How to model a ”Boss fight” in Uncharted Worlds.
I like the option to include a powerful foe more challenging than a normal threat and has some difficulty with AW / UW approach of this.
I was thinking about dealing with a superior foes special properties like individual dangers (or even stages) that (probably) needs to be overcome individually (Like space ships).
For Example:
The Eldar Warlock is surrounded by a shimmering sphere of force and swirling debris (the first time he is “defeated” the force field is shut down, unless the characters has some shield penetrating technology).
Or:
The Space Ork BigMek with his battlewagon what need to be disabled only to face the BigMek with force field in Mecharmor.
How are you modelling “boss fights” in AW/UW?