What are your good practices for setting new campaign?
What are your good practices for setting new campaign?
By comparison, UW doesn’t have much private property or other setup like Apocalypse World has. I’ve recently started a new game in AW and just pure setup of Maestro’D and Hard Holder creates so many moving pieces on board, friends, clients, gangs, enemies etc. I find it a bit lacking in UW.
What we have are setting and factions, but I like tangible faces and places.
My idea to which I ask you feedback and thoughts is:
Firstly to have a physical or virtual piece of paper and start drawing the region of space where game will take place.
To ask every player not only to assign a debt to a faction, but also describe how he came to be in debt to that faction, did he blow up factory of that faction, did he scam them for money, did he crossed an important persona.
To create existing members and places of that faction instead of owing anonymous faceless entity.
Then to have everyone create a place in the near by space, a crazy space station, a unique planet, a base on the moon. We can then assign those places to factions.
Of course half of it will not be used, but other half I hope will be an evocative awesome place to visit, where players would like to be excited to go and visit / mess around.
Lastly to create a conflict, a situation that is happening and highly destabilize the situation in the area – alien invasion, cue in one of the major factions. Players have to be interested in interacting with the situation, maybe they are partially responsible for it.
Thoughts and ideas?
How do you make your UW games going?