How to model a ”Boss fight” in Uncharted Worlds.

How to model a ”Boss fight” in Uncharted Worlds.

How to model a ”Boss fight” in Uncharted Worlds.

I like the option to include a powerful foe more challenging than a normal threat and has some difficulty with AW / UW approach of this.

I was thinking about dealing with a superior foes special properties like individual dangers (or even stages) that (probably) needs to be overcome individually (Like space ships).

For Example:

The Eldar Warlock is surrounded by a shimmering sphere of force and swirling debris (the first time he is “defeated” the force field is shut down, unless the characters has some shield penetrating technology).

Or:

The Space Ork BigMek with his battlewagon what need to be disabled only to face the BigMek with force field in Mecharmor.

How are you modelling “boss fights” in AW/UW?

Ugh!!! My table wants me to run explorers with Savage Worlds and I so want to run this game too!!

Ugh!!! My table wants me to run explorers with Savage Worlds and I so want to run this game too!!

Ugh!!! My table wants me to run explorers with Savage Worlds and I so want to run this game too!!

There’s a post over at Reddit about the PbtA sale at drive thru.

There’s a post over at Reddit about the PbtA sale at drive thru.

There’s a post over at Reddit about the PbtA sale at drive thru. There are some comments and questions about UW. I’m on my phone and can’t post answers (I posted a comment earlier when I was at my desk) but thought someone may be interested in responding.

It took nearly 15 sessions of play, but I think I’ve finally come to grips with being okay with relying so heavily…

It took nearly 15 sessions of play, but I think I’ve finally come to grips with being okay with relying so heavily…

It took nearly 15 sessions of play, but I think I’ve finally come to grips with being okay with relying so heavily on Face Adversity.

Last night’s session pitted the crew against an alien jungle environment that posed a threat around every tree and under ever stone. At one point in my GMing I’d have languished over the idea of calling for the same move repeatedly.

This session solidified for me what was the intent of the design all along. The varied flavor of the fictional situation shades the Face Adversity any number of ways. We had what I consider one of our most enjoyable and up tempo sessions in a while and it was all drive off snowballing hard moves thanks to a slew of triggered Face Adversity moves.

What’s an example of something just clicking for you?

First, I’ve wanted to say hello :)

First, I’ve wanted to say hello 🙂

First, I’ve wanted to say hello 🙂

Second, how would you mechanically handle AI/uploaded minds PCs existing only on net and resleeving (uploading mind in different bodies)?

I would say that first case is easily solved by “fictional positioning” (PCs existing only on net can be affected by and affect only by things on net, unless they transfer in body).

I have more problems with resleeving because some skills/stats are directly linked to physical form.

How many of you have used Urban Shadows Faction and Debt Moves in Uncharted Worlds?

How many of you have used Urban Shadows Faction and Debt Moves in Uncharted Worlds?

How many of you have used Urban Shadows Faction and Debt Moves in Uncharted Worlds?

My ultimate goal is to run Eclipse Phase with UW, and the Rep rules could be covered nicely by these moves. Do you see any serious hurdles?

I think I just published the first third-party supplement for Uncharted Worlds!  CC licensing (and kind author…

I think I just published the first third-party supplement for Uncharted Worlds!  CC licensing (and kind author…

I think I just published the first third-party supplement for Uncharted Worlds!  CC licensing (and kind author permission) FTW!

When I was running #RustbucketTales  I wrote up some quick prompts for the expectation that Kestrel’s band of misfits would try and Wild Jump their way out of trouble, trying to capture the mix of “2001′, “Event Horizon”, and Cthulhu suggested in the rulebook. It occurred to me that these might be useful to other GMs as well, so I threw in some explanatory text and a couple of Jump Points to use if the characters survive.

Its on PWYW, so if you like it you can give me a few dollars to subsidise my larp habit, and if not, its free.

https://drivethrurpg.com/product/192696/Wild-Jumps?src=plus