Fictionâs requirements as a constraint in Apocalypse World
Fictionâs requirements as a constraint in Apocalypse World
[W]hen you write a question as a stake, youâre committing to not answering it yourself. Youâre committing to letting the gameâs fictionâs own internal logic and causality, driven by the playersâ characters, answer it.
â AW 2E, p. 116
It feels like this is meant to be a moderating influence against MC self-dealing on behalf of beloved NPCs, or preferences for story direction. I can see it serving a small effect towards that end. Asking someone to be conscious and attempt mental discipline has to be helpful in getting them to do it.
However, when you evaluate the storyâs internal logic and causality, isnât it your brain doing it? It seems like itâs not really going to keep you honest, like itâs meant to. As MC, Iâm a flawed, limited person. Iâm not certain of what the storyâs logic requires all the time.
You see similar things around âdisclaiming decision making to the fictionâ and language like that in other parts of the text. The game tells you to commit to things psychologically that are meant to keep you from being self-interested or railroady. It doesnât seem to me that this can have a very strong effect, though. Am I off-base?
âPlay to see what happensâ seems akin to this, but that doesnât give me pause. It makes sense as a straightforward rule that would be really easy to follow and effect monumental change on the game if obeyed. So why is this âdisclaim decision making to the fictionâ stuff not working for me?
This is one of the parts of AW that I logically struggle with the most.