DHL are saying that my Legacy bundle has arrived including the artbook and Worlds of Legacy slipcase!

DHL are saying that my Legacy bundle has arrived including the artbook and Worlds of Legacy slipcase!

DHL are saying that my Legacy bundle has arrived including the artbook and Worlds of Legacy slipcase!

So last Friday we had our second session in the lands of Zion (did I told you the Homeland is called Zion?

So last Friday we had our second session in the lands of Zion (did I told you the Homeland is called Zion?

So last Friday we had our second session in the lands of Zion (did I told you the Homeland is called Zion? Because the Homeland is called Zion =D). A little short maybe (less than 3 hours) cause one of my players grew quite asleep (these 20-old-youngsters have no energy at all!), where our heroes explored the overseas Marsh (they were still traumatized from Mansions of Madness) Research Center, and they discovered they weren’t alone, both over and underwater. It turned out that the Research Center was created to observe and control the activity of The Maw (the huge underwater volcano), and that there were pre-Fall marvels able to advert the eruption; the twist was that a sort of cult put itself in charge of observing The Great Red Eye and preventing it from opening and bringing ruins over the land “with the majestic, terrible power of a god”… and no, I wasn’t thinking about Sauron at all, really! And yeah, mainlanders could feel safe, everything was under control: the Dancers were a bit restless but nothing concerning (“Dancers? What the heck are these Dancers?” It turned out there were some serpentine silhouettes moving in the magma, each about 3 to 5 meters long; “Oh please, not dragons too!” said Nicholas, and he doesn’t know he putted something drake-ish in Zion’s future!) the Ferret (their High Priestess… and it was fun when they understood that cult’s titles came from the names on the ancient laboratory coats) already went in the Sacrarium below for the rites to close the eyelid again, could they leave the temple now and left them in peace, please?

Well, the problem was that the Ferret was dead, killed by some Scourges (the machine-hybrid monsters that caused the Fall), so the characters descended in the Research Center searching for the Sacrarium. However, after a clash with a pair of Scourges, they discovered the monsters took control of the underwater labs, so they decided to fall back and prepare a large-scale assault. After this we zoomed out… and it was midnight, and I was “losing” a pair of them to sleepiness, so we stopped there.

I think I must “free” myself from habits given by more traditional RPGs and become a little “faster” at characters level, spending less time on “first-person dialogues” and putting the spotlight on important parts (but without forgetting “fluff” here and there which give color to the world and it is the funniest part). Oh well, one step at a time, I guess.

So I might be sidelining with some Rhapsody of Blood soon.

So I might be sidelining with some Rhapsody of Blood soon.

So I might be sidelining with some Rhapsody of Blood soon. I’m pretty tickled by it, but there’s some elements that I’m not sure I completely understand, and I’d like some help putting it all together. 🙂

1) I’m a little uncertain as it seems like there’s wording that implies both, but is the intent that usually, the explorers are traveling together? That’s what I’d assume given, for example, the shared Travelling the Labyrinth pool, but I’m not quite sure how to reconcile this with every bloodline having their own Breach, for example.

2) Page 16 indicates that the castle rewards the breaking of a covenant more the stronger the bond, but it seems like the reward is always a flat 1 contamination for 1 covenant. Is this correct?

3) A couple of places, such as the Reinforcements bloodline move, make reference to steps of the regent’s plans manifesting on certain clock ticks. I was unable to find anything explicitly explaining this; any thoughts as to what the intent here is?

4) Removed; was a question about the length of the regent’s clock, and I was getting confused by the intended length. The 12-point aesthetic had me overlooking the fact that it was an obvious 6-point clock. 🙂

5) All of the example castles seem to contain five wards, one of which being the regent’s. Is it generally expected that’s always to be the case? Are the nature and title of the wards known in advance to players?

Belatedly: What’s the best way to get in touch with UFO Press about getting the alternate setting PDFs from the…

Belatedly: What’s the best way to get in touch with UFO Press about getting the alternate setting PDFs from the…

Belatedly: What’s the best way to get in touch with UFO Press about getting the alternate setting PDFs from the Kickstarter? I’d verified that I had them on my pledge manager, but I can’t find any e-mails from DriveThruRPG.

So, first session finally happened!

So, first session finally happened!

