Is there any pbp on G+ of Legacy 2e?
Is there any pbp on G+ of Legacy 2e?
Is there any pbp on G+ of Legacy 2e?
Is there any pbp on G+ of Legacy 2e?
Is there any pbp on G+ of Legacy 2e?
Am I right in thinking that the Uplifted Children’s inheritence move “Loose Uplift” is meant to be a temporary…
Am I right in thinking that the Uplifted Children’s inheritence move “Loose Uplift” is meant to be a temporary effect, at least for full characters who take this move? It’s not completely clear how long it’s meant to last, so I’m guessing just a scene.
Guess what?
Guess what? Here I am again with another question (and first session still has to happen, hopefully tomorrow!), and this time it’s about Gear during Characters’ creation. So, until now I thought that assets are decided picking three options from the Family’s list, and every time Characters Tool Up they “customize” their gear adding tags using Surplus and Character’s bonus.
However, in the Character Creation Example, this seems to happen during creation too:
“As an Elder with Able Leader Ghost can add 2 to the quality of Followers. Because the Chosen have no Followers by default, she makes a new gang with 2 Quality. She uses Surplus: Weaponry to add the elegant tag to her weapon, and Surplus: Trasport to add the rugged tag to her vehicle”
So I think there are two possibilities::
1) this a sort of “preliminary” Tool Up, to give them some equipment in case we should start “in the middle of the action”; then, next time we will Zoom In we will Tool Up on the standard assets chosen during Character Creation;
2) that’s right, this is now their standard gear (for that Character, of course; Quick Characters can only take standard assets), and every time they Tool Up they “start from here”
By my side, I’d prefer Answer 2, because more options are always a good thing for me 🙂 (but even in this case I’d wait for second session to do it… Some of my players are not exactly on the fast side when it comes to this kind of choices, so I don’t want to spend an hour for this if I can tell them “Read Gear Chapter during the week, and we’ll talk about this at the start of the next session” instead!)
It looks like the only Ruins-level families in the main book are the Merchants, the Lawgivers and the Tyrant Kings.
It looks like the only Ruins-level families in the main book are the Merchants, the Lawgivers and the Tyrant Kings. Are there any more Ruin families in the other books? Alternately do any other families seem to work well on that scale?
I’m looking for someone to run a quickstart of Legacy at Gen Con – thanks to the IGDN I can offer comped badges if…
Originally shared by Jay Iles
I’m looking for someone to run a quickstart of Legacy at Gen Con – thanks to the IGDN I can offer comped badges if you run this and two more sessions, so please do get in touch if you’d be interested! The quickstart is fully written and comes with pre-gens, and should be simple to run – especially if you have PbtA experience.
Any chance the Rhapsody of Blood playbooks ever make it to Roll20?
Any chance the Rhapsody of Blood playbooks ever make it to Roll20?
Subterfuge
Subterfuge
I’ve got some Families with a good Sleight stat coming at me soon. Regale me with stories about the things subtle agents achieved in your Legacy games! I’m especially interested in those times they made a resource appear more or less desirable and to what end?
Did high Sleight portend a special interest in PvP or was it as often used to handle Threats in a more circuitous manner?
Titanomachy is now in print – $5 plus shipping for a full-colour quickstart with full game rules and 4 pre-gen…
Titanomachy is now in print – $5 plus shipping for a full-colour quickstart with full game rules and 4 pre-gen characters!
https://www.drivethrurpg.com/product/217102/Titanomachy-Legacy-2nd-Edition-Quickstart
So, it’s me again (I’m afraid I’ll have quite a bit of questions, even after campaign’s start!), and this time is…
So, it’s me again (I’m afraid I’ll have quite a bit of questions, even after campaign’s start!), and this time is about Order of Titan , and more exactly about Kaiju Threat Alert (fantastic name, by the way!).
So the move says:
When you scout for signs of behemoth attack,pick a danger in the world as an omen of an incoming assault. Say how it threatens Families of your choice, who become Alerted. You can spend Treaty you have on one Alerted group on any other.
and the first two outcomes:
• If the behemoth is stopped before the threat becomes plausible, each Alerted Family or Faction gets 1-Treaty on you.
• If you stop it once it’s a clear threat, gain 1-Treaty on every Alerted Family or Faction, and redistribute Treaty on them as you
like.
What happens if the Behemoth is defeated when it has become a threath for some of the Alerted Faction, but not all? If my Order’s Player says “All of the Homeland is threathened!” Alerting three Factions and four Families, and then the Behemoth is stopped when is about to attack a town with a Faction and a Family whitin, and the other Factions/Families don’t even see a glimpse of it or its presence… what happens? Does he give 1 Treaty to all the Alerted Families/Factions? Or only on those that weren’t threathened by the Behemoth ?
I must admit, it’s the piece in the Playing the Order chapter that gives me doubt: I’m not sure if I nailed above what “There’s a challenge: your story must be well told. Make it too extreme and it might never come to pass, and you lose Treaty for crying wolf.” means…
It has arrived!
Originally shared by Jay Iles
It has arrived!
Shipping should begin soon ot kickstarter backers, and it’ll be in general sale by mid-July 😀