English is not my mother tongue, so excuse me for the disorder.

English is not my mother tongue, so excuse me for the disorder.

English is not my mother tongue, so excuse me for the disorder. I’m new to WIP. How much should you put things to the player, to choose results? In other words, the consequences, you raise one? you raise three?

How do you calculate initial bond thresholds? I have scoured the rule book and can’t find this information!

How do you calculate initial bond thresholds? I have scoured the rule book and can’t find this information!

How do you calculate initial bond thresholds? I have scoured the rule book and can’t find this information!

I am brand new to the game and creating my first character.

I am brand new to the game and creating my first character.

I am brand new to the game and creating my first character. When selecting a mixed/dual/multiple Origin, it says to pick 3 moves from the different origin playbooks.

I have played a number of PbtA games, but I want to make sure my understanding is clear: Is a “Move” defined as any of the text that begins with the blue bold print? Example: I’m a Freak looks like the playbook has 3 moves, but the first is only fictional details about being a Feared with no mechanical benefit or other changes. Or is this not actually a move and Feared was just defining the Origin like at the beginning of I’m Back from the Dead?

Inferna (NYPD cop who got energy powers after being caught in a radioactive accident) turned into a energy being…

Inferna (NYPD cop who got energy powers after being caught in a radioactive accident) turned into a energy being…

Inferna (NYPD cop who got energy powers after being caught in a radioactive accident) turned into a energy being when she absorbed a nuclear bomb.

Trash Panda (enhanced talking raccoon) fought against animal control and a Constitution that didn’t extend her human rights but got turned into this years must have plush doll. Still she got her revenge and saved her owner Sickle with advanced trash panda cybernetics.

Sickle .(former Soviet super spy who defected), nearly died to convince her former KGB partner to defect but was saved by her teammate Trash Panda

Culchulainn the Irish demigod struggled with taxes and immigration enforcement but bravely took every energy rifle shot to shield his companions and only warp spasmed once. There was a write in vote from the Irish American community but he wasn’t elected President in 2016. Still he beat up RobotCop!

Devilman (alien representative of the Galactic Authority, a space cop with near magical advanced tech who looked like a demon) was the one to present the evidence that the divisive, populist, orange skinned Mayor Drumpf of NYC and 2016 Republican candidate was being funded and backed by the Russians!

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition…

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition…

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition rules of stackable -1 penalties. My thought is to either get rid of the penalty (in comics being beaten up may close a scene but it doesnt seem to stop superheroes from achieving what they need to (e.g Death of Superman at the hands of Doomsday) or to cap it at a flat -1 rather than stacking each critical condition. Has anyone else done something similar?

Thrilling Powers is an Electrum Seller.

Thrilling Powers is an Electrum Seller.

Originally shared by Jacob Ross

Thrilling Powers is an Electrum Seller. I’m lowering the price to a buck. Went a whole week without work on the last pay period and feeling the crunch now. Can we get it up to Gold? Originally written for Worlds in Peril, a PbtA game, It’s really useful for any supers campaign.

http://www.drivethrurpg.com/product/150904/Thrilling-Powers?affiliate_id=319435

Worlds In Peril Conditions Hack

Worlds In Peril Conditions Hack

Worlds In Peril Conditions Hack

Worlds in Peril Conditions were very awkward for me. I found it difficult to try to come up with unique tags for every bit of damage that fit into the Minor, Moderate, and Critical categories. I didn’t like that the severity of the condition applied to PCs was solely determined by my (as a GM/ EIC) interpretation of the fiction. Most of all PC’s had to spend choices from their roll with the Take Down move to increase the severity of the conditions, but, other than my narration, there was no difference in a Minor and Critical Condition effects on a villian. It seemed awkward and didn’t really add to the fiction of our game.

But I always liked the Cortex Plus Marvel games stress tracks so here is my first stab at adding them to Worlds in Peril as well my attempt at modding the moves to cover the change.

I’m pretty new to writing PbtA moves, so feedback is definitely welcome.

Another Long post about Hacking Worlds in Peril

Another Long post about Hacking Worlds in Peril

Another Long post about Hacking Worlds in Peril

Worlds in Peril Bonds / Plot Points

In general, I love the idea of relating “success guaranteeing” bennies to superhero relationships. Interpersonal drama is a big part of superhero stories and often are absent from ttrpgs. Since bennies are perfect for supers games, I think it’s a great idea for the PCs to earn them by creating drama.

In practice, however, some of my players didn’t like them. Use in our game usually went something like this:

Spider Man really wants to knock Doc Oc out by swinging into his face, feet first. So he burns a bond with Aunt May and gets to step up his result. (PbtA: -6 to a 7-9, or 7-9 to a 10+). He nails Doc Oc and super powered action ensues. The EIC (GM) makes a note to introduce some drama with Aunt May at a later time.

The player asks, “What the hell does kicking Doc Oc have to do with Peter Parker’s relationship with Aunt May?”

I (the EIC/GM) say, “Nothing really, fictionally speaking. But (insert something like the first paragraph above.)

So I thought about it and here is the first draft of what I came up with.

New PC’s start the game with a free Plot Point (the new name for bennies stolen from MHR). You can no longer just burn a bond, get a success, and then figure out the fiction later. However, you do have to trade some drama for triumph. Now you earn Plot Points when you trigger the “Burn a Bond” move.

Burn a Bond

Being a superhero is tough on relationships. It seems like the better you are at being a hero, the more drama you have in your life.

When a scene involves straining a bond relationship, roll +bond

10+ burn 1 bond and get 2 plot points “that went better than expected”

7-9 burn 1 bond and get 1 plot point

-6 burn 2 bond and get 1 plot point. EIC will tell you how it’s turned out worse than you expected.

My hopes for this change is that PC’s would proactively think about their relationships and narrate or frame scenes to earn Plot Points and add to the narrative. Also, the move could be triggered organically as the story progresses. If something happens fictionally to strain a bond as a result of a scene the move would also be triggered. In addition, if the EIC saw that a PC was low on plot points he could also use the GM move “Threaten a Bond” to trigger the “Burn a Bond” move to introduce some dramatic spotlight and plot point bennies to that PC.

If you made it this far, what do you think?