Caveat: still have not RUN or PLAYED this game (though Doyce Testerman I want to take you up on your offer.

Caveat: still have not RUN or PLAYED this game (though Doyce Testerman I want to take you up on your offer.

Caveat: still have not RUN or PLAYED this game (though Doyce Testerman I want to take you up on your offer. But my life has basically become insane since Dec 23).

What do people think of the idea of having a team HQ and letting the heroes pick Advances for it (better security, teleport tubes, a pool, a big TV, etc) as the game progresses. Not using a personal advance, but just as a fun thing for them to decide on?

I’m wondering if anyone has any experience running Masks at a gaming convention?

I’m wondering if anyone has any experience running Masks at a gaming convention?

I’m wondering if anyone has any experience running Masks at a gaming convention? Got any tips? I want to run 3 games over 3 days and I had originally envisioned getting the same group committed for all 3 games to tell an expansive story – but that seems frowned upon by the con organizers saying that’s usually a fast way to a bad time.

I’m able to book 3 to 5 hour blocks. I really want to run the game since my table has taken to the system very well, but it seems to be the more their characters interact the better the game is. At a CON ya don’t get that luxury. Plus the system doesn’t have a real crunch for a beat’em up brawl.

Perhaps someone’s done a blog about this?

Just curious. If nothing else I’ll be running D&D AL for a few tables, but I like showing people other games I love too.

Wanted to see if anyone has come up with any interesting custom moves relating to the characters and their families.

Wanted to see if anyone has come up with any interesting custom moves relating to the characters and their families.

Wanted to see if anyone has come up with any interesting custom moves relating to the characters and their families. So far, my players haven’t really touched at all on their families (something I am looking to change), so I’m wondering if anyone has anything relating in particular to mundane families and how they deal with the super-powered problems of their children.

Hey guys!

Hey guys!

Hey guys! Just wanted to share a few things that I borrowed from other systems that helped me run my games smoothly. So I don’t have a lot of experience in both playing and running Masks. The first time I ran it, it went horribly because I didn’t understand the system properly and combat was really confusing (I’m so used to initiative order, gah!). The second time though, I had more time to prepare and drew experience from running different games about kids/teenagers like Tales from the Loop (Tftl) and Bubblegumshoe. So what started initially as a Masks one-shot has now become a campaign because everyone had a lot of fun and my players seem pretty emotionally invested! As a GM, it’s a dream come true 😀

I didn’t prep much beyond the first few scenes, hoping the players would pave the path for me instead and I would pepper said path with problems and obstacles for them to overcome. And what really helped was structuring the session the way I would with a Tales from the Loop game (which I had more experience with).

For those who don’t know, in TfTl, you have two types of scenes:

1. Mundane/slice of life scenes – Kids interact with their families, do stuff at school, clear conditions by spending time with their anchors (a trusted adult that comforts them), do 80’s kids stuff

2. Mystery scenes – Kids go on adventures, discover clues, solve problems, etc

You also have the Game Flow:

1. Introduce the Kids

2. Introduce the Mystery

3. Solving the Mystery

4. The Showdown

5. Aftermath

6. Change

So for a Masks game, I did something similar but switched Mystery scenes with Superhero Life scenes and have them going on missions, interacting with Supers from the United Metahuman Agency (a fictional superhero organization we made up in Halcyon City), and combat. This structure worked wonderfully because we had a Janus who needed those mundane scenes to show her juggling responsibilities between being the overachieving daughter of the Mayor of Halcyon City and being Mirror, the superheroine from UMA.

And it turns out, the mundane scenes also revealed more about the other player characters! Besides The Janus, we also had The Doomed, The Delinquent, The Nova, and The Outsider. During those mundane scenes, I tend to introduce an NPC like a family member (if they have a family) or someone who cares interacting with them. Or a solo scene where they can remove their conditions. They’re all pretty short scenes but I usually give the spotlight to different players each session so some characters get longer mundane scenes than others.

We had some really emotional, memorable scenes in our first session thanks to this structure, specifically from The Delinquent during a scene between him and his father. I’ve never seen a group of players so focused while watching the scene unfold in front of them while tearing up silently. Like, even playing the asshole dad had me holding back tears and trying my best to not break character. One of my players literally said out loud after the scene “I am so emotionally invested in this,” and that made me so happy?? I’ve never had a player say that before so that really meant a lot.

Okay, anyway! The other thing that I borrowed from a different system was Bubblegumshoe’s NPC creation. So NPC’s have details such as:

1. Nature/Tag (their relationship with the PC, either like/love/hate and what they think of them)

2. Thumbnail (a short sentence or phrase to describe them and what they do)

3. Trouble (a problem that they’re facing/struggling with. E.g. The Nova’s mother is really sick but hasn’t told anyone)

4. Location (where can they be commonly found? E.g. UMA Headquarters, Mayor’s office)

I also give Influence, Drives, Moves, and Conditions for all important NPC’s, not just villains because you never know who the kids are going to trigger a move on and if they’ll end up fighting them, physically or socially. Important NPC’s meaning the kids interact with them frequently or will be interacting with frequently (a rising villain). This is obviously A LOT of stuff to keep track off but I have a problem with remaining consistent when I’m improvising so it helps to prepare these things early and have them on standby. Plus, I love fleshing out characters!

