Finding work in the Twin Cities of #Technoirworld , based on the inimitable Planarch Codex.

Finding work in the Twin Cities of #Technoirworld , based on the inimitable Planarch Codex.

Finding work in the Twin Cities of #Technoirworld , based on the inimitable Planarch Codex.

Patrons and targets

[1-3] URBAN

1 – Corporate

2 – Criminal

3 – Cult

4 – Guild

5 – Merchant

6 – Enforcer

[4-5] STRANGERS

1 – Pilgrim

2 – Diplomat

3 – Freelancer

4 – Soldier

5 – Outlaw

6 – Refugee

[6] WEIRDOES

1 – AI

2 – Philosopher

3 – Mutant

4 – Interface

5 – Immortal

6 – Ghost

What type of job is it?

1 – acquistion

2 – delivery

3 – exploration

4 – killing

5 – protection

6 – raiding

Where is the patron and target?

[1-2] TWIN CITIES

1 – Arcology

2 – Outer Minneapolis

3 – Inner Minneapolis

4 – Midway

5 – North St Paul

6 – South St Paul

[3] OUTLANDS

1 – Up river

2 – Down river

3 – Sunrise

4 – Sunset

5 – Interface

6 – Private network

[4] BEYOND

1 – Singapore

2 – Hong Kong

3 – Kilimanjaro

4 – Los Angeles

5 – Frankfurt

6 – Mars

[5] Don’t know

[6] No one knows

This is the Alpha file of Zombie World, my Apocalypse World hack with specific moves and playbooks for a general…

This is the Alpha file of Zombie World, my Apocalypse World hack with specific moves and playbooks for a general…

This is the Alpha file of Zombie World, my Apocalypse World hack with specific moves and playbooks for a general zombie apocalypse. I’m looking for playtesters as well as any comments or advice on how to make this file better. Please feel free to look through the files, download them, print them, and use them; just tell me how it turns out!

https://docs.google.com/folder/d/0BxOLKvL9ehx2Z0dQam1ZYzU5QTg/edit?usp=sharing

Anyone heard of (or have suggestions for) a Dwarf Fortress hack?

Anyone heard of (or have suggestions for) a Dwarf Fortress hack?

Anyone heard of (or have suggestions for) a Dwarf Fortress hack?

So quick ideas off the top of my head: Lots of “mini-playbooks” and drop XP to 3 or 4. Taking a new playbooks should be easier than normal, but not too simple. 

It seems every time have have a good idea for a new rules and setting variant for AW, somebody else has already done…

It seems every time have have a good idea for a new rules and setting variant for AW, somebody else has already done…

It seems every time have have a good idea for a new rules and setting variant for AW, somebody else has already done a bang-up job of it.

This morning i thought “Vikings!” and one google search later. BAM.

Instant Awesome.

[Shadowfist] A Feng Shui RPG powered by the Apocalypse

[Shadowfist] A Feng Shui RPG powered by the Apocalypse

[Shadowfist] A Feng Shui RPG powered by the Apocalypse

Hi, all!

I’ve put together an AW hack based on the Feng Shui RPG and the Shadowfist CCG. For folks not familiar with those games, we’re talking about crazy Hong Kong action movie mash-ups. Maverick cops fight back to back with Shaolin kung fu masters, futuristic cyborgs, ancient taoist sorcerers and just about any other character you’ve ever seen in those kind of films.

There are fifteen playbooks (like the maverick cop, the old master, the big bruiser and plenty more) and a bunch of genre-appropriate basic moves (like face off, wheel and deal, speak from the heart and make a stand).

Characters have Blood they share with their friends and enemies, Hooks that tie them to the other PCs, Conditions to track all the crazy stuff that can befall them, an assortment of moves themed for their specific playbooks, and death moves for the climactic moment when they put it all on the line.

I’m on the verge of getting a playtesting group together to see how it works. Feedback of any kind would be greatly appreciated!

https://www.dropbox.com/s/ze6h7eqg4vqvhgf/Shadowfist%20PbtA%20%28FC%29.pdf

Apocalypse World mechanics dropped straight into the 2nd edition timeline of Shadowrun, no re-skinning of playbooks,…

Apocalypse World mechanics dropped straight into the 2nd edition timeline of Shadowrun, no re-skinning of playbooks,…

Apocalypse World mechanics dropped straight into the 2nd edition timeline of Shadowrun, no re-skinning of playbooks, just slight tweaks to the economy.

Where does it break?

Running another play-test session on Monday. It’s a holiday here in Canada and I want to do some gamin’! :)

Running another play-test session on Monday. It’s a holiday here in Canada and I want to do some gamin’! 🙂

Running another play-test session on Monday. It’s a holiday here in Canada and I want to do some gamin’! 🙂 

Originally shared by Andrew Medeiros

Urban Shadows is a table-top role-playing game set in a modern urban setting with a dark shadow cast over it. In Urban Shadows, Vampires, Were-wolfs, Faeries, Ghosts and all manner of powerful creatures roam our world preying on humanity and it’s ignorance of their existence. But not all of them want to hurt or hunt humanity, some of them fight against their natures and expectations to try and live a life among mortality, constantly struggling to be a part of our world yet always apart.

But where there is life, there is hope. Humanity is not alone in their struggles, there are some who have seen the darkness, have let it in and choose to stand up and face the night.

In the game, you control a member of one of four factions in play around the world. Mortality, the humans with nothing to offer except insight, guile and resolve. Power, humans who have been imbued with awesome powers and heavy burdens. Night, those who were once human and now stalk the nights and hunter. Wild, creatures and being from outside our world who have come to stake their claim. 

Who will you be? Which side will you choose? Will you be strong enough to face the darkness without and within?

Urban Shadows is now in play-test mode. I am eager to see how the game plays  and am looking for players with enthusiasm and would love honest and useful feedback to create an amazing game that can be enjoyed by many. Experience with Apocalypse World will help you understand the game but players new to the rules will always present an extremely useful perspective as well, so all are welcome.

Can’t wait to enter the shadows and see what lurks there. I can take up to 5-6 players for this event.

events/c2urjjrk6vpugf4o8q0a2gblj6g

Mixing a little Fiasco into your Monsterhearts:

Mixing a little Fiasco into your Monsterhearts:

Mixing a little Fiasco into your Monsterhearts:

http://story-games.com/forums/discussion/17956/it-all-ends-in-tears-monsterhearts-and-fiasco

http://story-games.com/forums/discussion/17956/it-all-ends-in-tears-monsterhearts-and-fiasco