New Playbook (just Text, Tri-Fold will come)
It isn’t something completly unique or so, more of a combination of AW Driver and DW Ranger but hey, you have something to play with.
I will give the tri-fold out when it is ready. It would be cool if someone could shoot me the Hollow and Selkie (Monsterhearts Skins) for it.
Introducing
The Master of Hounds
We contain ruthless predators within, call them wolf or ambition or rage but it is there. Only with full control of this wolf can we survive. That’s why we have laws to not be on each others throats at all time. Alphas make these laws and the other packmembers follow. Law is all that seperates us from the howling within.
But law, to far removed from the beast makes us weak. We loose our claws and our fur falls out so we are cold and without weapons.
The only law that makes us strong it the one close to the beast. Pack law.
I am this law
Homo homini lupus.
NAME
Argos, Fang, Ace, Toto, Lockjaw, Beethoven, Hooch, Marley, Rex, Bolt, Lassie
Sonya, Beau, Concorde, Flash, Hidalgo, Spirit, Artax, Cisco, Rigel, Pokey
Nala, Marlin, Sarafina, Kenai, Naveen, Sadie, Flik, Remy
Lams, Sheba, Friskies, Felix, Milk-Bone, Winalot, Kibbles, Avoderm,
STATS
Cool +1 Hard +2 Hot+1 Sharp-1 Weird=0
Cool +1 Hard +2 Hot+2 Sharp=-1 Weird=-2
Cool +0 Hard +2 Hot=+1 Sharp+1 Weird=-1
Cool +2 Hard +2 Hot=0 Sharp=-2 Weird=-1
MOVES
You get all the basic moves. You get Command and then choose a second Master of Hounds Move
HX
Everyone introduces their characters by name, look and outlook. Take your turn.
List the other characters‘ names.
Go around again for Hx. On your turn
Tell everyone else Hx -1, you don‘t really get people individually.
On the others‘ turns:
Everyone, if they belong to a gang, have followers or something similar, whatever number they tell you, give it +1 and write it next to the character‘s name
*Choose one of them who was with you, when you tamed your first beast whatever number this player tells you, give it +1 and write it next to the character‘s name
*Choose one player who attacked one of your animals recently, whatever number this player tells you, give it +1 and write it next to the character‘s name
LOOK
man, woman, ambiguous, transgressing
fur clothes, shredded clothes, leather clothes,
circus animal trainer clothes, showy clothes
Scarred face, animalistic face, tattooed face,
rugged face, busted face
hawklike eyes, squinting eyes, weary eyes, mad eyes
hounded eyes
hard body, overbuilt body, scarred body, crooked body
GEAR
In addition to your pack of animals you get
* oddments worth 2 barter
* one animal control weapon
* one people control weapon
animal control weapon, choose 1
Tranquilizer Gun (s-harm far reload)
A whip (1 harm hand close)
A heavy chain (2 harm hand area)
human control weapon, choose 1
.38 Revolver (2 harm close reload loud)
Machete (3 harm hand messy)
Sawed-off (3 harm close reload messy)
PACK OF ANIMALS
You have a pack of 3-12 violent animals
Choose the kind of animal
Lupine
Feline
Bovine
Avian
Reptilian
Insectoid
Mutant
Choose of these profiles:
Ferocity +2, health +1, 1-Armor Instinct+1
Ferocity +2, health +2, 0-Armor Instinct+1
Ferocity +1, health +2, 1-Armor Instinct+1
Ferocity +2, health +1, 2-Armor Instinct+2
Choose as many strengths for the animals in your pack as their ferocity:
fast, huge, strong, quick reflexes, tireless, camouflage, intimidating, keen senses, stealty, omnivore
Your pack is trained to attack and kill people, choose as many other trainings as their health
search, hunt, scout, guard, perform, labor, travel, steal,
Choose as many weaknesses as their Instinct
flighty, savage, slow, broken, frightening, forgetful, stubborn, lame, mad, sickly
Moves
*Command
When you work with your pack of animals in something they are trained in
and you do something under fire, add their ferocity to your roll
and you go aggro add their ferocity to your roll
and you seize by force, add their ferocity to your roll
and you read a situation or pack, add their ferocity to your roll
and you seduce someone, add their help to your roll
and you take harm, you can add their armor to your armor but they take the harm you know…
If you work with your animals and someone interferes with you, they add their instinct to their roll
O Well trained
Chose another training for your pack of animals
O _Pack orde _
When you read a group of people roll+hard
* Who is the pack alpha
* Who is the pack omega
* How can I damage this pack
* Who in this pack is easiest to manipulate
Who is fighting with the pack alpha for power
O Security in numbers
When you open your brain to the psychic maelstorm and are in the protection of your pack of animals you can roll+hard instead of +weird
O Primal Howl
When you howl like a beast that stalks the night you get the effects of going aggro on all enemies within earshot with the demand being “flee in terror”. If they suck it up they take s-harm.
O Animal Speak
You can talk to animals and can use moves on them like on humans and they get +insight
Special
When you have sex with someone they smell a bit like you (and you will smell a bit like them). They can use the Command move once
Advancement
get +1 hard (+3)
get +1 sharp (+2)
get +1 cool (+2)
take another Master of Hounds move
take another Master of Hounds move
take a move from another playbook
take a move from another playbook
get a breeding pit and training ground where you can work on animals like on tech
get a real gang(detail) and pack alpha
you get a herd of livestock(alive, valuable), 2 gigs and moonlighting. One gig must be “tending your herd(2 barter/they are gone) “