Hey Hamish and other MC’s
Hey Hamish and other MC’s,
I’ve just started MCing the Sprawl and we’re having a great time. However, I was having trouble making life interesting for our Hacker. Looking at the main series of Matrix moves, I noticed a chain that doesn’t really give the opportunity for the MC to make netrunning very interesting. Example: Sypher has Programming on the Fly, Programs: Manipulate & Lockdown, +2 Mind, +2 Synth (which means that he’ll only be missing 1/6th of the time). Sypher Jacks In (7-9) and he chooses his own complication, which he can immediately solve with a hit on Console Cowboy. He then gains 3 Hold with Compromise Security on a weak hit, allowing him to activate enough routines to get the job done and still have left over to deactivate any ICE on any future misses.
For the Compromise Security (Mind), Manipulate Systems(Synth) or Search for Paydata (Mind) moves, I would propose the following and am interested in feedback.
10+ 1 hold
7-9 +1 hold, but choose one:
*Passive Trace
*ICE is activated
*Alarm is triggered (advance mission clock)
I would also suggest that you cannot spend hold to cancel an alarm (if clock is advanced it stays advanced) or deactivate ICE (use Melt ICE).
What about combining Login and Console Cowboy into one roll?
Login (Synth)
10+ Choose 3
7-9 Choose 2
*Avoid a Passive Trace
*ICE isn’t activated
*Access isn’t restricted (restricted: -1 ongoing to Matrix Moves)
*Alert isn’t triggered
*Gain +1 hold over Compromised security or Manipulated Systems
Console Cowboy: +1 choice even on a miss when making the Login Move
I know that I as an MC I can use other player’s misses to make Moves in the Matrix, but that takes away opportunities to make the missers lives interesting…