Finally kicked off a new campaign!

Finally kicked off a new campaign!

Finally kicked off a new campaign! Our party rallied around Billy the Elf, who started out as a catspaw villain for the evil Spider Networks, and turned into the best friend superheroes could have. Why? Because his magic cleaned up property damage!

So we may have destroyed Santa’s Workshop, but now we’ll give very little credibility to our nemesis, a hateful blogger who gave our team the nickname The Disasters, since it’s all fixed.

Unfortunately, Billy the Elf only had a limited lifeforce, granted to him by the leader of SpiderNet. When we invaded their lair, the Bull (Panther) and her rival the Outsider (Citizen 1) had a heart to heart. They used their time flying up an elevator shaft to open up, with C1 (who crushed hard on Panther) being told that if C1 wanted to be a better teammate, she could stop pissing Panther off.

Again a great session(s) in our historic superhero campaign using Masks.

Again a great session(s) in our historic superhero campaign using Masks.

Again a great session(s) in our historic superhero campaign using Masks.

Decided to divide the thing to two parts to have each time relatively similar weight, though the latter worked a bit better in the end. First half was 1942 game with Legacy and Doomed as playbooks and was a grim and gritty world where the heroes were adults and fugitive heroes fighting agains both Japanese invaders and Hydra controlled Californian government. The game ended up to be one of urban decay, a bit like in Daredevil. This took us from 1500 pm to 1800 pm. Three hours for a short session. After game talk and food break took about half hour so we started new game about 1830 pm which took us to about 2330 pm. The latter ended up being 5 hour game which was great.

Latter half was the younger selves being on tropical island on a school expedition / filming camp like a thing. The jump from “future” to past allowed me to introduce a boy who died in the earlier session and also foreshadow quite a bit themes that could be happening in the “future”. Legacy and Janus teamup worked well here, also the NPC supers cast is more extensive here so the drama worked better. While Masks works well for our older charactes too, it really shines with the teen angs. The plot didn’t go really far as we had a big theme of fighting school bully, competition for the film roles and Legacy and Janus both hooking up with their girlfriends more closely. We went full on on the Bro gang with the Legacy and the bravado was awesome to watch. 🙂

Really love this game – still not giving out potential fir the characters as we keep them stable for most part. For test purposes both did unlock an additional move from their playbook.

Quick question: Why is The Bull’s “Thick and Thick Skinned” not called “Getting the Horns?”

Quick question: Why is The Bull’s “Thick and Thick Skinned” not called “Getting the Horns?”

Quick question: Why is The Bull’s “Thick and Thick Skinned” not called “Getting the Horns?”

Or if that doesn’t make sense, why isn’t there some other move called that? Major missed opportunity, there.

so, it’s probably way too late in the development process for this, but.

so, it’s probably way too late in the development process for this, but.

so, it’s probably way too late in the development process for this, but… It feels like characters stats are too high.  Between the ability to shift labels under certain circumstances and the resource of team, it seems like the characters in my game almost never miss when rolling moves.  This makes it hard to make the GM’s playbook-specific moves or the villain moves, which leaves certain situations feeling a lot more generic than I’d like.

Brendan Conway​ Do you have any tips on between session prep for long-term play?

Brendan Conway​ Do you have any tips on between session prep for long-term play?

Brendan Conway​ Do you have any tips on between session prep for long-term play? I’m running for my group over the playtest period and probably longer, so I could use some guidance on how to organise things for campaign play.

On a matter of session frameworks.

On a matter of session frameworks.

On a matter of session frameworks.

First things first. A lot of experienced GMs and players don’t need session frameworks to run a game. In fact holding too tightly to a framework is detrimental to free flowing play. However they can make a good tool for new GMs.

As to why I created a frame work. For the fun of it, to play with the system and to jump start my writing for the winter break I’ve started writing fiction by taking inspiration from essentially running a solo Masks campaign (I’m the GM and five characters). I’ve already posted some of this

Since I’m the only one involved I set my a standard for what constitutes a full session. Then I realized the thing above: this could be useful for newbie GMs

Here’s the framework

Starting session moves

Starting Fight

Character Focus scenes. Each scene has one focus PC and one support PC the situation revolves around one of the GM Playbook moves.

Continue until every player has been focus at least once and support at least once. Preferably each person having the same number of times support and focus.

Another scene with every PC possibly set up next sessions starting fight.

For example, this how I’m handling the first “session” of my fiction/solo campaign

Roll Legacy and Janus Secret Identity moves

Fight with villain

Focus: Katja Support: Minako

Bull Move(s): Love/Rival issues

Focus: Ayako Support: Kyou

Janus Move: Lives Crossover

Focus: Kyou Support: Katja

Legacy Move: Answer family concerns

Focus: Minako Support: Umeko

Protege Move: Bestow wisdom

Focus: Umeko Support: Ayako

Transformed Move: Show them how they’re hated.

Collective scene: Training discussion

End questions

Now within a session or two; once people are comfortable with the game, situations and characters; that this framework would be discarded or just slowly loosened until it is gone.

But to start it might serve for a jump start. So thought I’d post regarding it.

I’m putting this in Fan Made Content rather than Actual Play since it’s me running a solo thing with just myself and…

I’m putting this in Fan Made Content rather than Actual Play since it’s me running a solo thing with just myself and…

I’m putting this in Fan Made Content rather than Actual Play since it’s me running a solo thing with just myself and characters I made (my normal RP crew is tied up currently in Pathfinder).

In any case, this bit has no die rolls or such, this is the story written based on answering the questions for “how the team came together”.

I have a Bull (shapeshifting brick), a Legacy (Okinawan mystic), a Protege (an alien air-bender trained by a mystic), a Janus (a cancer-survivor who gained a magic spear) and a Transformed (an arrogant girl who was transformed into a living bronze woman as a result of a medical experiment to save her life)

I hope no one feels this is inappropriate.

http://thrythlind.blogspot.jp/2015/12/chimera-sirens-how-team-got-together.html

Here’s a write-up of the Doomed character I played in a oneshot, and who I hope to play again sometime. :)

Here’s a write-up of the Doomed character I played in a oneshot, and who I hope to play again sometime. 🙂

Here’s a write-up of the Doomed character I played in a oneshot, and who I hope to play again sometime. 🙂

http://wayofthezeppo.blogspot.com/2015/12/character-report-avenging-eagle-aka.html