I must be missing something but gearing up to run a few sessions and I see it mentioned to allow players to do…

I must be missing something but gearing up to run a few sessions and I see it mentioned to allow players to do…

I must be missing something but gearing up to run a few sessions and I see it mentioned to allow players to do opening moves but I cant find any opening specific moves.

Thanks

In the future, if you were able to gather writers/resources, do you see yourselves making/releasing more city guides?

In the future, if you were able to gather writers/resources, do you see yourselves making/releasing more city guides?

In the future, if you were able to gather writers/resources, do you see yourselves making/releasing more city guides? They sound really cool from what I’ve read about them, and I can think of some cities I’d really love to see a game take place (Buenos Aires, Paris, Reykjavik, Johannesburg, Mexico City).

Last Sunday we had our first playtest.

Last Sunday we had our first playtest.

Last Sunday we had our first playtest. I waited a while to post for a couple of reasons. One, I wanted everyone to simmer on what was happening and to give some distance from the game. 

Before the game we had a long look at the Spectre, Vampire and Wizard as Josh was on the fence about what to play.  We all had an issue with the lack of flaws/flavor to the Vampire. Obviously, we could and did talk about just leveling some flaws against the vampires and that the roots of vampire flaws not being universal. Since we had a hunter in the group that wanted to go after Vamps and would have the option of creating flaws and strengths for his Prey. We opted to go with letting the Hunter define the Vamps completely (he went with True Blood style vamps). This seems like a powerful meta-game advantage over a Vamp player if this was the intent or would require a potentially fictionally straining hand-waving to let a vampire Player ignore the Hunter’s prey questions. That said, it may be an interesting approach that a Vampires’s Corruption move ‘awakens’ weaknesses. the final thing about the Vampire that caught all of us was the move Keep your friends Close… there needs to be a drawback to this, yes, the vampire could blow the roll and kill the PC, but if this is done early on it is just a open door to shenanigans, which everyone joked they would be willing to do.

Finally, we set the time period in the mid-90s. My players, David West played Dr Ikenov (Veteran) a Cold-War Soviet Fringe Scientist working with the City’s local branch of “The Company” (Think Firestarter meets the  Buffyverse Initiative) Jeff Kern played Sam the Vampire hunter, Josh played Harland Danvers the dispossessed soul (Spectre) of a 70’s era Hunter, and Robert played Elliot the Autumn Court Fae /Harbinger of the Harvest.

This was Josh’s first time playing any *W style game and Josh is very good at optimizing anything he does, but with a very honest mechanical approach to it. Jeff, David, and Robert have been in a couple of Monster of the Week and Apocalypse World games. At the end of the game, he said he ultimately picked the Spectre just to see what he could do… and he did a LOT.

So here were some of the thoughts we had collectively as a we talked about the game and played. Hopefully the others will chime in

Session Intro moves – Only the Spectre had a hit, he got word of a Necromancer eating ghosts in the employ of the Company from the local npc Wizard. 

This meant everyone else had to push to get involved in the action as this roll really launched the Spectre into the action. I would almost prefer to see these as on a hit, you have the upper hand in a situation which you have been drawn into instead of a chance for it.

Harland decided that he would not stand for this type of abomination and guns straight into the Company stronghold thanks to a good roll on Let it Out allowing him to seek out the ghost eater/death energy.

It seems that Let it Out is a very powerful Swiss army knife ability, with not enough bite (at least early on when you are not as concerned with Corruption). 

Thoughts on the Spectre – So through the course of the game we saw a lot of things that just left me curious if we were not getting something. The end move in particular is just a little over powering. There is no downside to the Spectre being dispersed other than time lost. Hell, he can never really be killed without his Link (which is optional) being destroyed.  Maybe a roll to make it through the dispersal process or to come back via Corruption. Now,the fact that the Spectre does not interact with the physical naturally, which should be something that drives a wedge between him and the rest of the world, in practice makes him a great spy/assassin. Even with the interpretation that “regular people” can’t sense or interact means that all players and other supernatural threats can interact with the spectre for free while he has to manifest to affect them, he can still pass through walls without effort or cost (I think it should by the way) and he was able to get to the Necromancer with just a couple of Keep your Cool rolls, and then a Manifest roll to then Unleash on him. 

I really think that the Manifest roll is bland and needs to be spooked up a bit. Some sort of disturbance that happens with the roll dampening that weirdness, else showing that they are not normal. Without that, why wouldn’t they go after a loved one and expose themselves to the world? Or maintain their old life and just keep their spectral nature a secret? (which, don’t get me wrong could be interesting). 

