A player of mine picked the Scion playbook, and I noticed something about the Respect part – it says that losing…

A player of mine picked the Scion playbook, and I noticed something about the Respect part – it says that losing…

A player of mine picked the Scion playbook, and I noticed something about the Respect part – it says that losing Influence means you lose 1 Respect. But in the rules I don’t see any way of taking away the Influence that PCs have over someone. It’s not a MC move, it’s not a move for the Scion playbook, and they can’t spend Respect like most characters can spend Influence.

So for losing Respect would it be something that the NPC wouldn’t like the Scion doing? It seems like it would be easier to lose Respect then gain it, is that the intended effect?

Something interesting about settings for Masks fights: I like a street brawl as much as the next guy, but on…

Something interesting about settings for Masks fights: I like a street brawl as much as the next guy, but on…

Something interesting about settings for Masks fights: I like a street brawl as much as the next guy, but on occasion I like to set a fight somewhere out-of-the-way, so the heroes, their enemies, and any NPCs in direct danger have a harder time simply running away, and there’s a little more room for people to cut loose with powers. The obvious way to go with this is something like an abandoned warehouse, but I’ve enjoyed coming up with slightly more interesting settings like:

-An abandoned theater

-A run-down bowling alley

-A parking garage under construction, being used as the site of a rave

-An aquarium, just re-opened after a previous supervillain attack

-A performance venue in a park, built on top of the hand of a giant alien robot (the debris from a legendary superhero battle)

What fun setting have you found for Masks fight scenes?

Hey, after a season of Masks (including a brief moment to repilot), I’ve written a review of the game here:…

Hey, after a season of Masks (including a brief moment to repilot), I’ve written a review of the game here:…

Hey, after a season of Masks (including a brief moment to repilot), I’ve written a review of the game here: http://www.whodaresrolls.com/rpgs/masks-a-new-generation/

I’ve also written up season one, including details for each of the villains in case people want to harvest them for their own campaigns. http://www.whodaresrolls.com/rpgs/masks-season-one/

http://www.whodaresrolls.com/rpgs/masks-a-new-generation/

I’m sure this has been answered so if it has please feel free to link me to the post.

I’m sure this has been answered so if it has please feel free to link me to the post.

I’m sure this has been answered so if it has please feel free to link me to the post. I love GMing masks, but shortly I would only have two players and myself as Game Master. Can you make a good dynamic story with 2 people? Like a a buddy partner team, or does mask only work with a a larger team.

When everyone looked over the Unbound supplement what powers or abilities did you attribute to the hero pictured…

When everyone looked over the Unbound supplement what powers or abilities did you attribute to the hero pictured…

When everyone looked over the Unbound supplement what powers or abilities did you attribute to the hero pictured front and center here?

I love this artwork and I’m interested to know how everyone else interpreted this hero when they saw them.

I’m looking into running the Spiderweb playset sometime soon, and I’m curious if you tell the players what the…

I’m looking into running the Spiderweb playset sometime soon, and I’m curious if you tell the players what the…

I’m looking into running the Spiderweb playset sometime soon, and I’m curious if you tell the players what the Virtue/Vice is or just how it manifests?

For instance, if I was using the Canyon example would I say “The people here have Solidarity as their Virtue – they can be divided but they come together to honor their shared heritage. But they have Apathy as their Vice – they know not to get involved in anything going against the Spiderweb since it’s here to stay.”

Or would I just give the descriptions without saying what the exact Virtue/Vice is?

As we are leaving Pax Unplugged, my daugher asks me the one question I’m sure every dad waits to hear:

As we are leaving Pax Unplugged, my daugher asks me the one question I’m sure every dad waits to hear:

As we are leaving Pax Unplugged, my daugher asks me the one question I’m sure every dad waits to hear:

“Dad, how do you run a game like Masks?”

Has anybody here tried Masks in a play-by-post style?

Has anybody here tried Masks in a play-by-post style?

Has anybody here tried Masks in a play-by-post style? I’ve heard of successful online games, but only of basically live ones.

I’m not convinced it can be done, but I’d love to hear about it if you’ve had any experience (good or bad) as a GM or player in an asynchronous Masks game.