My group has played about 5 sessions.

My group has played about 5 sessions.

My group has played about 5 sessions. We’re really enjoying the playbooks and have been able to build a very cool world using the game.

One take away I’m feeling from GMing this versus other PbtA is that some of the moves feel too forgiving or easy. Usually it’s the choose 2/3 moves.

For example in AW a 10+ gets you everything you want, while a 7-9 is a success, though you might wish you could have had more. In The Veil I’ve found that a 7-9 gets you everything you could have ever wanted (and sometimes more), while a 10+ my players often have a hard time choosing a third option because two was plenty. Ducking away from trouble with divert and neutralizing a threat with a 3-4 harm weapon are obvious examples.

On the one hand I don’t mind my players feeling like super heroes, on the other hand, even super heroes have to make tough choices. Anyone else feeling this way, or am I missing something?

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Judi bola over/under, Judi Bola odd even, Judi bola handicap, Judi bola mix parlay, Judi bola outright

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I was looking at the original Veil Kickstarter and noticed this example map!

I was looking at the original Veil Kickstarter and noticed this example map!

I was looking at the original Veil Kickstarter and noticed this example map! I thought we could create a thread of maps people have used or maybe talk about how to incorporate them into play.

The newest update on Cascade went out last night. If you’re a backer, check it out; there’s some stuff to download!

The newest update on Cascade went out last night. If you’re a backer, check it out; there’s some stuff to download!

The newest update on Cascade went out last night. If you’re a backer, check it out; there’s some stuff to download!

Things are looking good timeline wise, as we are in editing and slotting it into layout as we go!

https://www.kickstarter.com/projects/samjokopublishing/the-veil-cascade-a-post-cyberpunk-roleplaying-game/posts/2063222

https://www.kickstarter.com/projects/samjokopublishing/the-veil-cascade-a-post-cyberpunk-roleplaying-game/posts/2063222

Hi, I am a little confused by the way emotion spikes are meant to work – on p.

Hi, I am a little confused by the way emotion spikes are meant to work – on p.

Hi, I am a little confused by the way emotion spikes are meant to work – on p. 40 it is stated that “every time you ROLL that state, you mark a bubble on it.” (emphasis mine). But some playbook examples seem to imply that you mark a bubble even when a move is triggered that does not require a roll of the dice. So my question is: what causes an emotion spike – rolling the dice or triggering a move, even if no dice rolling is involved?

So I realize that mechanically and tonally this isn’t exactly the purview of The Veil, but I was inspired by Friends…

So I realize that mechanically and tonally this isn’t exactly the purview of The Veil, but I was inspired by Friends…

So I realize that mechanically and tonally this isn’t exactly the purview of The Veil, but I was inspired by Friends at the Table’s Twilight Mirage run, where they’ve been playing in more of a straight up space faring, sci-fi kind of universe, rather than a cyberpunk one, and I’ve been imagining doing something similar– setting the game in something like a Star Wars x Gundam x Destiny science-fantasy setting.

I’ve been looking at the rules for vehicles and mecha in the back of the book and wondering if people had any idea for how to combine those two optional rulesets in a way that bridges the apparent power gap between them? The mechs getting at least a +6, up to a +11 to damage, and likewise at least 6 armor seems to put them way out of reach of any other vehicle, weapon, etc. in the book– the best any sort of smaller personal vehicle could have being 2 armor.

What would people suggest doing for building other types of military type vehicles in a sci fi setting in a way that seems logical and consistent with the mechs? For example, how would you build out something like a hovertank, helicopter, personal starfighter (X-wing type thing), Millenium Falcon-esque ship, etc. in a way where even the smallest mech frame wouldn’t seemingly just completely overpower them in one go?

Thanks for any suggestions!

Just did an update clarifying Sling in the 2nd Printing and there was an option on The Empath playbook’s Gear…

Just did an update clarifying Sling in the 2nd Printing and there was an option on The Empath playbook’s Gear…

Just did an update clarifying Sling in the 2nd Printing and there was an option on The Empath playbook’s Gear section that, when exported on InDesign, grouped two options together apparently?

I exported it again and it seems OK now from the download of the file from DrivethruRPG.

Can someone answer a couple of questions about The Empath:

Can someone answer a couple of questions about The Empath:

Can someone answer a couple of questions about The Empath:

Why does the Empath have so many ways to gain Flow but can only expend it by using Charge Object and Sling?

In the book, the example suggests that you can choose how much Flow goes into Sling but a previous post here by the author suggests that you must use all of it. The playbook doesn’t list a cost. Which is correct?

Is Poison tipped flechette magnum/Plasma six-shooter a single gear option or an error?

New update for Cascade today, backers only because the playbooks are out of playtesting.

New update for Cascade today, backers only because the playbooks are out of playtesting.

New update for Cascade today, backers only because the playbooks are out of playtesting. They need editing, along with plugins as well, but otherwise are done! We are waiting on contributing writers and then can send all the text for editing before layout. Coming along nicely! You’ll notice the new playbooks are a different colour, have character name suggestions, and look better via layout!

I also released an update on DrivethruRPG that adds a section under “Look” for character name suggestions for the original Veil playbooks, too!

https://www.kickstarter.com/projects/samjokopublishing/the-veil-cascade-a-post-cyberpunk-roleplaying-game/posts/2028814

https://www.kickstarter.com/projects/samjokopublishing/the-veil-cascade-a-post-cyberpunk-roleplaying-game?ref=user_menu