Has anyone seen a PbtA game that uses the following mechanic:

Has anyone seen a PbtA game that uses the following mechanic:

Has anyone seen a PbtA game that uses the following mechanic:

w3d6+stat – roll 3d6, take the worst two dice, add stat.

b3d6+stat – roll 3d6, take the best two dice, add stat.

The idea would be used similarly to how the worst/best of damage dice is used in Dungeon World, but in a game where damage is expressed similarly to the Apocalypse World harm mechanic.

If you’ve seen it, please let me know what game uses it so I can have a look. If you haven’t seen it, let me know what you think.

Dear Apocalyptians!

Dear Apocalyptians!

Dear Apocalyptians!

I’m working on a series of Monster of the Week mysteries called Monsters of Europe. They began as my humble protest against the Americanization of the Modern Monster Hunting genre and developed into a series of experiments with MotW rules and PbtA principles in general.

They present situation but don’t tell stories, each provides deeply personal motivations for the monster hunts. Two of the three already published contain loads of custom moves to color the threats while the third one, “It’s still Sparta!”, starts with a gigantic teaser with players controlling temporary characters given to them like Love Letters.

I’m putting lots of heart and thought into each of those mysteries and I hope you’ll find them interesting. So far my 25+ test players for various mysteries from this series loved all of them 🙂

They’re published by GRAmel and available on DriveThruRPG, link below:

https://www.drivethrurpg.com/browse.php?keywords=monster+of+the+week+marek+golonka

The final half of the final session of our co-MC’ed Apocalypse World game.

The final half of the final session of our co-MC’ed Apocalypse World game.

The final half of the final session of our co-MC’ed Apocalypse World game. Another PC bites the dust, reavers are (finally) encountered and fought, and we finally determine who is in charge.

http://www.noordinaryobsession.com/space-world-13-touching-the-past-part-2/

This is a preview of the rules of a high-fantasy PbtA game I’ve been working on, called Land of the God-kings.

This is a preview of the rules of a high-fantasy PbtA game I’ve been working on, called Land of the God-kings.

This is a preview of the rules of a high-fantasy PbtA game I’ve been working on, called Land of the God-kings. This preview introduces the basic moves, the concept of Armies and Followers, the Primal, Immortal, Monarch, and Shadow playbooks, and well as the Monster and Martial follower playbooks. Any feedback would be appreciated. Enjoy!

https://drive.google.com/file/d/1o0ETSTKzH5JISsoqSC4Mn442rJARhK8A/view

Special program recorded in the “Tierra de Nadie” convention.

Special program recorded in the “Tierra de Nadie” convention.

Special program recorded in the “Tierra de Nadie” convention. One of the greatest geek meetings in Spain. RPGs, LARP, videogames, boardgames…

We review the event and focus in the RPG, more precisely in the PbtAs games.

5% of all the games offered (13 from aprox. 260) were PbtA related ones.

Do you think these are few?, a lot?

How are PbtA games doing in your area?

#TdN2018

Originally shared by Oscar Iglesias

Desde el equipo no nos tomamos vacaciones, o bueno si pero seguimos pudiendo grabar aunque se nos note el cansancio.

Ya está disponible nuestro primer especial Fracaso Parcial desde las jornadas TdN.

#podcast #rol #PbtA #ExitoParcial

Con Ruben saldaña en Tierra de Nadie

https://www.ivoox.com/fracaso-parcial-dia-1-desde-tdn-audios-mp3_rf_27770020_1.html

https://drive.google.com/file/d/1ZkfyIULM5Qh93s7L2uZ5nhUK6CkItHRU/view

https://drive.google.com/file/d/1ZkfyIULM5Qh93s7L2uZ5nhUK6CkItHRU/view

https://drive.google.com/file/d/1ZkfyIULM5Qh93s7L2uZ5nhUK6CkItHRU/view

I’ve written out a draft of some of the playbooks for the high-fantasy game I’m working on, inspired by a friend deciding they wanted to play characters like Sauron or Smaug instead of Aragorn or Frodo. This game takes heavy inspiration from mythology and high-fantasy tropes, as well as games like Exalted, High-level D&D, and Godsend.

These playbooks are for the Primal, a being that is more like a force of nature than an actual creature, inspired by dragons, Fenris the wolf from Norse mythology, and the like, and the Immortal, an undead, construct, elf, or otherwise unaging being, inspired by the likes of Celabrimbor (hope I spelled that right) from the shadow of war video games, and the T’lan Imass from the Malazan book of the Fallen.

Any critiques or thoughts would be much appreciated!

https://drive.google.com/file/d/1ZkfyIULM5Qh93s7L2uZ5nhUK6CkItHRU/view

Continuing my recap of our co-MC’ed Apocalypse World game.

Continuing my recap of our co-MC’ed Apocalypse World game.

Continuing my recap of our co-MC’ed Apocalypse World game. Last session we lost the captain of the Carnival. Now we deal with the rudderless crew and introduce a new player character, a mystic rival to the tribal. Has Hiccup been corrupted? Are there really reavers at their next port of call? Will the gunlugger seize control of the ship?

http://www.noordinaryobsession.com/space-world-13-touching-the-past-part-1/

Legacy: The Next World is live!

Legacy: The Next World is live!

Originally shared by Jay Iles

Legacy: The Next World is live! Three new books for Legacy: Life Among the Ruins, including a bunch of rules tweaks, playbooks, adventures, essays, and a brand new Slavic fantasy setting for the game: https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-the-next-world

https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-the-next-world

re-introducing the Horseman

re-introducing the Horseman

re-introducing the Horseman

Johnstone Metzger once gave me permission to convert his Heralds of Hell playbooks into legal-size format, and now he has given me permission to update the Heralds to 2nd edition. This is the second one, the Horseman, with all new artwork provided by Mimi Mallah

https://nerdwerds.blogspot.com/2018/08/re-introducing-horseman.html

All Things Under Heaven is my folkloric fantasy game about discovery, exploration, and landscape in a setting…

All Things Under Heaven is my folkloric fantasy game about discovery, exploration, and landscape in a setting…

Originally shared by Luke Jordan (gamesfromthewildwood)

All Things Under Heaven is my folkloric fantasy game about discovery, exploration, and landscape in a setting inspired by feudal Japan and dynastic China.

I began writing it just over a year ago. It is now open for public playtest over at:

https://gamesfromthewildwood.itch.io/atuh