I’m a recent convert to Masks, from previously mostly playing mutants and masterminds for my superhero roleplaying needs. I had some questions about how more experienced Masks GMs handle aspects of the game.
First of all, how do you usually go about keeping the older, more powerful heroes from taking over and solving the PC’s problems for them? In Teen Titans, for instance, the young heroes were given their own city to protect, but the setting being Halcyon city doesn’t really seem to allow for that.