Think I’m finally done with this one.

Think I’m finally done with this one.

Originally shared by Adrian Thoen

Think I’m finally done with this one. An example of the Warhorse Archetype protecting her Intellect friend from being smashed by a giant robot.

#ImpulseDrive #MisfitsandSpaceships #RPG #PBTA #Archetype #Art #ThisRobotIsReallyHeavyYall

This has been a big project so far for me.

This has been a big project so far for me.

Originally shared by Adrian Thoen

This has been a big project so far for me. I spent a lot of time with composition. A lot more painting that my previous pieces for Impulse Drive – those clouds for instance.

Still gotta tidy up the lines on the Mystic and shade the structures and ground.

#ImpulseDrive #PBTA

Playbook art for my weirdo Outsider archetype in Impulse Drive.

Playbook art for my weirdo Outsider archetype in Impulse Drive.

Playbook art for my weirdo Outsider archetype in Impulse Drive.

The Outsider plays the role of their really weird and alien character, taking the role of either an innocent naive creature learning about the universe, or a mysterious figure with unknowable motivations and plans.

#ImpulseDrive #PBTA

Originally shared by Adrian Thoen

I wanted something unnerving but innocent for The Outsider.

I’m working on internal art for Impulse Drive.

I’m working on internal art for Impulse Drive.

I’m working on internal art for Impulse Drive.

I’m going for a screen tone B&W comic style that I loved when I first go into comics.

Originally shared by Adrian Thoen

The Hound

#ImpulseDrive #PBTA #Doggo

Here’s early versions of the new handout PDFs with the latest changes to Impulse Drive.

Here’s early versions of the new handout PDFs with the latest changes to Impulse Drive.

Originally shared by Adrian Thoen

Here’s early versions of the new handout PDFs with the latest changes to Impulse Drive.

There’s probably a bunch of legacy junk I need to clean up, particularly in Vehicles and the SM handout. And I still need to heavily edit the book. hwoof.

I think I’ll keep the 3.0 version in the list of files on DTRPG for a while so that people already running a campaign with that version will still have access to that version.

#ImpulseDrive #MisfitsandSpaceship #ApocalypseWorld #PBTA #RPG #Tabletop

https://drive.google.com/drive/folders/0B4w2ZvCSYT6AMEQ1T2g4amNxTDg?usp=sharing

All the handouts aren’t ready, and I’m sure these need an editing pass, but I wanted to share the new Ship sheets…

All the handouts aren’t ready, and I’m sure these need an editing pass, but I wanted to share the new Ship sheets…

Originally shared by Adrian Thoen

All the handouts aren’t ready, and I’m sure these need an editing pass, but I wanted to share the new Ship sheets for Impulse Drive.

#ImpulseDrive #MisfitsandSpaceships #apocalypseworld #PBTA #Scifi #Rpg #Tabletop

First draft for the first 2 ship types.

First draft for the first 2 ship types.

Originally shared by Adrian Thoen

First draft for the first 2 ship types. The traditional smuggler ship with a large amount of debt, and the new Predator, a ship of dangerous and professional mercenaries, with a nemesis they are in open conflict with.

The Ships having slightly different moves and different upgrade modules is really saving on space and making them feel more unique.

I have a Normandy-style spy/special agents stealth/duty ship planned, a larger vessel with a “soldiers in a losing war ” theme, and a straight up marauder pirate bad guys ship planned.

#impulsedrive #misfitsandspaceships #PBTA #apocalypseworld #RPG #Space #Scifi

Changes to Impulse Drive I’m working on.

Changes to Impulse Drive I’m working on.

Changes to Impulse Drive I’m working on.

Originally shared by Adrian Thoen

I’ve been quiet on the Impulse Drive front for a few months now, because I wanted to let it settle for a few months before making any more changes. While the game is stable and playable in its current state, there are a few pain points I want to address.

Those pain points mostly revolve around complexity, and much of this complexity is centered on Ships. The crew’s ship has the playsheet, but currently requires 3 to 4 pages of reference sheets for extra rules, components, and moves.

