Thank you everyone for you continued interest in Impulse Drive!

Thank you everyone for you continued interest in Impulse Drive!

Originally shared by Adrian Thoen

Thank you everyone for you continued interest in Impulse Drive!

Impulse Drive 3.0 is here, and it’s still totally free.

There are a lot of mechanical updates under the hood. Not only has tracking time and money been abstracted, new gear and ship upgrades have been added, along with two more playable classes of ships.

The Gear and Move cards have been revamped to be more printer and eye friendly.

Strains have been added for encouraging play in the form of Scenes, Episodes, and seasons, with countdowns called Fuses used to add mechanical urgency to your games.

Likewise, Jobs have been renamed Contracts, and revamped to fir into a similar model.

I expect this to be the last rules update for Impulse Drive for quite some time, with future updates being cosmetic formatting or spelling/grammar fixes for the document.

Please, download the game, and share this post, and enjoy!

#ImpulseDrive #misfitsandspaceships #PBTA #poweredbytheapocalypse #RPG

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

The new version is updated, with slight changes to the rules, the handouts reorganized to give access to information…

The new version is updated, with slight changes to the rules, the handouts reorganized to give access to information…

The new version is updated, with slight changes to the rules, the handouts reorganized to give access to information more easily, and -Clean versions of all documents, that don’t have the background to save ink when printing.

•22/10/2016: Moved Lob Grenade from basic universal Moves to Drifting.

•Clarified in explanation of Firefight that “Play it cagey” may be chosen more than once.

•Renamed Session Debrief to Roll Credits, and added line about marking Season Burn and Ticks.

•Renamed First Session to Pilot Episode.

•Vandern Derelict Adventure has been updated to follow version 3.0 rules.

•Clean versions of all documents have been created to ease the burden on printing.

•Documents have been reorganized for less handouts and more easily found information.

Originally shared by Adrian Thoen

Thank you everyone for you continued interest in Impulse Drive!

Impulse Drive 3.0 is here, and it’s still totally free.

There are a lot of mechanical updates under the hood. Not only has tracking time and money been abstracted, new gear and ship upgrades have been added, along with two more playable classes of ships.

The Gear and Move cards have been revamped to be more printer and eye friendly.

Strains have been added for encouraging play in the form of Scenes, Episodes, and seasons, with countdowns called Fuses used to add mechanical urgency to your games.

Likewise, Jobs have been renamed Contracts, and revamped to fir into a similar model.

I expect this to be the last rules update for Impulse Drive for quite some time, with future updates being cosmetic formatting or spelling/grammar fixes for the document.

Please, download the game, and share this post, and enjoy!

#ImpulseDrive #misfitsandspaceships #PBTA #poweredbytheapocalypse #RPG

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

It’s finally done! Thank you PBTA community for your interest and feedback, it’s made this game better.

It’s finally done! Thank you PBTA community for your interest and feedback, it’s made this game better.

It’s finally done! Thank you PBTA community for your interest and feedback, it’s made this game better.

Originally shared by Adrian Thoen

Thank you everyone for you continued interest in Impulse Drive!

Impulse Drive 3.0 is here.

There are a lot of mechanical updates under the hood. Not only has tracking time and money been abstracted, new gear and ship upgrades have been added, along with two more playable classes of ships.

The Gear and Move cards have been revamped to be more printer and eye friendly.

Strains have been added for encouraging play in the form of Scenes, Episodes, and seasons, with countdowns called Fuses used to add mechanical urgency to your games.

Likewise, Jobs have been renamed Contracts, and revamped to fir into a similar model.

I expect this to be the last rules update for Impulse Drive for quite some time, with future updates being cosmetic formatting or spelling/grammar fixes for the document.

Please, download the game, and share this post, and enjoy!

#ImpulseDrive #misfitsandspaceships #PBTA #poweredbytheapocalypse #RPG

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

The first original art for the #NahualRPG is done. Pencils are by Edgar Clement, color by me.

The first original art for the #NahualRPG is done. Pencils are by Edgar Clement, color by me.

The first original art for the #NahualRPG is done. Pencils are by Edgar Clement, color by me.

Nahual is a Mexican role-playing game #poweredbytheapocalypse about nahuales hunting angels and demons. You can find more about it here http://en.nahualrpg.com and if you like what you see and want to support us, you can do it here: www.patreon.com/nahual

http://www.patreon.com/creation?hid=947060&rf=112074&ty=5

Ok.

Ok.

Ok… despite being loaded with work to do for Nahualli RPG, I can’t shake out of my head the idea for a #PoweredbytheApocalypse version of the #Ravenloft setting. I’m very fond of this setting, and I believe the AW engine fits it very well. So I’ve made my decision and may be calling it Raven World! What do you think? (Damn, why can’t I just do one thing at a time!)

Hi, I’m creating a #poweredbytheapocalypse   rpg.

Hi, I’m creating a #poweredbytheapocalypse   rpg.

Hi, I’m creating a #poweredbytheapocalypse   rpg. And I’m working in a special move that’s kind of like stealing or cheating on someone. My stats and rules are a little bit different, but for the sake of asking your opinions guys I’ll translate them to regular AW.

The basic idea is dividing the move rules, depending if the victim is a NPC or a PC. If it is an NPC the player making the move roll+sharp, but if the victim is a PC the same player roll+Hx, but not his Hx towards the victim, but the victims Hx towards him, and the results are inverted like in the Harm move. You if you roll high, it means the victim caught you. What do you think? I’m also considering having the victim player making the roll instead.

Hey, I’m working in a #poweredbytheapocalypse game, and I’m working on the characters right now.

Hey, I’m working in a #poweredbytheapocalypse game, and I’m working on the characters right now.

Hey, I’m working in a #poweredbytheapocalypse game, and I’m working on the characters right now. And since I’m adding some stuff particular to my setting, I’m thinking in using a more conventional way to present the character “concepts”, instead of the AW playbooks. What do you think about that? I’m thinking something more like WoD and D&D (as I said, more conventional ways). Being clear I’m talking only about presentation of the content.

Next chapter of the #nahualrpg.

Next chapter of the #nahualrpg.

Next chapter of the #nahualrpg. A Mexican role-playing game about nahuales hunting angels. And #poweredbytheapocalypse — for more info check our website: http://en.nahualrpg.com and if you like it support us in www.patreon.com/nahual

http://www.patreon.com/creation?hid=630760&rf=112074&ty=5