If the PCs consistently play hard ball and then still inflict violence on compliant people is it fair to say they’ve…

If the PCs consistently play hard ball and then still inflict violence on compliant people is it fair to say they’ve…

If the PCs consistently play hard ball and then still inflict violence on compliant people is it fair to say they’ve developed a reputation for not leaving people alive and say that people aware of that reputation don’t respond to their threats anymore? This game doesn’t seem to have an equivalent of “Roll with something less,” or -x forward.

Props to Vinicius Lessa and Matthew Terry for doing some slick work with Shadowrun hacks for The Sprawl.

Props to Vinicius Lessa and Matthew Terry for doing some slick work with Shadowrun hacks for The Sprawl.

Props to Vinicius Lessa and Matthew Terry for doing some slick work with Shadowrun hacks for The Sprawl. I love what you guys have done…Matthew with your elegant add-on, and Vinicius with your AW-style playbooks.

I’d love to hear what more you guys have planned as we wait for Touched, which I think will be different enough as to leave plenty of room for your works.

I’ve been setting up a play-by-post game using The Sixth World, a Dungeon World hack, but I would so much rather use The Sprawl. You guys have made that much easier. THANK YOU!

Question: S-harm and NPCs

Question: S-harm and NPCs

Question: S-harm and NPCs

How do you deal with PCs dealing S-harm to NPCs. Obviously if the NPC would normally be able to very little damage you can just have them incapacitated, but if you’re dealing with cybered up PriSec goons they should presumably be able to take multiple instances of S-harm. Should I just give S-harm harm a number when PCs use them?

Sorry if this is covered in the book. I read the Harm sections looking for an answer but may have missed it.

How do you keep the Mix It Up move from turning into D&D combat rounds?

How do you keep the Mix It Up move from turning into D&D combat rounds?

How do you keep the Mix It Up move from turning into D&D combat rounds? I’m concerned that players will approach potentially violent situations like they would in D&D or Shadowrun and just “I shoot one of the guards” instead of describing a complete sequence and objective.

How does Mix It Up work with harm and armor on NPCs? If the guards have harm and armor how do they achieve their objective if they can’t deal enough harm? Seems weird to take out a medium sized gang of guards in body armor using a single switchblade but the move seems to do that?

If their objective was incapacitating the security team how do they achieve their objective when the guards have 2 slots left on their harm clock?

I know a bunch of you have done cool stuff with logos for The Sprawl.

I know a bunch of you have done cool stuff with logos for The Sprawl.

I know a bunch of you have done cool stuff with logos for The Sprawl. Have any of you made any cool and compact* logos for the corps from the Downtown Dataheist?

* Like, dice-face sized…

Gameable hacker scavenger hunt?

Gameable hacker scavenger hunt?

Gameable hacker scavenger hunt?

This is an intriguing recruiting mechanism that seems like it could be used in a longer campaign as a secondary story arc. Who’s recruiting and for what purpose? Combined with physical tasks/challenges as part of the clue hunting would open this to teamwork.

Originally shared by Christo Meid

Cryptographic scavenger hunt.

This is an old post, but a very intriguing idea. And interesting that those that get into the private challenges seem to have kept the secret if they figured out who was running this.

https://pocket.co/sQglDU

So, I wrote an application in Twine that generates random named gun models, complete with stats, for The Sprawl.

So, I wrote an application in Twine that generates random named gun models, complete with stats, for The Sprawl.

So, I wrote an application in Twine that generates random named gun models, complete with stats, for The Sprawl. It uses the tags from the rulebook plus some “gun quirk” tags that I came up with myself.

Twine probably wasn’t the best choice for this project, but I wanted to learn Twine, and it worked.

It’s technically complete at the moment, though I may add more bells and whistles later. It’s pretty bare bones at the moment.

http://xiombrag.tripod.com/FotS.html

I’m currently working on updating the official playbooks for six variants: color and printer-friendly Legal, A4, and…

I’m currently working on updating the official playbooks for six variants: color and printer-friendly Legal, A4, and…

I’m currently working on updating the official playbooks for six variants: color and printer-friendly Legal, A4, and Letter sizes. This will include correcting all (hopefully) of the errors between the playbooks and the core book. These should be done by the end of the month!* Keep an eye out!

* see new comment below – these are running about a week behind schedule – sorry!