Yesterday we played a long demo, two sessions (that I should have broken in three, probably), that managed to…

Yesterday we played a long demo, two sessions (that I should have broken in three, probably), that managed to…

Yesterday we played a long demo, two sessions (that I should have broken in three, probably), that managed to totally win me over to the game. Apart from a few doubts on the Bull I understood how the game avoids the “Emotional dartboard effect” of Influence and was delighted to see how well and smoothly the moves snowballed into an exciting and thematic fiction.

So… great gaming day.

We weaved some cosmic stuff, with a cult trying to resurrect a cosmic villain visually inspired by TV Flash’s Zoom whose soul was trapped in the Doomed and a nice Pact with the Devil thing going.

Since we have the awesome Luca Bonisoli​​ at the table we also got some veeeeeery nice portraits.

You can admire Flare the Nova, young, sturdy, bent to be a TRUE hero, that was revealed to be the only one whom could stop the cult without summoning Zoom himself (and the Bull didn’t like that, since he was her rival… having to exalt an already powerful Nova to play on the Bull rivalry really excalated things!)

Hope was Alexandra Zanasi​​’s Doomed, the true vessel of Zoom but unwilling to wield the power. 17 years in age, about 33 in cynism, her very superhero name was Zoom’s last word: “You are my only hope”.

Creepy memory manipulation and “who watches the watchmen” effect apart her relationship with the Bull was a beutiful example of emotionally damaged people trying to cope (but she wanted to kiss the Beacon, so only bllood and tears could emerge).

Sarah rarely used her “Icy Glare” superhero name. Francesco Berni​​ described her as a mix of Luke Cage (from Jessica Jones series) and Dumbing of Age Sarah. Calm, cynical, emotionally drained, liked to punch things instead of talking to them, but was a true team mum.

Lavinia Fantini​​’s Beacon Mist (real name Zoya) bordered  on the manic pixie girl trope: superhero enthuxiast, daughter of a Bronze Age retired (and damaged) speedster, she had a lot of conflicts with her doting but protective parents and started to come at odds with the more cynical part of the team. When you steal your mother’s costume and start to phase around things get dangerous…

But she also managed to get really drunk, so yay

On the villain side we can admire The Invader: former Golden paragon, time displaced, mind controlled, punched and zapped hard.

So much patriotism, so much chin, so much racism.

Sara didn’t like him.

Last but not least, Mary: natural daughter of Zoom, Hope’s nemesis and on a mission to get back HER legacy. I actually think she got a point: nobody was doing anything to contrastate the cult, late Zoom’s power was needed and she was willing to wield it, if Hope couldn’t accept the same fate.

A nice turn of events was starting to show us that in all her angst Hope was actually jealous of her power and didn’t want to share…

As I said: nice game, nice drawings, excellent game ^^

So, I’m playing a campaign with a nova, and we played a long demo yesterday where I played a bull.

So, I’m playing a campaign with a nova, and we played a long demo yesterday where I played a bull.

So, I’m playing a campaign with a nova, and we played a long demo yesterday where I played a bull.

I like the idea of the bull, I like how my character turned out, but I could not shook the sensation that there was something missing, something more human.

The combat moves are perfect, the bull fight and do it well, and nobody can hit as hard, but I missed something, something more human some more hooks, something more than a couple of +1 forward to help or hinder love and rival.

The GM moves where good too, the bull is in the centre of of a tornado of things that happen to other people she cares about, I think it just miss something stronger on her moves list, can’t exactly pinpoint what.

The rest of my friends had the same sensation reading it and playing with it in team.

Did I miss something? Somebody else had the same sensation?

Greetings

Greetings

Greetings,

Well it isn’t an actual play but it is a drafting invoice, for you, young hero and heroine.

The all mightful Justic League of America is drafting you to help them to protect Earth when the Justice League heads to Polaris star system to aind the Thanagarian to get rid the threat which came with the Spider Guild expansion plans

You should reply on this post informing when you are avaiable and where over the world you are. There are time slots avaiable for Asia-Pacific, Europe and USofA/Canada time frames

This game are going to happen at Roll20 and the games might be interconnected and they will share the same universe

So because my group is going to be out of town next weekend, I decided to have a little “what happened the week we…

So because my group is going to be out of town next weekend, I decided to have a little “what happened the week we…

So because my group is going to be out of town next weekend, I decided to have a little “what happened the week we were away” thing.  I just wrote up a Major Comics Crossover event, complete with blurbs for fifteen books.  At the end of tonight’s session, I’m going to ask them “Which of these other books are you cameo-ing in?’, and then start off the week after with an AW-style love-letter based on their choice.

