Is it sensible to make a custom move using Faction stats to indicate familiarity with a group?

Is it sensible to make a custom move using Faction stats to indicate familiarity with a group?

Is it sensible to make a custom move using Faction stats to indicate familiarity with a group? We’re setting up for a religious thing, where holy folk (Mortality) and Night don’t mix. I am considering something like:

When you enter the sanctuary of Rockefeller Chapel, roll with Night.

On a 10+, you are too close to the darkness, and the protective magics cause great discomfort (take -1 ongoing while within the sanctuary, but you may take 1 harm to shake free from the enchantment).

On a 7-9, you are merely disoriented for a few moments (take -1 forward).

On a 6-, the darkness does not hold sway over you; you are unaffected.

How can I make corruption meaningful in one shots or short campaigns of Urban Shadows?

How can I make corruption meaningful in one shots or short campaigns of Urban Shadows?

How can I make corruption meaningful in one shots or short campaigns of Urban Shadows? It feels a bit cheap to mark corruption all the time without any consequences.

Here’s one untested method I came up with just now:

At the end of the (final) session, roll 2d6. If the result is higher than the total of corruption marked, your character is unaffected. Otherwise, they fall to darkness. Come up with an epilogue that reflects the result.

What do you think about using a custom move like this?

Have you seen other corruption hacks or ways to give corruption more short term significance?

Can Urban Shadows do Night Watch (the book series by Sergey Lukyanenko), and how much modification, if any, would be…

Can Urban Shadows do Night Watch (the book series by Sergey Lukyanenko), and how much modification, if any, would be…

Can Urban Shadows do Night Watch (the book series by Sergey Lukyanenko), and how much modification, if any, would be needed?

Refusing a Debt question. I had the following scenario happen:

Refusing a Debt question. I had the following scenario happen:

Refusing a Debt question. I had the following scenario happen:

Vamp goes to meet Libby, apologizes for treating her poorly, and asks here to accompany him on a thing (get rid of some ghosts, collect the ectoplasm they leave behind as they exit our plane for oblivion), so he could make use of her budding necromancy skills. She says sure, but I’ve done so much for you in the past, so I’m gonna take 80% of what we get (she’s calling in a debt here). In inform the Vamp that what remains will probably not be as much as he needs, so he goes to refuse the debt and succeeds on a 10+.

Here’s where the problem comes in. He presses the matter. Nothing in the situation changed, but he keeps asking. The player is expecting to try to persuade her with promises and sweet talk.

But this confuses me. He knows what it will take (the debt) but doesn’t want to give up 80%. He thinks he could talk her down to an equal share, but it doesn’t feel right to me on the rules side because the debt was already part of this.

We ended up rolling to persuade and he botched it, so it ended poorly anyway. But what would you have done?

Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of…

Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of…

Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of wizards–

Reactive Shielding: The magi of the circle are warded by magic which gives them armor +2. If an attack (mundane or supernatural) does less than 2 damage after subtracting armor, roll with Spirit. On a 10+, nothing happens. On a 7-9, choose one from below. On a miss, choose three:

*Suffer 2-harm as eldritch energy courses from the wizard’s shield into your body

*Fall to the ground clutching your head in pain, unable to take actions for the remainder of the scene

*Be psychically prevented from using the weapon/skill that attacked the wizard for the remainder of the combat

*Take -1 forward for any actions against any magi of the circle for the rest of the session

Thoughts? Too punitive? Not punitive enough? Not enough options?

Hello Mark Diaz Truman  and Andrew Medeiros

Hello Mark Diaz Truman  and Andrew Medeiros

Hello Mark Diaz Truman  and Andrew Medeiros ,

my group and I encountered a bump in the road last night during our ongoing Urban Shadows campaign.

It is about Cashing in a Debt, and more precisely about what is exactly a moderate favor.

Basically, a PC1 (played by Player 1) was asking another PC2 (played by Player 2) for something really precious to her (a magic artifact she stole with great peril to prevent a disaster). I immediately asked Player 2 : “Do you think this is a moderate favor ?”. The player answered : “No, of course it is not”. I agreed completely. So, we didn’t trigger the move.

During the debriefing, Player 1 maintained that we should have triggered the move, saying it was a moderate favor, for it meant no danger for PC2. As it is said in the rules, he said, the favor should be calculated depending on the capacity of the PC (Asking a violent character to kill a nobody is moderate. Asking a mere mortal to kill a badass werewolf is not). I argued the point that, following only that logic, killing your own parents could be considered a moderate favor (which, to my mind, is of course absolutely absurd).

I argued that he could have tried to trick Player 2’s PC by misleading her into thinking this was not so tall a price to pay.

What do you think ? I could really use your insight on this.

So there’s this building, witch coven holed up inside, doing witch-y ritual things.

So there’s this building, witch coven holed up inside, doing witch-y ritual things.

So there’s this building, witch coven holed up inside, doing witch-y ritual things. The Spectre’s Link is in there – his living daughter, who is trying to learn necromancy because she may have seen her dead father once in a fever dream and wants to contact him.

The Fae rolls up, with his Dish Best Served Now, seeking vengance for one of his redcap followers, Tom, who’s brother, Dom, says he saw fall in a witch’s hex trap so they could drain his blood.

Fae Lets It Out, calling to the spirits and elementals of the earth trapped in the stones of the building, urging them to be free! The building rumbles and creaks and begins to come down.

Now the Link is in danger, but the Spectre is there – he was just outside keeping an eye on his daughter. He moves in, to get her out. But now the coven is pissed, their eyes on the Fae, blocking the Spectre from moving in. And it’s his turn. He Lets It Out, summoning all the sadness and despair he felt at the moment of his death, all the pain and the regret, and pushing it into the room. And he rolls a 13 and decides to pay the corruption to make this permanent.

[We basically paused here on a cliffhanger for the night]

So this mega-depression emission, I need to figure out a move for this, I think. A passive “you can make people really sad” isn’t going to cut it. Any good ideas? I’m feeling an “unintended victims” consequence in there…

The human eating demon dressed in the meatsuit of a little girl in a white dress has asked the Veteran for help.

The human eating demon dressed in the meatsuit of a little girl in a white dress has asked the Veteran for help.

The human eating demon dressed in the meatsuit of a little girl in a white dress has asked the Veteran for help. Someone is hunting demons and killing them truly, not just sending them back to the underworld.

It culminates in a car chase, the killer speeding down the road in his Oldsmobile, the Veteran chasing in his beat up truck. He Keeps His Cool well enough [7-9 result] to hold the chase but can’t quite catch up to him.

“Well that’s why I installed this…” he rips open a panel on the dashboard exposing a big red button with “Nitro” written on it. Slamming his fist down, the truck jerks forward, catching the Olds in a pit maneuver – spinning and T-boning it. [Let It Out=12, chose seize control of his car and +1 forward from the wreckage confusion, taking corruption].

At the moment of the crash, as the windows shatter, the killer reveals it’s true form, unfurling a set of wings that rip it from the wreckage like a parachute. It lands twenty feet away in full demonic form. There’s no way the Veteran can fight this thing toe to toe… unless… The last point of corruption put him over. He takes the “Pack Rat” corruption move.

“I reach into my jacket and pull out a pouch of white powder. It is the ground bones of cherubs, and incredibly painful and acidic to demons.” He tosses it into the air, as the demon screams, swatting at its face and body as the skin sizzles and bubbles. [I rule this a reduction of his 2-armor to 0, as he did take corruption to do this]

Unleash with the +1 forward, terrible harm, no armor. Dead. Poor demon.

Veterans seemed like such a boring character to me at first. I’m loving this guy.