellar. I think that my girlfriend (the MC) took MH outside of its domain of excellence, and that’s why it went a bit south. For context :

The end of the season is approaching fast (I got my fifth advancement). It turns out that my elder brother’s college fraternity is a fucking werewolf pack (it explains so much about his sudden toxic masculinity) and tonight he’s supposed to become part of it. The ceremony is a hunt in the woods. And I discovered the preys will be my elder sister and her girlfriend, who have gone missing (he has no idea, and when he does it will be too late for sure).

I’m in the woods with my witch coven, my girlfriend the ghost, and a manipulative vampire who I’ve called for help because she was the only other supernatural being I knew about.

The good parts of the session were the vampire flirting with me, and me unable to completely shut her off (which was awkward because she had been enslaving my ghost girlfriend for a year before I arrived in highschool, intervened, and made her stop). It really felt like the reason I’m playing monsterhearts, drama drama drama.

the bad parts were… everything else. Planning the assault on the werewolf fratboy party, looking for the van with my sister inside… how to say this ? it felt like a “regular” rpg session. too much adventure. The advance of the action was too detailed, it felt like I should have been rolling stealth, perception, persuasion… I was acutely aware that the system wasn’t tailored for that kind of playstyle at all and it harshly threw me off the game, i wasn’t immersed anymore because I kept thinking it wasn’t working.

We cut the session short and the MC acknowledged that something felt off. We think that it’s simply a case of asking the system to do something it’s not supposed to do.

I’d love to hear your thoughts, specifically on how you would personally make this endgame work within the correct Monsterhearts frame of reference and intention. I think the MC let her habits for more regular RPGs get the better of her, scenario-wise, and we both would like to avoid retconning or cancelling what’s been done.

Up until the woods, everything was perfect and i was devastated with anguish about what was going to happen to my sister and brother if I didn’t do anything. it’s just this last session, too adventurous, not monsterhearts enough, that had a problem.

www.Neonri.com is looking for GMs

www.Neonri.com is looking for GMs

www.Neonri.com is looking for GMs

This year’s theme is late 20th century Retrofuturism (think but not limited to; Cyberpunk, Satanic Panic, Tales from the loop, retro tabletop gaming, and of course Monsterhearts because it rocks!). If you run games in other genres we love you too and will schedule you, but we do want to promote this years theme.

Please submit an event at http://www.neonri.com/index.php/contact/guest-event-form You will receive a GM badge for everyday to volunteer 4 hours or more, and access to the volunteer lounge.

Questions? eveangelpenshar@gmail.com @AngelPenshar

A new supplement for Monsterhearts 2 has just been released by Ferretheim Games.

A new supplement for Monsterhearts 2 has just been released by Ferretheim Games.

A new supplement for Monsterhearts 2 has just been released by Ferretheim Games. Inside you can find ten new Skins, three new Small Towns, and optional ways to handle death and harm in Monsterhearts. After being playtested since first edition these Skins are ready to be worn by eager monsters today!

http://www.drivethrurpg.com/product/236292/Skin-Deep

So happy to return to Monsterhearts after so long a time.

So happy to return to Monsterhearts after so long a time.

So happy to return to Monsterhearts after so long a time. Ocean’s Edge, NJ is home to The Hollow named Baby, Adeline (The Serpentine), Silas (The Ghoul), Cassius (The Vampire) and Levi (The Werewolf) where the party is just underway, and the jocks are ready to jump that vampire jerk, the werewolf is more closeted about being gay than a wolf, and the snake girl is being manipulated by the cheerleaders.

I missed you, Monsterhearts.