Our Specter character has been making inroads to the fictional position that ghosts can “eat” other ghosts and gain some of their power. Here’s my first workup for that move:
Ectophage: When you Unleash on a Spirit: add a 3rd option to the 10+ list: Consume a spirit’s essence. Resolve the Unleash as normal, then if the spirit is still “alive”:
When you consume a spirit’s essence, roll +Spirit.
On a 10+, mark corruption and choose 2, or choose 1.
On a 7-9, mark corruption and choose 1:
*Learn a secret memory
*Heal 2-Harm
*Temporarily gain some of the spirit’s knowledge or expertise.
On a miss, mark corruption, choose 1, and take -1 Forward until you next manifest.
I’m not suuuper in love with my three options. The player said one of the things this could do is give you skills the spirit has from their past life. I like that, and I added “memories” to it but I’m not quite sure there’s enough of a difference there. Likewise, healing Harm is nice, but less nice for a Specter, which, mostly, doesn’t actually have to worry about it too much. Any suggestions?