So, first session finally happened! It has been fairly short (a pair of hours, then we were quite sleepy… Damn you, real life!) and my players had some issues in wrapping their head around the concept of “Family level – Player Level”, but it went fairly smooth. Just to recap Families and Characters:

– The Sages (Cultivators of the New Flesh): a feudal society of scientists, where the king is decided with tests tailored on the actual needs of the Family. Grace is a Envoy concerned with the growing separation between the Sages and the people they reign over;

– The Silver Seed (Synthetic Hive): androids created to help humanity managing the environment, they are now dispersed around Zion (the Homeland) and guided by the directives of a Singularity. RONn13 is a Seeker which is searching for a way to improve the defences of Family members;

– The Baston Family (Order of Titan): a military corp of honorable fighters, they defend Zion against Titans, foreshadowing their actions with a misterious psychic connection with the monsters. Nicholas is a Hunter, and he’s guiding the Family in a blood hunt against some dangerous creatures that threaten their homebase;

The Gargantia (Pioneers of the Deep): part of the Tritons (genetically enhanced humans for operating above and below the waters), they are a sort of nomadic warriors with isolationistic tendencies. Ren is a Reaver living in a marsh out of Zion. She is currently trying to steal something important from a dangerous faction (it hasn’t been decided yet)

So I started with two brief scenes involving two characters each (the predators Nicholas is searching has its lair in the marsh Ren is living in; Grace and RONn13 witnessed the delivery of a strange creature’s corpse they’ve never seen before – it was a hint of a threat, the horde of genetically altered creatures added by Cultivators) and then zoom out to family level and asked them what they wanted to do. Apparently the large creature wasn’t enough concerning for the Sages because they preferred to solve some issues with the people they rule over (they don’t think scientists are the most qualified to rule a settlement), but the large earthquake caused by The Maw (a large underwater volcano near the shore and about to explode) was enough to catch everyone’s attention. Now they’re looking for the answer at a simple question: how do you stop a volcano erupting? Meanwhile, something else is approaching…

So a short session, they found some hint about a research laboratory nearby (a point of interest added by Gargantia) and we ended our session with our heroes arriving there and discovering they’re not alone (DUN-DUN-DUUUUUUUN!!!).

I must admit, PbtA games are a bit “intimidating” because they require a bit (ok, quite a lot) of improvisation from GM, but in a exhilarating way (like a roller-coaster), and I already GM’ed some Dungeon World (and I read a lot about issues GM often found) so I’m quite confident I will be able to tackle it with a little effort. Maybe my only issue at the moment is that there seems to be a lot of things to do (four threats – one for each Family; four “issues” from the roles they choose; and some other complications they decided to introduce during the preparation process – and I’m ok with it, I like how they put their marks on the fiction without any push by my side) without the “focus” offered by more “traditional” rpgs; so I’m a little afraid to overwhelm them with things to manage, and in trying to avoid doing that, giving not enough time to the “funny things” that are about to happen or, even worse, put them out in a sequential way (“Ladies and gentlemen, after last week’s volcano, this episode’s threat is… “). But I am quite sure we’re in for a great ride with this great game (I think I will not be able to express my appreciation for Legacy enough)

My Sunday group had our first full session of Legacy: Life Among the Ruins last night.

My Sunday group had our first full session of Legacy: Life Among the Ruins last night.

My Sunday group had our first full session of Legacy: Life Among the Ruins last night.

The Legacy playbooks generate so much content to contend with right from the beginning. In addition to the four Threats (a plague too efficient and dreadful to be natural: The Twist, a crude tribe of raiders using advanced tech: Dark Omega, a settlement dominated by an unknown force: The Edge, a derelict corporation on the hunt for your body parts: The Reclamation Project, we had history (the hunt for the Homeland’s worst criminal) & literal fallout from The Fall (debris still raining down from orbit – the next starfall forecast by the Enclave to hit the settlement of Ashbourne within the next week) to immediately deal with.

As someone who has run or played scores of Apocalypse World sessions I have several thoughts, questions and cool moments to share, but no time at the moment to write it all up just now.

This post will serve as our placeholder & I’ll add more as I’m able.

Long story short: There are some very interesting differences between this game and Apocalypse World and other PbtA games we’ve played & I’m looking forward to our Legacy run.

First session is over, GREAT SUCCESS! The game is a hit with my group, really excited to try more Family stuff.

First session is over, GREAT SUCCESS! The game is a hit with my group, really excited to try more Family stuff.

First session is over, GREAT SUCCESS! The game is a hit with my group, really excited to try more Family stuff.

I have another question though. One of my players wanted to… “interrogate” (or torture, more likely) a prisoner as a character. I’m conflicted on what move would that trigger. Defuse doesn’t seem right?

Want to play Legacy in a crumbling starship, a newly-founded colony, a monster-ravaged medieval land and more?

Want to play Legacy in a crumbling starship, a newly-founded colony, a monster-ravaged medieval land and more?

Originally shared by Jay Iles

Want to play Legacy in a crumbling starship, a newly-founded colony, a monster-ravaged medieval land and more? Go check these out, with thanks to Katherine Cross, Laurence Phillips, Aaron Griffin, Tiburce Guyard, Claudia Cangini, Juan Ochoa, and many more!

https://www.modiphius.net/collections/legacy-life-among-the-ruins

I have a simple and probably stupid question: is there one Homeland, or one Homeland per family?

I have a simple and probably stupid question: is there one Homeland, or one Homeland per family?

I have a simple and probably stupid question: is there one Homeland, or one Homeland per family? I’m confused by the wording in the play advice section of the first chapter.

If there’s only one Homeland, the pioneers are literally able to fuck over everyone else’s landscape… Which seems weird.