I am.now for a week on the other side of the the country in New York and New Jersey.

I am.now for a week on the other side of the the country in New York and New Jersey.

I am.now for a week on the other side of the the country in New York and New Jersey. While I know it probably impossible to meet any of you fine people. It’s nice to know you are around. If any of you wish to share somewhere cool where gamers meet in New York and new Jersey I will will.happily stop by. It’s nice to know you are there.

More Apocalypse World goodness for you this week folks!

More Apocalypse World goodness for you this week folks!

More Apocalypse World goodness for you this week folks! We got Weird with it this time around. Lots of Maelstrom gazing, Norman consulting, and Augery performing! It was very fun for us and we all hope it’s fun for you too!

Originally shared by Colin Matter

Hello! Please join the Wednesday Night Crew for side B of the Ninth session of our Apocalypse World series! Alex, Kaetlyn, Kolton, and Matt joined me as usual for this session to play in our version of the volcanic apocalypse in a ruined North America. …

http://wednesdaynightgame.wordpress.com/2018/04/11/apocalypse-world-session-09-side-b/

Alternatives to XP

Alternatives to XP

Alternatives to XP

I’ve been thinking a lot about XP recently. Thing is, I just don’t think I like it.

In the trad RPGs I’ve GMd it has been the first thing to be houseruled – I really prefer a Time=XP system where everyone is on the same journey and levels up together.

Am I right in saying there is a trend in modern/indie RPGs towards using XP to direct players into a single mode of play (e.g. Urban Shadows awarding XP for faction moves)? The Failure = XP system of DW and MH isn’t quite like this though.

Can this end up overly perscriptive? My favourite thing about TTRPGs in the fun players find in ways ways designers (and GMs) do not foresee. I’m not a fan of punishing players with no progression for not engaging with a narrow XP mechanic, however it definitely works some of these games, particularly short fast-moving campaigns.

I’ve been wondering this for my own homebrew horror hack. I am deeply tempted to do away with an XP track altogether and do progression narratively, but I’m interested in know what folk have seen and tried.

What are you favourite XP mechanics? Are there examples of an open narrative-driven advancement system? Are there times you have houseruled your own XP system into a PBtA game?

In session 4 of our co-MC’d Apocalypse World game, the group resolves threats and makes the Starlight a safer place.

In session 4 of our co-MC’d Apocalypse World game, the group resolves threats and makes the Starlight a safer place.

In session 4 of our co-MC’d Apocalypse World game, the group resolves threats and makes the Starlight a safer place. They also get hurt a lot.

http://www.noordinaryobsession.com/2018/04/11/space-world-4-taking-care-business/

Apocalypse World 2nd edition question: How would you determine the effect of a vehicle plowing into a large gang?

Apocalypse World 2nd edition question: How would you determine the effect of a vehicle plowing into a large gang?

Apocalypse World 2nd edition question: How would you determine the effect of a vehicle plowing into a large gang?

My thought was to count the vehicle as a small, medium, or large gang in its own right dependent on the massive, determine damage as such, and then figure out how it looks in the fiction with a conversation. Does that seem accurate?

Narcofiction Roleplaying—A review of the Ashcan edition of Cartel: Mexican Narcofiction Powered by the Apocalypse, a…

Narcofiction Roleplaying—A review of the Ashcan edition of Cartel: Mexican Narcofiction Powered by the Apocalypse, a…

Narcofiction Roleplaying—A review of the Ashcan edition of Cartel: Mexican Narcofiction Powered by the Apocalypse, a storytelling roleplaying game designed by Mark Diaz Truman and published by Magpie Games

Playbook art for my weirdo Outsider archetype in Impulse Drive.

Playbook art for my weirdo Outsider archetype in Impulse Drive.

Playbook art for my weirdo Outsider archetype in Impulse Drive.

The Outsider plays the role of their really weird and alien character, taking the role of either an innocent naive creature learning about the universe, or a mysterious figure with unknowable motivations and plans.

#ImpulseDrive #PBTA

Originally shared by Adrian Thoen

I wanted something unnerving but innocent for The Outsider.

PBtA members, I am looking for recommendations of PBtA games that have rules differences that significantly differ…

PBtA members, I am looking for recommendations of PBtA games that have rules differences that significantly differ…

PBtA members, I am looking for recommendations of PBtA games that have rules differences that significantly differ from those of say, Dungeon World and Apocalypse World.

Particularly those that have specific reasons for those changes and that those changes are done well in your opinion.

Thanks in advance!

Would dearly love some printer-friendly (no color, very lite on graphics) player-character sheets and spectrum cards.

Would dearly love some printer-friendly (no color, very lite on graphics) player-character sheets and spectrum cards.

Would dearly love some printer-friendly (no color, very lite on graphics) player-character sheets and spectrum cards. Purty please!