This is German language content, but here’s our discussion of Apocalypse World.
This is German language content, but here’s our discussion of Apocalypse World. We’re doing an entire season on PbtA games. Interview with Meg and Vincent Baker coming up next (in English).
I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain…
I’m homebrewing a PbtA game and want to include extensive vehicle use that doesn’t rely on playing a certain playbook and was hoping to find some examples of vehicles done well in existing PbtA games. Any recommendations would be appreciated!
Got a question regarding Impulse Drive by Adrian Thoen
Got a question regarding Impulse Drive by Adrian Thoen
Great read so far (v1.6)! A little fuzzy on the use of the Discharge Tag on pistols, shotguns, sniper rifles. Is the intent that once used, the character must make the Recover Move to reload before they can fire again?
I’ve often had problems using the Seduce & Manipulate move in Apocalypse World and the Parley move in Dungeon World…
I’ve often had problems using the Seduce & Manipulate move in Apocalypse World and the Parley move in Dungeon World , but until now I never tried to express them in a communicable form.
In the linked post I try to explain my gripes, and to offer a possible alternative solution. One that is now part of my personal DW reimagining, jokingly called #AdvancedDungeonWorldNext2 (or just #ADWN2 for short) (just a funny placeholder name for the project).
I just spent a week in post-apocalyptic Berlin. Radiation storms, psychic weirdness, mutant giant snails, political intrigue, and a murder mystery.
For the past three years, I’ve run a week-long larp in the spring for 20-25 high-school students. The most recent one just wrapped up on Friday April 13.
Bakerhousebrand LARP involves:
– designing a cohesive setting with NPCs, plots, lots of fraying ends of subplots to snag players
– creating specific physical artifacts to support the above
– assembling props and costumes and weapons
– spending from basically 9 AM to 3 PM for 5 days straight switching costumes and characters roughly every 15-30 minutes and doing full-throttle improvisational acting while keeping a watchful eye on the students
– supporting the plot threads the student leaders set in place
– helping implement the new plots kids come up with
– answering in-character and out-of-character questions
– minding the physical and emotional safety and well-being of the kids, including weapons safety and instruction on concepts like fire-walling, bleed, and spotlighting other players
– while on guest property and sorting out transportation shuttling and snacks, on a $30/kid budget.
Also 90% of the time on our feet and outside dealing with weather, ticks, and mosquitoes. Thank goodness it’s not poison ivy season yet.
For my patrons this month, I plan to write out a sketch of what I do, in part to share cool bits about it, in part as a way to get it all down in an orderly fashion in preparation for figuring out a wider way to share this style of LARP support for teenagers, especially in school or camp settings, possibly also for conventions. It’s a fair piece of work but super rewarding.
I’m posting about it here because it’s a PbtA Larp, and if I can get it into a shape that’s useful to other folks, I want you to know about it!
This year’s theme is late 20th century Retrofuturism (think but not limited to; Cyberpunk, Satanic Panic, Tales from the loop, and retro tabletop gaming). If you run games in other genres we love you too and will schedule you, but we do want to promote this years theme.
I am.now for a week on the other side of the the country in New York and New Jersey.
I am.now for a week on the other side of the the country in New York and New Jersey. While I know it probably impossible to meet any of you fine people. It’s nice to know you are around. If any of you wish to share somewhere cool where gamers meet in New York and new Jersey I will will.happily stop by. It’s nice to know you are there.
More Apocalypse World goodness for you this week folks!
More Apocalypse World goodness for you this week folks! We got Weird with it this time around. Lots of Maelstrom gazing, Norman consulting, and Augery performing! It was very fun for us and we all hope it’s fun for you too!
Originally shared by Colin Matter
Hello! Please join the Wednesday Night Crew for side B of the Ninth session of our Apocalypse World series! Alex, Kaetlyn, Kolton, and Matt joined me as usual for this session to play in our version of the volcanic apocalypse in a ruined North America. …
I’ve been thinking a lot about XP recently. Thing is, I just don’t think I like it.
In the trad RPGs I’ve GMd it has been the first thing to be houseruled – I really prefer a Time=XP system where everyone is on the same journey and levels up together.
Am I right in saying there is a trend in modern/indie RPGs towards using XP to direct players into a single mode of play (e.g. Urban Shadows awarding XP for faction moves)? The Failure = XP system of DW and MH isn’t quite like this though.
Can this end up overly perscriptive? My favourite thing about TTRPGs in the fun players find in ways ways designers (and GMs) do not foresee. I’m not a fan of punishing players with no progression for not engaging with a narrow XP mechanic, however it definitely works some of these games, particularly short fast-moving campaigns.
I’ve been wondering this for my own homebrew horror hack. I am deeply tempted to do away with an XP track altogether and do progression narratively, but I’m interested in know what folk have seen and tried.
What are you favourite XP mechanics? Are there examples of an open narrative-driven advancement system? Are there times you have houseruled your own XP system into a PBtA game?