First thing I’m doing is removing most of the ship and vehicle specific moves, and rewrite the basic moves to take those situations in to consideration. This also removes ship stats as a core component.

A specific ship will have access to a limited range of upgrade modules that suit the theme of that ship. i’ll be able to draw on fictional inspiration to model the ship archetypes on.

The big benefit of these changes is that while there may be more individual Ship Archetype playsheets, the players will have to reference less paper to for THEIR specific ship. It should all be on that one sheet.

I want to use the Ship playsheets as a way o focusing the central themes of your game.

The smuggler ship will have modules for carrying contraband cargo, sneaking around past blockades, and running away from big fights. The issues that follow smugglers around is debt and maintenance.

A mercenary or pirate ship has a lot of weapons, but perhaps a nemesis group that’s after them. (GTA-style wanted level?)

A military ship may not have Debt, but Duty, or a Mission they have to pursue.

A battleship with a bay full of fighters or armatures engaged in a protracted war.

An exploration vessel may have a core mystery or destination they want to reach. Perhaps a lost in space/voyager stranded feel?

#ImpulseDrive #PBTA #MisfitsandSpaceships #Apocalypseworld #RPG #Tabletop

Thank you everyone for you continued interest in Impulse Drive!

Thank you everyone for you continued interest in Impulse Drive!

Originally shared by Adrian Thoen

Thank you everyone for you continued interest in Impulse Drive!

Impulse Drive 3.0 is here, and it’s still totally free.

There are a lot of mechanical updates under the hood. Not only has tracking time and money been abstracted, new gear and ship upgrades have been added, along with two more playable classes of ships.

The Gear and Move cards have been revamped to be more printer and eye friendly.

Strains have been added for encouraging play in the form of Scenes, Episodes, and seasons, with countdowns called Fuses used to add mechanical urgency to your games.

Likewise, Jobs have been renamed Contracts, and revamped to fir into a similar model.

I expect this to be the last rules update for Impulse Drive for quite some time, with future updates being cosmetic formatting or spelling/grammar fixes for the document.

Please, download the game, and share this post, and enjoy!

#ImpulseDrive #misfitsandspaceships #PBTA #poweredbytheapocalypse #RPG

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

The new version is updated, with slight changes to the rules, the handouts reorganized to give access to information…

The new version is updated, with slight changes to the rules, the handouts reorganized to give access to information…

The new version is updated, with slight changes to the rules, the handouts reorganized to give access to information more easily, and -Clean versions of all documents, that don’t have the background to save ink when printing.

•22/10/2016: Moved Lob Grenade from basic universal Moves to Drifting.

•Clarified in explanation of Firefight that “Play it cagey” may be chosen more than once.

•Renamed Session Debrief to Roll Credits, and added line about marking Season Burn and Ticks.

•Renamed First Session to Pilot Episode.

•Vandern Derelict Adventure has been updated to follow version 3.0 rules.

•Clean versions of all documents have been created to ease the burden on printing.

•Documents have been reorganized for less handouts and more easily found information.

Originally shared by Adrian Thoen

Thank you everyone for you continued interest in Impulse Drive!

Impulse Drive 3.0 is here, and it’s still totally free.

There are a lot of mechanical updates under the hood. Not only has tracking time and money been abstracted, new gear and ship upgrades have been added, along with two more playable classes of ships.

The Gear and Move cards have been revamped to be more printer and eye friendly.

Strains have been added for encouraging play in the form of Scenes, Episodes, and seasons, with countdowns called Fuses used to add mechanical urgency to your games.

Likewise, Jobs have been renamed Contracts, and revamped to fir into a similar model.

I expect this to be the last rules update for Impulse Drive for quite some time, with future updates being cosmetic formatting or spelling/grammar fixes for the document.

Please, download the game, and share this post, and enjoy!

#ImpulseDrive #misfitsandspaceships #PBTA #poweredbytheapocalypse #RPG

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview