So, while I’m still editing, I’m also kicking around the various careers for Far Beyond Humanity.

So, while I’m still editing, I’m also kicking around the various careers for Far Beyond Humanity.

So, while I’m still editing, I’m also kicking around the various careers for Far Beyond Humanity. Looking for inspiration to fill out my career skills. So far I have the Devoted (faith ritual magic), the Zealot (faith might), the Occult (mystic transformation) and the Arcane (evocation and summoning).

Any particular iconic spells or powers you would expect, or would like to see in some form? Any notable supernatural powers from popular media?

(Additional caveat: nothing overtly telepathic or telekinetic, those belong in their own respective careers)

So what’s your favorite, lesser known starship name?

So what’s your favorite, lesser known starship name?

So what’s your favorite, lesser known starship name? We all know the Enterprise and Serenity and such, but there are so many really awesome (and really silly) names out there.

My personal favorite at the moment is The Righteous Indignation, the starship of Bucky O’Hare

The post by Justin Phillips about religious characters, mentioning Book from Firefly, got me thinking.

The post by Justin Phillips about religious characters, mentioning Book from Firefly, got me thinking.

The post by Justin Phillips about religious characters, mentioning Book from Firefly, got me thinking. Here’s how I would build Shepherd Book’s archetype, going by what little they hint at of his background (note, minor Firefly spoilers):

Shepherd

Regimented Military Personality

Mettle + 1 (+ 2)

Physique + 1

Influence + 2

Expertise + 0

Interface – 1

Disciplined (Regimented, + 1 Mettle)

Authority (Military, Command those not loyal to you)

Inspiration (Personality, Incite emotion)

Diplomacy (Personality, Factions always listen)

The Authority thing is from that wonderful scene where Book is shot

Mal: “We have a crewman that need immediate medical attention”

Alliance captain: “This isn’t a hospital”

Book: “Check… my… ident…” [Command, Roll+Influence]

Alliance captain: “… get this man to the infirmary”

I might post the rest of the crew, whenever I have a spare moment. 

Slowly adjusting to fatherhood, finding small pockets of time to write.

Slowly adjusting to fatherhood, finding small pockets of time to write.

Slowly adjusting to fatherhood, finding small pockets of time to write.

Anywho, question for the community: Is “Affliction” a ‘sci-fi’ enough term to denote “status effects”? Would you guys use another, more sci-fi sounding word to describe that? (Ailment? Condition? Debility?)

I’m writing up the proper Med-Bay chapter (and trying to find all my various playtest notes after a very hectic and beatifully stressdul week or so) and I feel the term might be too sword and sorcery. 

For reference, cross-posted from my current document:

Harm suffered by characters is divided into two categories, injuries and [afflictions], with five levels of increasing severity, minor, major, severe, critical and fatal. A character can only have one injury and one affliction of each severity; further instances “roll up”, becoming more severe.

Injuries are immediate physical trauma suffered by the character, usually from a physical source. Burns, bruises, cuts, broken bones, missing limbs, gaping bullet holes, etc. Injuries can be resisted by Bracing for Impact.

[Afflictions] have a pronounced negative impact on the character’s ability to act. Bleeding, deafness, blindness, exhaustion, vomiting, agony, etc. They can be caused as part of an injury (especially after a failed Brace for Impact) or caused by more subtle hazards like extreme heat, cold, radiation, toxic air, bad food, etc.