+***** there is a possibility to have it translated?
+***** there is a possibility to have it translated?
+***** there is a possibility to have it translated?
+***** there is a possibility to have it translated?
+***** there is a possibility to have it translated?
Okay, tired GM brain could use some assistance.
Okay, tired GM brain could use some assistance. I’m transitioning a FATE Core Bulldogs! game to Uncharted Worlds (I like FATE Core, on paper, but when I sit down at the table, I just…don’t. PbtA for me!), and I’ve got a player who would like to keep the ‘Two Fisted Shooter’ type ability, because it’s space opera, and that’d be fun. How would you play that out in UW? We’re thinking something like two MAC-10s (again, because space opera), so they’re already Rapid Fire. How would you all make two of them special, mechanically?
Next month I’m thinking it might be time to finally run a firefly game.
Next month I’m thinking it might be time to finally run a firefly game. Who would be down for some shiny fun in the verse?
Join us tonight at 9pm EST for The Weekday Apocalypse Presents: Uncharted Worlds episode 1!
Join us tonight at 9pm EST for The Weekday Apocalypse Presents: Uncharted Worlds episode 1!
Has anyone had any experience with pulling the focus from the moment to moment beats of the fiction, further out to…
Has anyone had any experience with pulling the focus from the moment to moment beats of the fiction, further out to encompass a wider scope when engaging UW moves as written?
The group that I play with is looking to zoom out and progress our setting forward a bit. After some lobbying from a fellow player, I’m fairly confident that there are no inherent inhibitors to engaging the moves in this manner. Everyone at the table is respectful of the fiction and I wouldn’t expect anyone to overreach and exploit the moves.
That said, are there any pit falls, or better yet, potential golden opportunities that lay before us while using this approach?
This sketch is for Uncharted Worlds and was a bit of a challenge.
This sketch is for Uncharted Worlds and was a bit of a challenge.
My character’s backstory is that he is from the underwater cities of Europa and his ship was one of the first survey ships sent from earth to Europa. Now, there is no artificial gravity (we are taking a lot of queues from the Expanse), so the ship “stacks” over the main thrust to simulate gravity. But this ship also is a submersible to descend into the depths of Europa’s oceans.
So I came up with the “Flying Fin”.
http://i2.photobucket.com/albums/y35/Storn/DOC_zpsk5xbnx1m.jpg
http://i2.photobucket.com/albums/y35/Storn/DOC_zpsk5xbnx1m.jpg
Can data points be applied after a roll?
Can data points be applied after a roll?
So I finally started moving towards more improvising and conversational GM:in style, and right away found myself in…
So I finally started moving towards more improvising and conversational GM:in style, and right away found myself in a situation I’m not really sure where to go. As I and players both are not used in playing like this and I really wouldn’t like to leave everything at my players, I’d like to ask for some advice. I also realized that I’ve never really watched/read Star Trek or other space exploration stuff, which could have helped in improvising situations we’re in currently.
And my Uncharted Worlds players at Tampere, please stop reading now! >:)
Last session, the group found a wreck of a glowing semi-transparent ship of butterfly -resembling shape, among thousands of other wrecks floating around. They managed to salvage a glowing small pyramid -shaped from it before they attracted some very unwanted attention from a nearby planet… Story for another day! Anyway, they managed to make a wild jump, resulting in finding an ocean planet, and landed on a ~300ft diameter floating white glowing platform, resembling a pyramid’s base (there were numerous such floating around).
Now, I’m a bit lost what to do. I figure the planet belonging to a perished civilisation with very alien tech. The small pyramid -artifact is obviously connected to this place, I think it could give some insight to the civilisation (and who knows what else players invent with it), but I have no idea what alien things the heroes could confront, what kind of hooks/hints I should give them, what kind of artifacts the heroes could bring to the next starport, and how the heck could the group fix their ship that barely made it to the surface in once piece! Please give me some ideas 😀
So, what’s the difference between cybernetic enhancements and cyber mods?
So, what’s the difference between cybernetic enhancements and cyber mods? The mods preview document says, “A character cannot support more than 3 Mods” but one of the Augmented’s optional skills “Your body can support up to three simultaneous cybernetic Assets.” Also, how do starting characters get mods (or assets)? Do they count as being among the standard starting equipment options?
Has anyone here heard of the Fate game Bulldogs?
Has anyone here heard of the Fate game Bulldogs? I want to run something like this using Uncharted Worlds. Has anyone done this or would anyone be interested?