So this Thursday, I’m going to be running my first US game. While I’ve never played it or run it, I’ve watched everything I could get my hands on in the form of videos of actual play and have read over the books, etc.
Question for you guys:
In mentally going over my prep for the session, I’m thinking up situations with actions that don’t really have moves for them like “I want to kick in that door” or “I want to pick that lock” or “I want to hack a security system.” The way that I understand the game, I have several choices.
A) Use a move that already exists – Unleash to kick down that door (even though the description specifically says it’s not for that).
B) If the move becomes prevalent and important in the campaign it may be time to create a new move.
C) The action really doesn’t mesh with what the system is trying to accomplish with it’s move rolls, which is to say don’t worry about picking that lock – if it should happen, then it happens in the fiction without the need for a move. Or that it’s just not appropriate for the type of story that Urban Shadows is trying to tell, like hacking for example.
What is your general advice on situations like these? Thank you for your help!