When a Bull changes her love or rival, she gives the new person influence over her.

When a Bull changes her love or rival, she gives the new person influence over her.

When a Bull changes her love or rival, she gives the new person influence over her. Does the person who is no longer now the love or rival because of this change lose influence? Or does something else have to happen to cause them to lose the influence that came from their former position as love or rival?

So here’s one of those less than sane plot bunnies that has been nibbling on my cerebral cortex for a while,…

So here’s one of those less than sane plot bunnies that has been nibbling on my cerebral cortex for a while,…

So here’s one of those less than sane plot bunnies that has been nibbling on my cerebral cortex for a while, insisting that I mix my fandoms in ways that ought not be done. Bear with me for a moment.

There’s this little rpg called Monkey, put out by D101 Games. Think “Journey to the West” and you’ll have the right idea. It includes a variant campaign idea centered around the Ministry of Thunder, which is basically community service for the gods…cleaning up high level messes and battling demons on the Mortal Plane until you’ve worked off all those demerits. There’s also a rather funny anime called Saiyuki which is a variant on JttW that takes some amusing liberties with the original–lots of modern touches, including a dragon that turns into a jeep. Finally, there’s Kylie Chan’s Dark Heavens trilogy which is urban fantasy chock full of Chinese mythos (and also the Road to Wudan trilogy which follows Dark Heavens).

So here’s the plot bunny: Masks, Ministry of Thunder style. Pull a Batman Animated Series by pulling everything cool over about a fifty year period into one vaguely retro setting–big-screen sepia tvs. Airships. ENIAC sized supercomputers. Lots of Roaring 20’s Shanghai thrown in for good measure. Make our young heroes godlings or worthy mortals (Beacon) or demons switching sides (Delinquent and/or Reformed) or even gods-turned-into-demons (Transformed). Turn ’em loose in San Fransokyo, crank the soundtrack up to eleven, and have them report in to the Duke of Thunder every so often.

Crazy enough for you? (grin)

How do you introduce PbtA – and Masks in particular – to players who are only familiar with hypertraditional…

How do you introduce PbtA – and Masks in particular – to players who are only familiar with hypertraditional…

How do you introduce PbtA – and Masks in particular – to players who are only familiar with hypertraditional roleplaying games like D&D and Shadowrun? I’m struggling to pitch the game to some friends of mine who are mainly experienced with D&D and Pathfinder, and I’m curious to hear how other folks have dealt with this issue.

Quick question guys If you fill out the potential meter and select the ” take a move from another playbook” option…

Quick question guys If you fill out the potential meter and select the ” take a move from another playbook” option…

Quick question guys If you fill out the potential meter and select the ” take a move from another playbook” option does that work with the Nova flares? Does the core book that got released have any answers? Any help is greatly appreciated thanks!

Hi all

Hi all

Hi all,

I would like to share my view on page 88, Clearing conditions:

“At the end of any scene in which you take the corresponding action, clear

that condition”.

This statement confuses me. After re-reading and thinking about it, I think it is confusing because it is not written as a set of Moves (“When ….”).

Here is how I would rewrite this part:

“When you take one of the following actions, while having the corresponding condition marked, surround the mark with a small circle” (actually means you mark the condition for clearing)

(here, the list of actions and corresponding conditions)

Then, another Move:

“When the end of the scene is reached, if you have conditions marked for clearing, clear them”

Any thought on this ?

Hi. There’s something I don’t get with “provoke someone” move.

Hi. There’s something I don’t get with “provoke someone” move.

Hi. There’s something I don’t get with “provoke someone” move.

It says for PC “on 10+ get both”, both being If you do it add to the teampool and if you don’t take a condition.

So they do it and they don’t do it, which is confusing. Can the target player still choose at this point?

Do they get both to add to the teampool and mark a condition?

I’ll appreciate your help.

Playbooks – I have the digital downloads but the only way to access the playbooks is via the core book.

Playbooks – I have the digital downloads but the only way to access the playbooks is via the core book.

Playbooks – I have the digital downloads but the only way to access the playbooks is via the core book. I don’t want to share the whole book with all my players. Is there a playbook only pdf somewhere?