The second part of my report on Operation Angel Basin is up on Ardens.org

The second part of my report on Operation Angel Basin is up on Ardens.org

The second part of my report on Operation Angel Basin is up on Ardens.org

Originally shared by Hamish Cameron

AAR: Operation Angel Basin Missions // a linked series of games of The Sprawl at Strategicon.

http://www.ardens.org/2016/07/aar-operation-angel-basin-missions/

My Roll20 character sheet, play environment and Stylish sheet for The Sprawl are ready for a spot of testing if…

My Roll20 character sheet, play environment and Stylish sheet for The Sprawl are ready for a spot of testing if…

My Roll20 character sheet, play environment and Stylish sheet for The Sprawl are ready for a spot of testing if you’re interested. Each is independent of the others but I think they work best as a set.

A public version of the game is here: https://app.roll20.net/join/1520986/S_3Kaw

You can install the Stylish sheet here; this will make the Roll20 UI look a bit more complementary: http://userstyles.org/styles/130095

It should all be self-explanatory from there. Open up some of the character sheets and have a play around; enter some content, click some buttons.

Some features:

– This is based on a one-page Roll20 setup where you drag visual reference and maps and draw little diagrams on the one page as you need to. Lightweight. I’ve made some pins and flags and crosshair graphics to help indicate PCs, NPCs, and fictional positioning on the fly.

– Players can drag their own cred tokens from the library on to the board for stakes, as well as tokens to remind them about Hold and Forwards. Use the text tool to add notes to these so you remember what they relate to. The player boxes are a separate resizable graphic on the map layer, so you can add as many as you need and just resize them to fit.

– Harm Clock are multi-sided tokens, so you can right-click on them and change their value as needed. The GM can also hide them on the GM layer when they want to.

– The Move Buttons in the top-right area let the MC easily access the results for most moves. The player should make the roll first, then the MC clicks on the relevant button and can select the result option in the top left of their screen (Token Action area). These are 10+, 7-9, and 6- as usual.

Hopefully this keeps everything in one place and makes the game really fast to run without being restrictive.

Thoughts welcome!

My copy of the sprawl just came in the mail.

My copy of the sprawl just came in the mail.

My copy of the sprawl just came in the mail. <3 you Hamish for all the work you've poured into this beauty. Truly a cyberpunk dream come true. I'm going to netrunner world championships and hope to get some people to play some sprawl during down time. Will spread the word.

I’m going to start running this game within the next week or so, and a sudden shift in schedules means that I’ll…

I’m going to start running this game within the next week or so, and a sudden shift in schedules means that I’ll…

I’m going to start running this game within the next week or so, and a sudden shift in schedules means that I’ll have seven players. Does anyone have any experience with or suggestions for running the game for that large of a group? My initial thoughts are to lean toward missions that allow for or outright require two smaller teams working simultaneously. This is my first PbtA game, but I have a ton of experience with other stuff.