We updated our character sheets to the new version for today’s session.

We updated our character sheets to the new version for today’s session.

We updated our character sheets to the new version for today’s session. Unfortunately, my Protege wasn’t around today, so I can’t speak much to those changes, though they seem a bit more focused, especially for newer players. In V2, my Protege felt a bit like he had less cool stuff than the other players around the table.

The changes to the Doomed are fantastic, though. My Doomed player had a really hard time navigating his sheet in V2, and wasn’t really playing towards his doom the way I was hoping. Within five minutes of setting up the new sheet, he was focusing on how he could work to prevent his doom while fearing a discussion about it, as that could bring it closer. The other players also have a better sense of how the doom fits into the rest of the game a bit better.

Overall, for a group of players who are relatively new to role playing games, these changes seem very positive. The shift to comfort and support also led to better interpersonal play during this session.

So the new Doomed playbook involves some big changes if you are currently playing one.

So the new Doomed playbook involves some big changes if you are currently playing one.

So the new Doomed playbook involves some big changes if you are currently playing one. Figured I would show some of the modifications I did on mine in case someone needs ideas for their own. (note these aren’t the live copies)

Old version:

https://docs.google.com/document/d/1PoqXIfQesgHzl9tm8JBhs0cYd1i2VdG3dlXHeWpML_Q/edit?usp=sharing

New version:

https://docs.google.com/document/d/1DmbqgP2U3rmfIAI5up9SdX-EjsO-ow6UFedtS-Ceut0/edit?usp=sharing

Been running my own game of Masks for the past two weeks, decided to jump on board the community and share.

Been running my own game of Masks for the past two weeks, decided to jump on board the community and share.

Been running my own game of Masks for the past two weeks, decided to jump on board the community and share. Not much playtesting notes right now, especially with the new version that just came out. But I’ll tell you about the heroes and what they’ve been up too!

Representing the poorer parts of Halcyon we have two heroes, first up the lovely Kinetica, adopted as a young girl she’s spent a lot of time growing up pretty normal. She had powers around  13 but she never used them. Until things started taking turns for the worst, her mom’s health is declining and they were forced to move to East Halcyon in the ghetto living off Social Security. Seeing all the crime forced Kinetica to put on the mask, but she’s walking a tight line between making the city safe and keeping her very old mother happy and healthy. 

Around the same area of Halcyon we have Mindsnap. He mostly lives on his own, he’s kind of an Artful Dodger getting by on the scraps of others. But he dreams of being a hero despite his rough lifestyle all the same, he carries a guilt in his heart over killing his grandfather with his own powers that haunts even his dreams. He hopes to rise above being just a common thug, but he has a lot of emotional hurdles to jump.

In the central city proper there is a manor that looks like no other building in the area. Greek architecture, tiled roofs, a mighty statue in the garden of the Golden Age beauty Harbinger. Pulled from her own world in World War II, Harbinger fought in the war and settled in the city. She’s long since retired despite still looking as young as she did back in the day, her daughter having taken up her mantle. The next in line to try and inhabit it is the young Vanguard who took the title from her older sister when her older sister was injured. She might be a mighty hero in her own right, but it’ll take more to rise above her lineages storied drama and secrets. 

Last but not least we have the terrifying visage of Infigar, sharp horns and eyes that blaze with a thousand year stare. Infigar was thrown into our dimension when his shit Delivar had some complications. His society is warlike, Warlords fighting for dominion on the land day in and day out. And Infigar was set to take the throne of a warlord had he not been stranded on Earth. He has skills in battle, but as we all know being a hero is more than just fists. Infigar is tasked with adapting to our society in order to survive and get back home. Hopefully he won’t have to give up his identity too much in order to accomplish that.

After defeating the Prime Ape and stopping him from stealing all the supplies from a Military Transport. Our heroes were picked up by the Meta-human Extraction and Defense Corporation, a privately funded paramilitary that handles superhuman affairs around the world. As it turned out, in our heroes haste to defeat the villain, they forgot to follow up on what exactly the Prime Ape was doing with that military motorcade.

Well as it turned out an experimental weapons system called only the X-9 was targeted and stolen by the Prime Ape and his Guerrilla fighters. So our heroes were given an ultimatum. Find and capture the Prime Ape before he implemented the weapons, or join him in his ultimate fate in the spike. They didn’t know where he was going with the weapons, so they had to hit the streets… Or rather… Hit the skies.

The only person that would know about goods that hot would have been the Clear-sky Corsair. A self styled Sky Pirate with a crew of bi-plane brigands. The battle was fierce and fast, the Corsair nearly knocking Delivar out of the air in their approach. However they were able to land on the airship, and with some teamwork force the Corsair to stand down and give the information up. 

It turns out that the order for the weapons was perpetrated by a much bigger force within the city. Countess Spider, who Vanguard revealed to be a major enemy of her mother the Harbinger back in the day, making her much more dangerous than any of the other villains the group had faced. She’s a known manipulator, with an army of loyal soldiers at her back, if she’s looking for an experimental weapon, then there must be more to the plan then simple implementation.

So how will our heroes handle The Lair of the Spider? Only time will tell

Just ran my first game of Masks, and we had a blast.

Just ran my first game of Masks, and we had a blast.

Just ran my first game of Masks, and we had a blast.

The heroes are:

Prophet, a Legacy best described as Sherlock Wayne, played by Jinny.

Razorback, a Transformed high school linebacker transformed into an orc-like beast, played by Andy.

Zero, a silver-skinned, shape shifting Outsider from the 31st dimension, who also has mental powers, played by their 13 year-old son.

‘Tank’, a Bull with confidence issues, and powers that manifest as a touch-ranged inertial dampening field, played by Nick.

In their get together fight, they wrecked a multi-level subway station, battling ‘The Mass’, a gravity/density controller who had been created by Dr. Elias Cambridge, head of research at the Halcyon City Technical Institute.  Dr. Cambridge secretly has a bit of a mad scientist streak, and is experimenting to create supers.  The Mass was his first noteworthy success, and Elias is really not fond of the team after they took down his creation.  (The team doesn’t know any of this backstory, but the players came up with this great backstory to meld everything together.)

After getting concepts settled in and going through the questions, they were hanging out in the Prophet’s ‘bat cave’, when an alert came through.  The Collector was on the loose, ransacking the Halcyon City Technical Institute.  The Collector shows up in Halcyon almost at random, causes a lot of havoc, and leaves, taking apparently random people with her.  Nobody knows where she comes from, or what her goals are.  Her most ‘interesting’ feature is that when she fights supers, sometimes it is as if she has never even heard of them, even though she has fought them before, other times she knows virtually everything there is to know about the hero and how to counter him/her.

They arrive on scene quickly, using a combination of the Bull’s inertial dampers and the Outsider’s flight power to make their way downtown.

Upon arriving, they see the Collector hovering in the middle of the quad, and her robotic spiders scurrying around picking up bystanders, scanning them, and discarding them.  She’s looking for someone specific, but hasn’t found her target yet.

The Razorback and Tank jump into action, initially focusing on taking out the spiders so bystanders can get to safety.  Prophet observes from a good vantage point, and quickly realizes that The Collector is seeking a specific individual, and she obviously hasn’t found them yet.

Zero wants to end the fight quickly, so he shifts into a pointed form, and goes hypersonic, trying to spear the Collector.  Things go poorly for him, as she seems to have been expecting that.  She turns to face him just before he hits, and as he spears her, she gives him a sad, disappointed smile (as if she really didn’t want to have to do this), giggles, and unleashes a massive electrical charge into Zero, who is now Insecure and Afraid.  (He just speared his target through the gut, and she was prepared for it.)

Meanwhile, the Prophet ransacks damaged spider-bots for intel, discovering that the Collector’s target is none other than Dr. Elias Cambridge himself.  She relays that information to the team, and campus security, while she works out a plan.

Tank narrowly evades a new swarm of spider-bots thanks to the quick thinking of Razorback, but ends up in a poor location.  Thinking quickly, she sprints off the rooftop, manipulating her inertia so she could make the jump to the Collector, still hovering above the scene.  Landing a solid blow, she drags the Collector and Zero to the ground, and Razorback piles on hoping to distract/disable the villain long enough to take her out of the fight.

