I’ll be running the crap out of The Watch this year at Games on Demand! My scheduled tabletop GM slots are:

I’ll be running the crap out of The Watch this year at Games on Demand! My scheduled tabletop GM slots are:

I’ll be running the crap out of The Watch this year at Games on Demand! My scheduled tabletop GM slots are:

Thursday 10AM-2pm

Thursday 4pm-8pm

Friday 2pm-6pm

Friday 8pm-midnight

Saturday 2pm-6pm

I’ll also be running a LARP at 10pm on Saturday, probably Factory Reset – my LARP about artificial intelligence, memory, and sentience in which you play androids waiting for a regularly scheduled memory-wipe.

Come find me and say hello!

So after asking around the other day and hearing who all had played The Watch so far, I decided to even the scales a…

So after asking around the other day and hearing who all had played The Watch so far, I decided to even the scales a…

So after asking around the other day and hearing who all had played The Watch so far, I decided to even the scales a little bit and now have an all-trans group of players together! We’ll be playing in the next week; will report back!

Would it be feasible to play a pacifist character in the Watch?

Would it be feasible to play a pacifist character in the Watch?

Would it be feasible to play a pacifist character in the Watch? Or a squad (or maybe even an entire Watch) or pacifists, given the difficulty of roleplaying a pacifist as part of a team that does not share those values.

Are there options in defining the Shadow that could make the Shadow’s forces either so completely inhuman that killing them wouldn’t trouble someone with a code against harming other people or expressly redeemable, making subduing its agents preferable to killing them? Are there missions that could focus more on capture, sabotage, or subversion of the enemy rather than combat or even missions that could allow for something like diplomacy?

Most importantly, would that undermine the themes of the game by enforcing a traditionally feminine peacemaker role or by seeking peaceful resolution with an oppressive and violent force?

Not sure if anyone has actually run the game yet, but I’m curious; how has the explicit gender restrictions of the…

Not sure if anyone has actually run the game yet, but I’m curious; how has the explicit gender restrictions of the…

Not sure if anyone has actually run the game yet, but I’m curious; how has the explicit gender restrictions of the player characters been received by players? My group is almost entirely trans women and nb femme folks, so of course we all loved it, but I was curious if anyone had trouble selling men on the game.

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different…

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different…

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different from you”, I am curious how others tackle these themes.

What I’m specifically talking about here obviously enough is the Watch. It’s a game about fighting against male toxicity/patriarchy as filtered through a fantasy lens. When you’re going to play with new people, do you give them the high level pitch (an all female army against a supernatural evil) and leave the rest to subtext? Or do you sit down and spell everything out and make it very much the text? Why or why not?