The Fae – Elliot was the harvester of debts and mortals for the Autumn Court. Robert was awesome in the RP part and really fleshed out a great character… he worked out this hook about Sam and he having tried to take out the local vampires to gain control of their drug rings so Elloit could take over the  designer pharmaceutical markets. We did mess up the Faerie Powers and I just let him use the Wild Fury to take out a small vampire nest with area effect fire, not a huge thing, but the wording I am sure will clarify this as it has been discussed already in the community. I will say this again, there needs to be something that helps define Fae Courts and what a Court is, maybe a worksheet or set of questions to help guide its creation and the Monarch since it is referenced in the Fae primary move. Also. this playbook seems like it is one type of fae (Sidhe) to me and does not really open up to other flavors of fae very well as written. I would love to see Fae almost be a Faction unto itself or multiple Fae playbooks so you could have a Jenks (Hollows Series) type character or troll or gruff or tinker fairy or goblins.

Both the Hunter and veteran did things, but the memorable things they did was mechanically speaking done mainly through the basic moves, so their archetypes did not play much into the game. Though, I enjoyed the use of Veteran’s  Old Friends, Old Favours to bring in a NPC Vampire called Sarcrovy “The Blood King” to help Elliot establish a higher class of vampire control in the city… nothing can go wrong there. 

So my play test went really well.

So my play test went really well.

So my play test went really well. People liked, although everyone agrees, that Urban Shadows is not a one session campaign. It needs at least two sessions, if not a full campaign, cause everyone was really enjoying the politics. 

One thing about the #playtest report, I said I would do two for city champions in the survey. Do I post it here, or is there an email address I am required to send it to? Can I post it here and send it to the email address? 

I’m writing up the playtest report now. 

In a few hours I’m headed to a local game meetup and I’ve pitched Urban Shadows in the hopes of getting at least two…

In a few hours I’m headed to a local game meetup and I’ve pitched Urban Shadows in the hopes of getting at least two…

In a few hours I’m headed to a local game meetup and I’ve pitched Urban Shadows in the hopes of getting at least two sessions in to be named Champions in the book. 

Any advice for a first time Urban Shadows GM? I’m relatively new to running Apocalypse World games in general – ran a PbP AW game, a session or two of DungeonWorld, and a few play test sessions of my own dark fantasy hack.

Hi all!

Hi all!

Hi all! I am really diggin Urban Shadows! I do have some feed back as I ran a demo tonight at Con-bravo here in Hamilton Canada-land. First time using the 2.0 sneak peak pack. Nice new layout, like some of the changes and additions. Drew, we’ll prob chat about this tomorrow but gotta say I wasnt too keen on the new xp mechanic. The new and experienced players found it quite confusing and I don’t think we had a single advance or maybe 1. I tried to regularly suggest to the players to use the faction moves and explained how they worked…but i was like a broken record and the action was focused more p vs. p. in this game, so not allot of opportunities for faction moves. Also had trouble with xp from when you settle a faction debt…this means that if a faction has a debt on you like an npc if you get rid of it or do it then you get xp? Unclear to me and the players. Since xp is no longer tied to moves/stats what about keeping the xp on a miss option also or work this in?  Also I have always really like “let it out” but seems that it’s used all the time as there is no read t. sitch move. I know the aware has r. t. sitch but any thoughts of changing this move or adding /removing a current option – I think that the take hold of something vulnerable is better suited for unleash.

There’s my 2 Cents! 

Thanks! Hank : )

Anyone have any thoughts on PCs developing different kinds of Workspaces that they may not start out with?

Anyone have any thoughts on PCs developing different kinds of Workspaces that they may not start out with?

Anyone have any thoughts on PCs developing different kinds of Workspaces that they may not start out with?  I could easily see an Immortal having/wanting one, and possibly a Hunter, vampire, etc. as well.  I don’t want to detract from the specialness of a veteran or Wizard having one, but I suspect that for some character concepts it would work as well.

Hi there guys.

Hi there guys.

Hi there guys. I’m using the 2.0 version of the Archtypes for a game I’m runhning tomorrow. However, I noticed something. There’s no area marked for experience advances. There’s only a bar for corruption advances on the front. Is it on the sheet but hidden somewhere? Am I supposed to draw it on, or write it in Notes?

Exp is still a part of the game as far as I can tell. Or is it supposed to be a faster game, where each time you use a highlighted stat/faction you literally advance rather than gain xp, gaining new moves all the time?

Also, is the only way to advance in the game through factions, rather than stats? So you only advance, after engaging with each of the four factions? So if someone is obsessed with one faction, say a hunter going after vampires (night faction), he won’t advance unless he also uses contacts in Power and Spirit as well? Although I guess he could advance through corruption.

Would anyone mind helping me out? This would be a lot easier if the MC sheet was more detailed, rather than focus on names and weapon types. I only really have experience with Monsterhearts, so that’s my baseline.

Seriously people, this game needs one more player!

Seriously people, this game needs one more player!

Seriously people, this game needs one more player! 

Originally shared by T. Franzke

Kasper Brohus Allerslev will be running a One-Shot Session of Urban Shadows and has the following to say: 

I’ll GM this like a “first session” in AW. Basically, we’ll just follow the characters around and see them do what they do.

The average day in AW is a pretty shitty one, but I figure that the everage day in US is a pretty fucked up one instead.

Weird magics abound. Rawr.