Few weeks ago we played an UW one-shot and it was awesome.

Few weeks ago we played an UW one-shot and it was awesome.

Few weeks ago we played an UW one-shot and it was awesome. So now we are going to start a campaign and, as the Jump Point provided in the book worked so well, I’m going to prepare my own Jump Point (or snatch one already made Jump Point if I can find one)

I have an idea, but I’m unsure if it will be good enough. If you please can help me with suggestions and more prompting I would appreciate.

The Heist.

This story starts when an infiltration to recover something from a restricted access place goes the hard way. (My first idea was to start with the preparation of the infiltration, but if we need to start with a blast, this will be a better moment. What do you think?)

Prompting:

To the hacker/technical guy: You are monitoring the system that you gained full access into. You notice someone trying to gain access. Which part of the system is this guy trying to access? What do you do?

To the least combat/infiltration character (maybe the medic, or the bureaucrat..): You are inside the most restricted area, quite close to where your goal is guarded. Only one last known challenge ahead and you will reach your goal. What is between you and your goal that prevents you from reaching it and that made vital for you to be here, as you are the only one that can go through?

To the driver: You are in the vehicle, waiting outside of the place with your sight on the exit door. What does this place looks like? Which faction symbol is on the walls. what about the surroundings?

again to the driver: A vehicle approaches the place, stops close to the entrance and the doors open. Which unexpected and important person comes down of the vehicle? You and this person know each other very well, what is your past with this person? What are your feelings for this person? What do you do?

With this unexpected visit, plus the seed for a complication planted with the interface access above, I expect things to go hard, to raise an alarm or something like that that makes the going out difficult.

Prompting that still needs to find a place:

Who or what is what you came here to recover?

How did you discover this place?

And still need more prompting for what comes after.

I ran Uncharted Worlds at UK TravCon 2016 at the start of March and really enjoyed myself hacking together…

I ran Uncharted Worlds at UK TravCon 2016 at the start of March and really enjoyed myself hacking together…

I ran Uncharted Worlds at UK TravCon 2016 at the start of March and really enjoyed myself hacking together Traveller’s Interstellar Wars setting and UW. Graham Spearing asked people to share their experiences on a BBS that we both frequent (the Gaming Tavern), so if it’s of interest, here’s the link to the post. It was very much my first experience of GMing a PbtA game, having previously played Dungeon World.

http://www.gamingtavern.eu/phpBB3testTHZ/viewtopic.php?f=13&t=4987&p=47627#p47627

http://www.gamingtavern.eu/phpBB3testTHZ/viewtopic.php?f=13&t=4987&p=47627#p47627

So, any thoughts on how to handle an NPC sidekick?

So, any thoughts on how to handle an NPC sidekick?

So, any thoughts on how to handle an NPC sidekick?

I’ve got one player interested in taking on an NPC sidekick / protege. Uncharted Worlds doesn’t seem to have anything that handles this directly, any thoughts on the best way to tackle it?

– A regular crew with only 1 member?

– Something like the AI companion, but not AI?

– Something like the attendant you get with “Luxury”, but not a butler?

– Lift the Sidekick stuff from Dungeon World wholesale?

Hey, I just had a couple of questions.

Hey, I just had a couple of questions.

Hey, I just had a couple of questions. Firstly, when a character advances and they haven’t used their xp trigger, do they have to discard it for a new one or can they keep it if they want to?

Secondly, if a faction offers a mission for the crew is it reasonable for that mission to clear up debt for several players or just one?

Thanks.

Question about combat – I’ve only played a couple sessions, and both have been with different GMs, both of whom have…

Question about combat – I’ve only played a couple sessions, and both have been with different GMs, both of whom have…

Question about combat – I’ve only played a couple sessions, and both have been with different GMs, both of whom have handled combat differently. Now, it says in the book that there’s only one roll for Launch Assault or Open Fire, and then depending on the result, the GM and player narrate the following fight. The way I interprete that is you make a roll, then (on a success) clean up the “threat” you made it against, whether that is all the enemies around or just one group of them. Then, against a different threat, you would make another roll. But one of my GMs handled it where you make the roll, then just deal with a single enemy, or just a few, but then that roll persists, you could say, for the entire battle, and whatever combat action you take automatically has that level of success. I know this is a confusingly worded post, but some explanation on the system would be appreciated. Thanks!