I can’t seem to figure out what is meant to be written in the “Psychological Profile Drive 1 & 2” boxes on the…

I can’t seem to figure out what is meant to be written in the “Psychological Profile Drive 1 & 2” boxes on the…

I can’t seem to figure out what is meant to be written in the “Psychological Profile Drive 1 & 2” boxes on the character sheet or how that’s different from “Working towards”.

Is it for unlocked drive’s & their moves so nothing will go in their at the start? Are there 2 boxes due to space constraints on the sheet, with more potentially required for a long campaign game?

Thanks in advance.

Good morning guys!

Good morning guys!

Good morning guys!

Kyle Simons and Adam Bosarge, you have done an awesome job with Worlds in Peril, for me and the brazilian fans, it’s the best game of the genre. I’ve been asked by the players fan base if there’s any chance to bring this book to brazilian portuguese.

So, I know the text content is CCed, can I translate it? Do you have any interest to expand the limits of your super powers in my beloved country? 😉

Are you interested to negotiate? I’d love to make this dream come true.

Powered by the Apocalypse + Supers.

Powered by the Apocalypse + Supers.

Powered by the Apocalypse + Supers. I know you guys are into that as much as I am!  Kyle Simons  also has a stretch goal confirmed for this game, so you know there’s good content already!

Originally shared by Colin Matter

Alright. Final push for the Masks RPG by Magpie Games!!!

For a pledge of just $10, you can get the following.

Full Rundown 

Here’s a full rundown of everything we have in every additional book right now:    

The Halcyon City Herald Collection: 

Brendan Conway’s “Fall of the Titan Academy” 

Marissa Kelly’s “Do We Need Them?” 

Mark Diaz Truman’s “Power to the People” 

Tara Zuber’s “Change of Heart?” 

AndrĂ© La Roche’s “Those You May Not Know” 

Ariana Ramos and Seth Harris’s “Dupes and Reboots” 

Brendan Conway’s new playbook: The Innocent 

Michael Miller’s “Doctor Foresight and the Avaricean” 

Liz C.’s “Cat and Mouse” 

John Wick’s “Manic Pixie Dream Girl” 

June Shores’s new playbook: The Reformed 

 Justin Rogers’s “Hiro’s Hot Takes” 

Brianna Sheldon’s “Healers of Halcyon City” 

Kyle Simons’s “Monarch Industries and the Chrysalis” 

Mark Diaz Truman’s new playbook: The Soldier 

Brendan Conway’s new playbook: The Star  

Jenn Martin’s new playbook: The Joined 

Fred Hicks’s new playbook: The Harbinger

Masks: Unbound 

Rob Wieland’s Phoenix Academy playset 

Misha Bushyager’s Iron Red Soldiers playset 

Darren Watts’s The Apocalypse Sonata playset 

Mark Diaz Truman’s Spiderweb playset

Secrets of A.E.G.I.S.

Cam Banks’s new playbook: The Brain 

Alberto Muti and Tim Franzke’s new playbook: The Newborn 

Shoshana Kessock’s A.E.G.I.S. report: Old Dogs and New Tricks 

Julia Ellingboe’s A.E.G.I.S. report: The Halcyon Plaza Disaster 

Eric Mersmann’s A.E.G.I.S. report: [Expletives Deleted] 

Travis Scott’s A.E.G.I.S. report: The Dragon 

Brendan Conway’s playset: Agents of A.E.G.I.S. 

And there are more stretch goals to go! COME ON PEOPLE!!! THIS GAME IS GONNA ROCK!!!

https://www.kickstarter.com/projects/1277034820/masks-a-new-generation

https://www.kickstarter.com/projects/1277034820/masks-a-new-generation

I put together of some of the teams that work well ported into a game of Worlds in Peril.

I put together of some of the teams that work well ported into a game of Worlds in Peril.

I put together of some of the teams that work well ported into a game of Worlds in Peril. I could only think of 10 off the top of my head, anyone have any other ideas?

Wrote up a quick review of WiP based on my (very positive) impressions while running for a convention.

Wrote up a quick review of WiP based on my (very positive) impressions while running for a convention.

Wrote up a quick review of WiP based on my (very positive) impressions while running for a convention.

https://philgamer.wordpress.com/2015/10/05/review-worlds-in-peril-by-samjoko-publishing/

Has anyone ever done a hack of FATE and DW?

Has anyone ever done a hack of FATE and DW?

Has anyone ever done a hack of FATE and DW? Like a mix of both systems. A FATE hack that uses stuff from DW(or other PbtA games) like moves or a DW hack that uses aspects and other things from FATE(and/or FAE) ?

PS: I don’t speak english fluently. Sorry if i did something wrong

Hey everyone, so if you haven’t heard, Masks is blowing up on kickstarter right now.

Hey everyone, so if you haven’t heard, Masks is blowing up on kickstarter right now.

