I think some people around here would like to contribute

I think some people around here would like to contribute

I think some people around here would like to contribute

Originally shared by Lonnie Spangler

Worlds in Peril thoughts?

I really enjoyed running Worlds in Peril and found a lot that I preferred to Marvel Heroic (my previous “go to” supers game). However, there were some things that I felt weren’t quite fully baked.

I have been thinking of trying my hand at hacking it.

If you are a supers fan and have played WiP, what were some things about the system you think could be improved?

After I MCing Dungeon World, Worlds in Peril, and The Sprawl, I feel keenly the importance of using Tags(and…

After I MCing Dungeon World, Worlds in Peril, and The Sprawl, I feel keenly the importance of using Tags(and…

After I MCing Dungeon World, Worlds in Peril, and The Sprawl, I feel keenly the importance of using Tags(and Conditions, Powers) as fictional positioning and as an ingredient in MC moves. But sometimes, I forget to use (or don’t know how to use) them and just make a series of dull description. And I realize the story starts to go flat.

I love Tags because they fuse into the fiction seamlessly(which is the main reason why I switched my go-to system from Fate to PbtA. Sometimes, using Aspects feels artificial to me). But unlike Aspects, I find it very easy to forget to use Tags because there is no bonus or penalty to use Tags. They are only for fictional positioning.

So, how can I become proficient in using Tags as a MC? Could you share your tips?

Is there a way to move power actions from one field to another.

Is there a way to move power actions from one field to another.

Is there a way to move power actions from one field to another. For example if a character who Has super strength gets significantly stronger somehow Lifting a a Freight container may have once been difficult, but would now be simple.

Or perhaps they just get more practice with a skill based aspect of using their power, perhaps a person that can turn to smoke has “Make a hand at the end of a smokey arm be solid” as borderline, but overtime gets more practice with their power and it may just become difficult.

Is there a way to model this that I’ve missed?

Sorry to keep spamming the board with questions but me and my players couldnt find an answer in the book

Sorry to keep spamming the board with questions but me and my players couldnt find an answer in the book

Sorry to keep spamming the board with questions but me and my players couldnt find an answer in the book

For the general bonds (other players, NPC’s , City and Law enforcement) is the maximum amount 3 and the minimum -3 ?

And is there any guidelines for what -1 to -3 actually means in terms of actions and behaviors people might display (same thing for +1 to +3). I’ve not been able to find anything on that.

So Condition threshholds on Villains

So Condition threshholds on Villains

So Condition threshholds on Villains,

Are they all conditions or only the critcal ones? For example if Echo and Blaze are fighting Behemoth and Behemoth has 6 condition threshold, is it just 6 conditions and he’s out or is it 6 critical conditions and he’s out?

How do multiple powers work in this system?

How do multiple powers work in this system?

How do multiple powers work in this system? There doesnt seem to be any way (that I can find) of quantifying how many powers a person may have – there is the sacrificing the total amount of bonds to get more uses with a power in the various difficulty aspects – but I cant find anything saying what number of powers PC’s should have.

For example lets use Thor as an example, he has super strength, super durability, and Mjolnir which lets him control lightning.

Can I make Thor in the system?

Or Ironman has his suit (an advantage), his intellect, and his status in society (fame and wealth in disgusting amounts).

the example given in the book has 2 (Olympic level athlete, and pinpoint accuracy) but I’m a bit unsure of how to manage the discussion as a GM

It’s probably in the book but how do I as the Editor determine how severe a condition a villain will do to a hero…

It’s probably in the book but how do I as the Editor determine how severe a condition a villain will do to a hero…

It’s probably in the book but how do I as the Editor determine how severe a condition a villain will do to a hero upon attacking them?

Lets say for example that I have a villain called Decibelle and she uses her sonic screams to attack a Hero.

I’m struggling to find a bit in the book which says how this is determined beyond the fiction

So I have a question about the game.

So I have a question about the game.

So I have a question about the game.

One problem I have with many PBTA games is that there doesnt seem to be a way to make one task more difficult than another

For example lets use hacking the the NYPD computers to get info on a crime lord. So lets assume that they have quite good computers and good security. So it requires a roll.

Now from a quick read of the book it seems this would be the same difficulty as hacking Tony Stark’s personal computer, which would probably be much more secure than the NYPD one, which seems weird from a GM point of view and is the only thing stopping me from running this system.

I see other PBTA games recommend using defy danger roles to inflate difficulty but I don’t think that applies to this example.

Am I missing something?