New content on the air.

New content on the air.

New content on the air.

This time we discuss about the moves from the player view point, and check pbta news.

In spanish, of course 😉

Originally shared by Oscar Iglesias

Quinto programa, dedicado en esta ocasión casi íntegramente a los Movimientos que usan los jugadores durante la partida y un repaso, no muy rápido, a las novedades.

¡Ahí vamos!

#PbtA #podcast #ExitoParcial Ruben saldaña Generación X

https://www.ivoox.com/exito-parcial-dia-5-movimientos-del-jugador-audios-mp3_rf_26865185_1.html

Now that we have a completely new cast it is time to dig into these people.

Now that we have a completely new cast it is time to dig into these people.

Now that we have a completely new cast it is time to dig into these people. In session 10 of our co-MC’ed Apocalypse World game we encounter the Faceless’s old home, face a cult within the Maestro’D’s show, encounter a ghost, and deal with the mistrust of the Gunlugger. We also have a whole host of custom moves.

http://www.noordinaryobsession.com/space-world-10-the-fate-of-the-dent-part-1/

Green light! The campaign is live!

Green light! The campaign is live!

Green light! The campaign is live!

Originally shared by Marcelo Paschoalin

The crowdfunding campaign for Ancient Worlds: Atisi, a sword & sorcery Dungeon World setting inspired by Egyptian Mythology is now live!

Let’s work together to bring this book to our shelves! — http://bit.ly/atisi

http://bit.ly/atisi

As an MC/GM, what’s your favorite way to organize your campaign notes, both in-game and during your minimal prep?

As an MC/GM, what’s your favorite way to organize your campaign notes, both in-game and during your minimal prep?

As an MC/GM, what’s your favorite way to organize your campaign notes, both in-game and during your minimal prep? I’m sick of trying to make sense of and collect my hasty scribbles on index cards, notebook sheets, and OneNote. I probably need to just stick with one unified notebook plus the Fronts/Threats sheets provided by the game(s), but I’m also curious about further techniques/hacks.

The Cloak & Dagger show has lots of great examples of opening-your-brain-to-the-psychic-maelstrom-type symbolism and…

The Cloak & Dagger show has lots of great examples of opening-your-brain-to-the-psychic-maelstrom-type symbolism and…

The Cloak & Dagger show has lots of great examples of opening-your-brain-to-the-psychic-maelstrom-type symbolism and imagery. The characters are able to see people’s fears and hopes (respectively, as depicted below). These are always presented as hallucinations with metaphorical-but-clear impressions.

I personally find it difficult to come up with that kind of imagery on the fly when running a game, but the scenes here are so well done that I think it’s teaching me.

So, presented as an MC’s tool: Cloak & Dagger on Freeform (and Hulu).

Hi friends. How’s your Apocalypse going?

Hi friends. How’s your Apocalypse going?

Hi friends. How’s your Apocalypse going?

What are you doing to help those struggling and find a way to do more than just survive in this dystopian hellscape?

How are you working to expand your support networks?

How’s your supply line?

Comm lines?

Energy?

Where’s your water & how do you keep it safe?

What do you do about routine medical needs?

How are you set for dangerous/toxic weather systems?

How are you combating the world’s psychic maelstrom?

Do folks in your hardhold have bread?

Do folks in your hardhold have roses?

If not, why not, and where do you need to act to change that?

In the Threats section of AW 2, the threat moves for each type start with “push X move.” Does that mean when you…

In the Threats section of AW 2, the threat moves for each type start with “push X move.” Does that mean when you…

In the Threats section of AW 2, the threat moves for each type start with “push X move.” Does that mean when you make an MC move, it can be to push players toward invoking the stated move? Or is it a call to make them immediately make the move, rather than encourage them?

I am looking for examples of, and recommendations for, rulesets/hacks/house rules, campaign/game frameworks, and…

I am looking for examples of, and recommendations for, rulesets/hacks/house rules, campaign/game frameworks, and…

Originally shared by David Perry

I am looking for examples of, and recommendations for, rulesets/hacks/house rules, campaign/game frameworks, and other tools that support, or at least don’t get in the way of, a style of play wherein the GM is able to drastically change the situation, location, and themes of the game on a session-by-session basis, to whatever they happen to be excited about in the past week, without being super jarring to the players. In service of making the most of every session, freeing them of any yoke they might feel of needing to prep stuff they’re just not feeling that week, while at the same time allowing them to cut to the chase and visit a series of fun set-pieces or interesting puzzles.

Not necessarily OSR-y. And not a just a series of one-shots. Players should be able to retain their characters and their relationships as a (and possibly the only) constant thread.

Ideally, the rules support many situations and moment-to-moment playstyles, without any themes or setting built into them that get in the way of this. And reinforce the shifting framework to help the players not be whiplashed.

This may be something I end up building myself, but wanted to see what’s already out there that best supports this stuff.