Hey everyone, so if you haven’t heard, Masks is blowing up on kickstarter right now. I’m contributing a stretch goal if they reach 30k having to do with an evil corporation, a fountain-of-youth-drug and their connection to the villain named the Chrysalis and his Molt Men!

Here’s a bit about the game that Stras Acimovic wrote awhile back on his wall. It sums up the game pretty nicely I think and should help people in determining if it’s a game they want to check out:

What is it?

It’s a PbtA Young Superheroes game. If you like shows like Teen Titans (the original one, with the Puffy AmiYumi opening) or Young Justice (I am a huge fan) then this might be up your alley. It’s all about struggling with identity, dealing with issues outside of being super, and troubles with being a team.

What’s cool about this game?

● New Tech. In most PbtA hacks there’s usually one piece of new tech that’s magic or really compelling. Masks comes with a half dozen (although to be fair a number of them are kind of brilliant fixes to old tech like Conditions). Some are things I’m shocked I haven’t seen before (like playbook tied GM moves). Good stuff.

● Identity and Self Perception. Stat’s are fluid because they represent how you see yourself. Eventually as you learn who you are, and as you reject how others see you – you can lock these in place. But it’s a really interesting mechanic that also shapes discussion about who you are. If you want to see a character change in more ways than just gaining powers this is a really interesting take.

● Supers but not Superman. There’s a great variance between Adult moves and the ones you start with. These are not well polished heroes that have everything figured out. By the time you are that 
 you advance (and become a superhero in your own right and leaving the game) which is great. It creates for drama, tension, lots of teen angst.

● Teamwork. I love how they took assist mechanics and made it a core conceit that really ties to the whole ‘figuring out how to work together’ thing. I am a fan.

● Holy Heck Conditions. So there are no hit points. But if a villain decks you you may get angry. What’s awesome about these is not just that they provide mechanical interface with how you play (when you’re angry you’re less likely to connect with someone, or try to understand them) but they have specific ways to get removed (blow off steam! act out! Get in a fight with someone making things just worse. But then you’re not angry but they may be 
 whoops). I’ve seen conditions in other games (say BW) but this is a really stellar take on them that hooks hard into fiction and makes a lot of sense with how you get it and how you get rid of it. Really cool stuff.

● Art. Ok this is at the bottom (and really it shouldn’t be) but they got one amazing webcomic artist to do the art for the playbooks. It looks absolutely incredible (I’m iffy on the color scheme for the Beacon, but that’s the worst complaint I have). That Bull playbook pic though folks. So great.

What might you not like about it?

● If you’re looking for a superhero simulation – this isn’t it. It’s really about teen drama, and dealing with pressures placed on young shoulders. If you just want to have a shiny smile and uphold virtue and punch bad guys 
 maybe not exactly what you’re looking for.

● It’s narrow band young supers. It’s not generic supers. It’s not about villain punching (although that will happen for sure). You may not be able to create an accurate power depiction of whatever hero you want.

● Maybe you just don’t think heroes are awesome and superheroics are not your jam.

● You strive to stop being a teen hero and develop your own identity (winning is retiring – you stop being a young hero and become a big name in the supers society). Maybe that’s not your cup of tea.

https://www.kickstarter.com/projects/1277034820/masks-a-new-generation?ref=home_social

There’s just one thing  bugging me on WiP, the Another day, another Armageddon on Adapt to a changing world book…

There’s just one thing  bugging me on WiP, the Another day, another Armageddon on Adapt to a changing world book…

There’s just one thing  bugging me on WiP, the Another day, another Armageddon on Adapt to a changing world book move:

Another Day, Another Armageddon:

When things look dire, tell the group about a time when things were really bad and how you made it through (feel free to exaggerate) and roll+Influence. On a 10+, consult the list below; you may raise your Bond with one person of your choosing by 1 and they can choose to do so as well. On a 7-9, consult the list.

➀➀ If they stay silent, they may remove one Minor or Moderate Condition.

➀➀ If they laugh or snort or show disbelief they may remove one Critical Condition.

➀➀ If they get excited, pumped up or inspired, they may remove one of each Condition.

Move available to open when: You prove to someone that doing something the oldfashioned way gets better or quicker results.

On 7–9 you take off all the choices from the PC, isn’t a bad design?

So, I’ve got a bit of a question regarding the Possible category of powers.

So, I’ve got a bit of a question regarding the Possible category of powers.

So, I’ve got a bit of a question regarding the Possible category of powers. Namely, what’s the point of adding something as Possible to your sheet? Burnout is the only way to actually DO something Possible..but it also lets you add said thing to your powerset. But there’s no benefit to performing a Possible you have on your sheet vs using it like a Push and just inventing a whole new Possible. So.. is the Possible section really just like another Impossible area, where its more meant as overarching character definition?