Greetings spacefarers.
Is there a form-fillable character sheet floating somewhere on the SectorNet where we can integrate the origin and career icons into the background like it was done with the pre-gen characters? 😆 😉
I love those icons!!
Greetings spacefarers.
Greetings spacefarers.
Is there a form-fillable character sheet floating somewhere on the SectorNet where we can integrate the origin and career icons into the background like it was done with the pre-gen characters? 😆 😉
I love those icons!!
The crew of the John Henry once again prove that crew unity and camaraderie are just words.
The crew of the John Henry once again prove that crew unity and camaraderie are just words.
Download Link: http://sunday-skypers.podbean.com/e/uncharted-worlds-part-7/
https://www.podbean.com/media/share/pb-n66g2-645ad0#.WDW-l06NB_Q.google_plusone_share
Spitballing Idea:
Spitballing Idea:
This idea is stolen from Coriolis and Blades in the Dark… part of character creation should include a selection of a Group Role – like a Career, but for the group as a whole, and should have moves/skills that apply to all members of the crew.
For example: Merchants / Smugglers / Explorers / Military
Merchants would have 3-4 skills based on trading, Smugglers would have 3-4 skills based on stealth or crime, etc
Each Group Role could also have rules for creating the setting specific to that role. Maybe the four listed above include special rules for starship creation, while others might include planet or city creation.
I think something like this would address two of my concerns in the base system:
1. Group cohesion isn’t built in in the manner that Bonds/Debts/Hx from other PbtA games do it. Adding mechanics to your group as a whole could encourage that cohesion more.
2. Setting creation is a bit TOO open to me, so allowing the players to flag what they want (explorers and smugglers fit into very different settings) helps with knowing where the setting should be pointed to.
I have a question about favor, and how it is distinct from debt.
I have a question about favor, and how it is distinct from debt. The system of debt make sense to me, but I fail to see how favor is not just negative debt .
Characters with a sworn allegiance, they have 3 debt and 1 favor with a faction. This would imply that there is a distinction, but how is that different from just having 2 debt?
Is calling in a favor by using a point of favor instead of incurring debt different? Otherwise, what does having a favor do that not having one less debt would allow?
I’ve been working on this textual exoplanet description generator for a while now.
Originally shared by David Perry
I’ve been working on this textual exoplanet description generator for a while now. It’s at a point where I’m pretty proud of it. Here’s an example:
Xi Virgo e, “Santopitar”
A average 1.06 Earth-mass, perfectly temperate 280 (± 10) Kelvin rocky silicate planet with almost 1.7 times the expected density and gravity, and a crushing 16 atm atmosphere of reactive gasses spotted with vivid reddish-orange clouds and extreme winds. One hemisphere is coated with glassy reddish-orange lowlands and with a few large strangely warped chasms and the other; marked by dozens of cellular craters packed with crystalline oxygen, and isolated regions dominated by cellular reddish-orange dunes. The surface material is otherwise undifferentiated drab beige cobble.
http://www.random-generator.com/index.php?title=Strange_New_World
http://www.random-generator.com/index.php?title=Strange_New_World
Artist Spotlight: Aurore Folny
Artist Spotlight: Aurore Folny
It’s been quiet in this Group these past couple of days. While I get back into the whole writing mindset, thought I’d post a bit of a spotlight on the fantastic artist who did Uncharted Worlds’ cover: Aurore Folny . (Check out her Artstation page: http://aurorefolny.artstation.com/)
I originally approached Aurore to do the cover when I saw her work: I wanted someone who had a bright, strong, vibrant style (GM Principles: “Paint in Primary Colors”).
So I’m very happy to announce that Aurore will be doing the cover of Far Beyond Humanity as well. I’ll be giving sneak peaks at the early sketches of the cover in the coming week, it already looks amazing and I’m stoked to see the final product.
She put a staggering amount of craft into each of the characters on the original cover, as you can see in the close-ups below. Fantastic stuff!
Just a quick credit system for a game not based around cargo trading.
Just a quick credit system for a game not based around cargo trading. I have not used this precisely in play, but will over the next few weeks.
BUY (+Credit)
When you demand important services or Assets from a market able to supply those demands, Roll+Credit you’re willing to pay for it.
On a 10+, the deal goes through.
On a 7-9, the deal will only go through if you pay a higher cost, perform a task, or accept a lesser asset/service instead of what you asked for.
SELL (+Cargo)
When you sell cargo for the Credit it is worth, Roll+the class of the Cargo.
On a 10+, you receive Credit equal to the Cargo’s class
On a 7-9, you receive Credit equal to the Cargo’s class, but the GM chooses one:
• It is local credit, not good outside this system, planet, city, or market
• You will need to deliver the Cargo somewhere before payment
• Selling this specific Cargo draws unwelcome attention
EXCHANGE (+rep)
When you exchange Credit, local or otherwise, for Cargo or other forms of Credit, Roll +1 if you’ve successfully done business in this market, -1 if you’re done business but it didn’t go so well, or +0 otherwise.
On a 10+ the exchange goes through as expected
One a 7-9, the exchange happens, but the GM chooses one:
• They don’t have as much as you asked for
• The cost or exchange rate is lower than expected
I’m still looking side-eyed at some of this, and will probably wing the 7-9 and 6- results to see if anything solidifies in play
Hey folks.
Hey folks. Very sorry there haven’t been many updates of late; been heads down with my day job, we’re at peak crunch time. Things look like they’re calming down, so expect new chapters soon. In the meanwhile, I have a question for the Cyberpunk fans (and those who are particularly interested in naming stuff in RPGs)
In the SectorNet section, two things are causing me trouble: the Asset that contains the programs used to access the SectorNet, and the various static and autonomous virtual defenses. I need names for these.
Neuromancer / Netrunner fans will point to Deck and ICE, respectively. I get that, and it’s definitely my fallback if I can’t come up with better terms. But I’m very open to other suggestions (especially since ICE is an outdated misnomer “Intrusion Countermeasures Electronics” refers to physical hardware, not software).
Any ideas would be very appreciated!
If you’re in NZ, I’ll be demoing Uncharted Worlds at Kapcon in January.
If you’re in NZ, I’ll be demoing Uncharted Worlds at Kapcon in January. While I’d initially planned to do the Falcon Expanse (put together from the few lines in the core book and an old playtest I found online), it occurs to me that I now have 21 options to try.
“There was a button,” Holden said. “I pushed it.”
“There was a button,” Holden said. “I pushed it.”
“Jesus Christ. That really is how you go through life, isn’t it?”