That’s all! What do you guys borrow from different systems? How does it help you? I’d love to know and I hope what I’ve shared is helpful somehow. Play more games!

Just wanted to share a current play by post game that’s going pretty well and my current thoughts on playing this…

Just wanted to share a current play by post game that’s going pretty well and my current thoughts on playing this…

Just wanted to share a current play by post game that’s going pretty well and my current thoughts on playing this game with PbP.

Team consists of:

Thor Girl (The Alien): who has come to our world to bring back the bonds between Asgardians and Earthlings.

Wingblade (The Protege): an experimented specimen whose who struggles between striking the balance between vicious combatant and new ‘normal’ girl.

Hashtag (The Delinquent): jokester and tagger, has had some of the most sincere moments in the game thus far.

Bioshock (The Doomed): another case of terrible parents. His enhanced control of his body let’s him push past the limits of humanity.

Bran the Blessed (The Janus): Young girl Bronwyn gained power and responsibility when she picked up a mythic spear and became the mighty man Bran.

Had some great characters and players come and go for various reasons, but have learned a few lessons over the course of running this game in a PbP format.

1. Encouraging the characters to make moves on their own will help speed up the game. If they make a move that you don’t consider to be needed, don’t argue with them. The player considers it needed for their character, so let the moment happen.

2. There will always be a bit of retconning here and there. Example, the bad guy gets away but then a player will post that right before they got away, the character stopped it or left some lasting injury or effect. Overall, I once again tend to go along with the player, going off their writing and adding my own on to achieve my original intent or even change what was intended to give them the success. After all, what’s a roleplaying game without the characters changing their destiny?

3. The flowing narrative of combat is usually restricted to one to two actions per GM combat post. Otherwise, combat can get incredibly one-sided, or the more frequent posters will quickly overshadow those that don’t have as much time to update their combat actions.

4. Frequently! Ask! Questions!

Since information can’t be as easily shared as speaking with each other, asking for details often can help establish the world, characters, and current scenarios. Everything from how a costume looks, to what a character’s feelings are on a recent event can be useful.

That’s the big stuff at least. I still have a lot to learn as a GM, and still hope to run this for an in-person group someday.

As I read the rules for Defend, on a partial success, they protect their target from harm and also choose from the…

As I read the rules for Defend, on a partial success, they protect their target from harm and also choose from the…

As I read the rules for Defend, on a partial success, they protect their target from harm and also choose from the list:

• add a Team to the pool

• take Influence over someone you protect

• clear a condition

but they and also expose themselves to cost, retribution, or judgment.

Is that correct?

Question: Looking to convert one of my Champions characters to Masks..

Question: Looking to convert one of my Champions characters to Masks..

Question: Looking to convert one of my Champions characters to Masks..

Name: Ava DuPois

Hero: Majestic Ocean

History:

Originally, a mean girl cheerleader/surfer girl, she had gotten sucked into being part of a ‘Pig Party’ having invited twin obese girls to a pool party, fitting them with string bikinis to ‘fit in’ with the other girls.

Once the girls were embarrassed and ran away, Ava felt guilty and went in pursuit to apologize and make amends, only to find they had been captured by a Mad Scientist known as Dr. Pygmalion. He was in the midst of transforming the girls into twisted ideas of beauty, one of the girls had already been transformed.

To save the other one and to make amends, Ava volunteered to take her place. Dr. Pygmalion, for twisted reasons of his own, transformed her using chemical procedures to give her water absorption and projection powers channeled through her fat cells. She gains weight the more she uses her powers, plus gain weight on her own normally. When she resisted, he went as far as to similarly brainwash and transform her parents with a desire to let themselves grow to over 500# apiece themselves and encourage her to grow to her full potential, which Pygmalion set to 1000# for reasons of his own…

My idea was she started as a Doomed. With her final form, post-conquering her doom being a Transformed.

Conceptually, how would you work a Transformed with this power structure using the Playbook?

So, prep: what does everyone do to prep between sessions that may not be in the rules?

So, prep: what does everyone do to prep between sessions that may not be in the rules?

So, prep: what does everyone do to prep between sessions that may not be in the rules? Anything in the rules you don’t do for some reason?

Thus far my prep has been just the post-first/second session stuff. The first session character/city creation ran the whole time and we couldn’t do the mini-scene intro, so we did that first thing in the second, and then did the second session after a short break. So, what I’ve done is made a relationship map and NPC list with little details that will help bring them together in various ways (Protege is the only known hero of the group and one of the other hero’s younger siblings made his own action figure to go with the Mentor’s figure that he already owned). I also made some initial labels various people in their lives will push, though it is just a loose guide. There are there are other small details I’ve firmed up as well, but I’m very interested in what the community tends to do between sessions as prep.