Regarding those gimmicks that don’t have Finishing Moves (the Manager and the Boss), is Creative just unable to book…

Regarding those gimmicks that don’t have Finishing Moves (the Manager and the Boss), is Creative just unable to book…

Regarding those gimmicks that don’t have Finishing Moves (the Manager and the Boss), is Creative just unable to book them in matches, or can they never be booked to win, or what?

The only thing I can find in the book is that when Creative calls for the end of the match the wrestler booked to win should roll their Finishing Move (or equivalent) but as far as I can see it makes zero sense for either of the Manager nor Boss’ equivalents to be rolled in that situation.

Hi!

Hi!

Hi! I have a question about custom threat moves in Apocalypse World. I know that they are supposed to be player-facing i.e. player activates trigger, x occurs to player. Because of this, I was concerned about whether this custom threat move would interfere with the paradigm of MC vs. PC.

When you try to read Eeedee’emm, the MC can ask you an equal number of questions from the list; Eeedee’emm knows the answer to these questions.

I run a weekly open game in a pub where there is much drinking and noises.

I run a weekly open game in a pub where there is much drinking and noises.

I run a weekly open game in a pub where there is much drinking and noises. I’ve so far found Blades in the Dark to be suitable for this kind of environment, except for the fact that I’m now getting upwards of 5 players a week and Blades really sings at 3-4. So I’m looking at changing games. After playing a one-shot of WWW, I pitched the game to them tonight.

They want to play, but they want it to a shonen anime hack instead. World Wide Wrestling RPG community, how batshit insane is this, and on an unrelated note, is it possible?

I’m curious, has anyone ever tried any alternative advancement methods to the Faction marking, and how did they work…

I’m curious, has anyone ever tried any alternative advancement methods to the Faction marking, and how did they work…

I’m curious, has anyone ever tried any alternative advancement methods to the Faction marking, and how did they work out?

This may be entirely intentional, but that “impulse” combined with the Session Intro seem to make the narrative either overcrowded, or cutting chaff that does not even need to be there to begin with; leaving you either constantly littering the world with Threats or truly pretending the unused rumours just didn’t exist. I can see the appeal in that, it creates a city that is utterly overflowing with activity but for MCs and players who don’t like overflow, it can be irritating.

One idea I had is to change the Session Intro move to this:

SESSION INTRO – At the beginning of every session, choose the player of the character you trust the least to spotlight* a Faction for your character. Do this for each player. As a group, tell the MC about a rumour or conflict you’ve heard of and individually, about how your spotlighted Faction relates to it. Roll with that Faction:

On a 10+, you’re prepared for the conflict you laid out: you’ve got a Debt on someone in that Faction; a useful piece of information/equipment; or +1 ongoing when you roll that Faction (until session end), your choice. On a 7-9, you’re neck deep in it: you owe someone in that Faction a Debt, and someone in that Faction owes a Debt to you. On a miss, you’re caught flat-footed, unprepared, or unaware the MC will tell you who is coming at you; or you take -1 ongoing when you roll that Faction (until session end).

*When you make any roll vs. a member of your spotlighted Faction or roll with your spotlighted Faction, mark XP; when you reach 5XP, advance.