Would it be feasible to play a pacifist character in the Watch?

Would it be feasible to play a pacifist character in the Watch?

Would it be feasible to play a pacifist character in the Watch? Or a squad (or maybe even an entire Watch) or pacifists, given the difficulty of roleplaying a pacifist as part of a team that does not share those values.

Are there options in defining the Shadow that could make the Shadow’s forces either so completely inhuman that killing them wouldn’t trouble someone with a code against harming other people or expressly redeemable, making subduing its agents preferable to killing them? Are there missions that could focus more on capture, sabotage, or subversion of the enemy rather than combat or even missions that could allow for something like diplomacy?

Most importantly, would that undermine the themes of the game by enforcing a traditionally feminine peacemaker role or by seeking peaceful resolution with an oppressive and violent force?

Any chance we can sneak a peak at the stretch goal playbooks sometime?

Any chance we can sneak a peak at the stretch goal playbooks sometime?

Any chance we can sneak a peak at the stretch goal playbooks sometime? The brief descriptions of the Eagle, Fox, and Raven in the preview have me drooling 💛

Not sure if anyone has actually run the game yet, but I’m curious; how has the explicit gender restrictions of the…

Not sure if anyone has actually run the game yet, but I’m curious; how has the explicit gender restrictions of the…

Not sure if anyone has actually run the game yet, but I’m curious; how has the explicit gender restrictions of the player characters been received by players? My group is almost entirely trans women and nb femme folks, so of course we all loved it, but I was curious if anyone had trouble selling men on the game.

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different…

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different…

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different from you”, I am curious how others tackle these themes.

What I’m specifically talking about here obviously enough is the Watch. It’s a game about fighting against male toxicity/patriarchy as filtered through a fantasy lens. When you’re going to play with new people, do you give them the high level pitch (an all female army against a supernatural evil) and leave the rest to subtext? Or do you sit down and spell everything out and make it very much the text? Why or why not?