I think I’ve figured out how to do shields and magical armour/weapon magic in my Glorantha Hack, but could use some…

I think I’ve figured out how to do shields and magical armour/weapon magic in my Glorantha Hack, but could use some…

I think I’ve figured out how to do shields and magical armour/weapon magic in my Glorantha Hack, but could use some extra pairs of eyes on it.

It’s based on standard AW conventions for weapons, harm and armour. A decent sword or axe can do 3 harm and a decent set of the best armour gives 2 amour. The premise is that using a shield should effectively give you an extra point of armour in some circumstances. You can also get up to a+1 harm and/or +1 armour from magic. Within those assumptions I need a system where no character is ever completely invulnerable.

Fight in Close Combat

When you fight in close combat, nominate an opponent

within reach with which to exchange Harm as established,

then roll+Might. On a 10+, choose 2. On a 7-9, choose 1. On a miss, they choose one against you:

•You inflict terrible harm (+1 harm).

•You suffer less harm (-1 harm, or -2 if you have a protective weapon).

•You ignore armour provided by any protective weapon they are using such as a shield.

•You gain the advantage: take +1 forward, or give +1 forward to an ally.

•You force them where you want them.

•You seize or hold some objective by force.

•You win free and get away

•You force your way through

[weird strikeout fixed]

Shields have the ‘protective’ tag. NPCs with a protective weapon get +1 armour by default, but note a PC can negate that using the move. Conversely PCs must take a pick on a hit to gain the extra protection of a shield.

I think this does what I want. The most armour an NPC will have is 4 armour (2 mail, +1 magic, +1 shield). But a character with a 3 harm sword and no magic can on a 10+ negate the shield and inflict terrible for 4 harm against the 3 remaining armour.

Conversely a PC with 2 armour mail and +1 armour magic is still vulnerable against a 3 harm adversary. On a miss the PC gets no protection from the shield and the opponent can inflict terrible for a total of 4 harm.

Can anyone see any problems? Better ways to do it? The move is a bit of a kitchen sink, but spitting it creates its own problems IMHO but maybe there’s a way?

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to…

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to…

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to a threat, and an end to a PC. An angel (or wolf of the maelstrom depending on your point of view) falls.

http://www.noordinaryobsession.com/space-world-12-falling-angels-part-2/

“there are more general agendas and principles that you hopefully follow whenever you get together with other people…

“there are more general agendas and principles that you hopefully follow whenever you get together with other people…

“there are more general agendas and principles that you hopefully follow whenever you get together with other people to play a game.”

Interested in everyone’s feedback on this. In particular, are there any “social level” agendas & principles that you think I’ve missed? Any I’ve included that you don’t agree with?

http://lefix.di6dent.fr/archives/6057

http://lefix.di6dent.fr/archives/6057

http://lefix.di6dent.fr/archives/6057

Maman, je suis dans le Fix.

Non c’est pas de la Drogue

J’y raconte comment dans notre futur, on retombe sur celui décrit il y a 25 ans dans Berlin XVIII. Un indice : un homme politique américain a moumoute y joue un role

http://lefix.di6dent.fr/archives/6057

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Originally shared by Jay Iles

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Find hope in The Engine of Life, with playbooks like the Saint and the Syndicate of the Lost, new rules for Prophet characters, festivals and safe havens, and essays from Ferretheim Games, Chris Farnell and James Mendez Hodes.

Fight against a final end in End Game, with playbooks like The Deathless Elite or the Road Warrior, new rules for Traitor characters, nightmares and more, and essays from Kira Magrann, Slade Stolar and Norman Rafferty.

Finally, find liberation in Free From the Yoke. In Fed Kassatkin’s Slavic fantasy hack of Legacy, you have recently thrown off the shackles of an oppressive empire. Will you rediscover the old ways of the land, or seek new riches? Will you try to claim the title of Arbiter and control this new land, or seek independence for your family?

Look for all these books on Kickstarter in 2 weeks’ time!