Am I reading the “Refuse to honor a debt” move correctly, in that you can always refuse to honor a debt even on a…

Am I reading the “Refuse to honor a debt” move correctly, in that you can always refuse to honor a debt even on a…

Am I reading the “Refuse to honor a debt” move correctly, in that you can always refuse to honor a debt even on a 6-, if you accept the consequences?

Because those consequences seem kind of light. Getting another debt on a character that can always say “Mmm… No!” to your requests seems a bit unproductive.

If that’s correct, has anyone had any problems with a situation where debts are constantly refused? If so, have you tried any house rules to deal with it?

I need a Vamp Web/Haven clarification:

I need a Vamp Web/Haven clarification:

I need a Vamp Web/Haven clarification:

The Web says When someone comes to you to ask for a favor, look for advice/info, or threaten your interests, they enter your web and owe you a Debt. […] They leave your web only when they no longer owe you a Debt.

and the Haven says When someone willingly comes to your haven, they enter your web.

Ok, but when they enter your Haven you don’t gain a Debt on them – so do they leave your Web as soon as they leave your Haven?

So my game now has a Veteran’s Workspace and a Wizard’s Sanctum.

So my game now has a Veteran’s Workspace and a Wizard’s Sanctum.

So my game now has a Veteran’s Workspace and a Wizard’s Sanctum. I tend to struggle with how to play these things in the first place, but with two, now I need to be more discerning.

Anyone have good advice, examples, or stories revolving around these really open-ended character features that might help me or others like me?

THE DARKNESS RISES. WILL YOU JOIN IT?

THE DARKNESS RISES. WILL YOU JOIN IT?

THE DARKNESS RISES. WILL YOU JOIN IT?

Thanks to the amazing efforts of all of our wonderful writers, designers, editors, and more… Dark Streets is finally available on DTRPG:

http://www.drivethrurpg.com/product/206665/Dark-Streets

We’re so excited for this book to go live. It’s got city guides, new playbooks, essays and more. We can’t wait to see what you all do with it.

http://www.drivethrurpg.com/product/206665/Dark-Streets

So I’m looking at doing some minor work on The Vessel to turn them into The Gargoyle (largely just switching Speak…

So I’m looking at doing some minor work on The Vessel to turn them into The Gargoyle (largely just switching Speak…

So I’m looking at doing some minor work on The Vessel to turn them into The Gargoyle (largely just switching Speak With Machines to Speak With Architecture and changing some cosmetic stuff) and it had me wondering: what hacks of the playbooks have you all done?

I will be running a Weird West game online soon, and I think translating Urban Shadows to the genre would be perfect

I will be running a Weird West game online soon, and I think translating Urban Shadows to the genre would be perfect

I will be running a Weird West game online soon, and I think translating Urban Shadows to the genre would be perfect,

I want to write a few custom environment / town moves, but was hoping for a bit of inspiration.

When a new train comes to town?

When playing poker in a bar?

When dueling another in the streets?

Ect….

Anyone ever recolored the wizard to be more necromantic?

Anyone ever recolored the wizard to be more necromantic?

Anyone ever recolored the wizard to be more necromantic? We have an ongoing thread where the Spectre’s link, his daughter, is pursuing necromancy so she can bring her dad back. The player has suggested that he might wish to move on rather than let her do that, and would like to take the daughter on as a character.

But I’m at a loss as to how to make a necromancer. Help?

In a follow-up to my previous post about taking a run at Penny Dreadful as an Urban Shadows game:

In a follow-up to my previous post about taking a run at Penny Dreadful as an Urban Shadows game:

In a follow-up to my previous post about taking a run at Penny Dreadful as an Urban Shadows game:

I’ve done a run at a bit of a hack for creating Season 4 of PD. The characters are statted up (as though that’s the hard part), with an accompanying set of questions meant to set the stage for current relationships, conflicts, and tensions. I tried to ensure every character got something along the lines of one question tying them to another PC, one question tying them to some political institution, and one question tying them to some supernatural event, and tried to make sure there was plenty of cross-over between all the various elements and PCs.

Where I would really appreciate feedback is on the Threats. I feel like writing up countdown clocks for a formal thing (whereas I just slap one up on the fly for something emerging from gameplay) is something I’m really very bad at.

I’ve written up very light thumbnails for the various threats I see cooking up, and “really” wrote up two of them. I’d love feedback on the two I wrote, and perhaps some suggestions on what a good threat write-up actually looks like. Anything on this front would make me a better DM, I think, though admittedly this particular bit of fandom is just good old lonelyfun.

If anyone actually decides to use this, please share your experiences!

(You should check it out, if for no other reason, to steal the Victorian Threat Clocks I made.)

https://www.dropbox.com/s/11m7zbqsd8jl2rb/201703_Penny%20Dreadful_v1.pdf?dl=0