Thinking quickly, Zero tries to figure out what the Collector’s overall plan is, probing her mind for information.  He gets only a quick flash of an image: a blasted, wasteland, completely devoid of life, except for the Collector herself, grief-stricken and sobbing at the sight.  He gets the distinct impression that she’s not responsible for whatever scorched the world clean of life.  The visceral, mind-breaking sight freaks out Zero, causing him to destructively unleash his powers, throwing Razorback, Tank, and a few dozen spider droids a good distance from where the Collector had just been.  (She had teleported away after summoning more bots.)  Prophet scolds Zero for his recklessness, and he accepts her evaluation of his actions (-Superior, +Danger).

Distraught, and angry, the Collector tried to pin down Prophet with a stasis field, and sent some of her spider-bots to endanger bystanders in order to buy time for another group to hunt down her newly located prey.

Prophet leaps into action, fending off the bots long enough for a crowd of fleeing students to get clear, managing to grab the memory core from one of the disabled spiders in the process.  Tank gets creative, and decides that the parking lot would make a good barricade.  She goes a bit overboard, and instead of simply flipping the pavement over onto the spider swarm, she flips it like a table, and it lands leaning up against the building the droids were heading towards, blocking all of the entrances on that side of the building with 6″ of asphalt.

Razorback is shaking off the pain from an awkward landing, as Zero tries to talk down the Collector.  He manages to get her talking to him, and she tells him, “I need certain people…so many people.  If they aren’t there, I won’t be able to stop it.  I can’t let it happen again!  But maybe this isn’t the right time…” before she and her spider-bots vanish back to wherever they came from.

Having defeated(?) The Collector with no loss of life, and without her managing to collect her prey, the team retires back to the Prophet’s ‘bat cave’ to recuperate and debrief.

Zero tells the team what he’s discovered, and it gets them all thinking about what the Collector might be trying to prevent.  (Is she really a villain?  Is she a misguided hero?  Or is what she’s doing actually necessary?  If so, what does that mean for them?)

As they recover, they find themselves watching the news, as the Collector fights the Collector, trying to prevent an abduction, screeching about how, “It’s not the right time!  You can’t take him yet!”

Sensibly, the decide not to get involved…this time.

————————————-

Zero ends the night, -2 Superior, +2 Danger, realizing for the first time that he’s really not that much better than everyone else, and he’s got to think things through more instead of just reacting, or he’s going to get people hurt.

Legacy ended the night with 3 Potential marked, and a greater attachment to the team.

Tank ended the night Insecure, but with 1 Potential marked.

Razorback ended the night feeling less connected to the team, despite their reassurances that he had been valuable in the fight.

It was a great session, with everybody agreeing that they’d like to continue with things.  (It’ll be a periodic back-up game for when someone can’t make it to our regular gaming night.)

————————————-

The Collector is a time-traveler, somewhat inspired by Kang the Conqueror, of Avengers fame.  Her seemingly random experience with the heroes’ powers is because she’s encountering them in non-linear order from her perspective.  The first time a hero fights her, might be the 3rd time she’s fought them, but the first time she fights a hero might be the 8th time they’ve fought her.  She is trying to prevent a world-ending disaster, and has determined that the only way to do so is to get the right people together, in the right place, at the right time.  To do so, she’s jumping through time as she identifies her targets, kidnapping them at some crucial juncture.  But every change she makes to the timeline complicates the process of finding the right combination of people.  She’s been at it for centuries, maybe millennia, and is growing progressively more desperate, and less gentle with her methods.  At this point, she is willing to do ANYTHING to ensure that she gets ‘her’ people, because if she fails the world will end, and she might not survive it again this time…

Gotta share, I got to play in a game at Metatopia, and even after running it twice, and playing in it once, I got a…

Gotta share, I got to play in a game at Metatopia, and even after running it twice, and playing in it once, I got a…

Gotta share, I got to play in a game at Metatopia, and even after running it twice, and playing in it once, I got a better handle on this game and MAN am I psyched to run the long campaign.  I used The Bull to create Rhino, a boy magic’d into becoming a human rhino hybrid, deep loner looking for team support.  Pigheaded, he ran into the fray, got in trouble that got his team mixed up, and then got into a fight with a pretentious jerk “hero” who tried to “save” someone I let go.

Thanks to a great team who left me to deal with this on my own, and to Brendan Conway for running and really enjoying our characters.