I need some help.

I need some help.

I need some help.

The Playbooks in the main MASKS book and in Unbound have a GM section for special moves to use against EACH playbook. But I can’t find any for the Halcyon City Playbooks. I’m running a game now with ‘The Joined’ and would realy like to know what the designers had in mind as GM playbook moves.

Does anyone know where I can find these moves?

(Here is an example of what I’m talking about:

“The Protege

● Convey their mistakes

● Bestow wisdom, wanted or unwanted

● Hold up a mirror to them

● Give them exactly what they need at a cost

● Endanger their mentor” )

I’d like to share a playbook idea I’ve been mulling over for the last year or so.

I’d like to share a playbook idea I’ve been mulling over for the last year or so.

I’d like to share a playbook idea I’ve been mulling over for the last year or so. Maybe there’s already something like it in Masks Unbound or Secrets of AEGIS. Discuss, comment, and help me flesh it out~

= THE WOUNDED or THE SCARRED =

// Concept

Once upon a time, you had everything; family and friends, luxury and wealth, and every other comfort you could name; life was perfect. But one day, tragedy struck, and something was lost. Now you’re willing to sacrifice everything in a unending pursuit for vengeance.

// Inspirations

Arsenal (Young Justice)

Robin (Teen Titans)

There are probably some Marvel heroes that fit into this concept as well. I’d appreciate some pointers.

// Playbook Feature – Comforts & Scars/Wounds

In the playbook is a list of nice things, called Comforts. Such as: a good home, a romantic relationship, parents, hobbies. Even more abstract things, such as: health, wealth, and so on. By crossing these things out, and turning them into Scars, The Scarred can gain new abilities, new moves, and upgrades for their existing moves.

For example, The Scarred’s playbook moves would have a basic effect, and this effect would be stronger if they take a Scar to upgrade it. There would also be a list of generic Upgrades that would let them upgrade moves from other playbooks, or even select new abilities and moves.

A final, big Scar is ‘Future’. If this Scar is taken, the current session may likely be The Scarred’s last. They die, are no longer remembered by the world as a hero (or at all), sell their soul, or something equally terrible. Taking this Scar at the very least bars them from ever becoming another playbook, paragoning, or retiring.

When and how they take Scars is something I haven’t figured out yet. Perhaps they are forced to take one once per session? Or maybe it’s totally up to them whenever they take a Scar. And if it’s the latter, I wonder what interesting consequences might come with a Playbook that essentially has a self-destruct button.

// Team Moves

The Scarred’s Team Moves focus around rebuilding and healing. They can choose between a mechanical benefit; clearing Conditions or gaining Potential; or a narrative choice to heal/rebuild one of their Scars. Effectively giving them something back, but at the cost of losing an upgrade.

// GM Moves

These are mostly focused around pushing and threatening Comforts. For example, pushing a comfort might be reminding The Scarred that they have very supportive and nice parents, and how wonderful and helpful it is to have people like that in their lives. Threatening a comfort might be reminding The Scarred that their parents could someday be in danger because of them, unless they cut ties, or that continuing to have a relationship with them hinders their mission. There may also be a move for tempting The Scarred to heal one of their Scars, effectively pushing them to ‘undo’ their work and backtrack on their mission for vengeance.

// In Summary

The Scarred can become a very powerful playbook/hero. They’re excellent at what they do, and they could potentially fill any role in the Team. However, those who know them can easily see how all-consuming and self-destructive their mission is. There should be worry, calls for them to give up their life of superheroing or take a vacation from it, but no matter what, that underlying need for vengeance should permeate every aspect of their life, beckoning them to pursue an endless struggle against evil.

Masks Unbound, initial thoughts (re: Playbooks, have yet to dive into playsets)

Masks Unbound, initial thoughts (re: Playbooks, have yet to dive into playsets)

Masks Unbound, initial thoughts (re: Playbooks, have yet to dive into playsets)

I am mildly amused that two established NPC heroes in my game match the Harbinger and Nomad.

I’m surprised that Aqualad (Young Justice) wasn’t listed as an inspiration for the Scion. (Spoilers!) season 2 is basically the long version of the Changed Sides move.

This session became very focused on secret identities and was also the first time the Janus’ obligations got in the…

This session became very focused on secret identities and was also the first time the Janus’ obligations got in the…

This session became very focused on secret identities and was also the first time the Janus’ obligations got in the way of Hero duties.

https://soundcloud.com/lttn-podcast/ragtag-teens-masks-session-8?utm_source=soundcloud&utm_campaign=share&utm_medium=googleplus

After purchasing my copy of Masks Unbound and taking a look at the playbooks, something struck me about the Nomad.

After purchasing my copy of Masks Unbound and taking a look at the playbooks, something struck me about the Nomad.

After purchasing my copy of Masks Unbound and taking a look at the playbooks, something struck me about the Nomad. Their “Putting Down Roots” feature might make for the basis of another good feature for a custom playbook. I’m thinking along the lines of the Empowered character Thug Boy again, but moreso of a superheroic variant of McCauley from Heat.

A hero whose inner struggle involves them being on the run from someone or something that will be their end if caught, and has to make a decision by the end to either stand and fight or skip town once again the moment they feel the heat around the corner.

I’m still struggling with a name for this feature, and a proper name for the playbook… the Runaway, maybe? Fugitive?

Illustrated a steampunk sky pirate Protégé who made a guest appearance in a recent episode of Masks.

Illustrated a steampunk sky pirate Protégé who made a guest appearance in a recent episode of Masks.

Illustrated a steampunk sky pirate Protégé who made a guest appearance in a recent episode of Masks. World, meet Compass Rose!

Hey people! I have a few questions about the game.

Hey people! I have a few questions about the game.

Hey people! I have a few questions about the game.

1) How do I introduce a new player character after the first session of play? I’m asking this because I’m not sure how this would affect the relations between the other characters.

2) How do you handle the use of the “comfort & support” move in your game? Last session my players kept using this move like healing potions and I felt that didn’t have the emotional meaning that the move requires.

3) how do you handle the “power negation” power from the delinquent playbook? I think this could be very overpower during the game.

Anyway, thanks in advance.

As a One-shot, we recorded a six-hour session of a Halloween-themed Masks game.

As a One-shot, we recorded a six-hour session of a Halloween-themed Masks game.

As a One-shot, we recorded a six-hour session of a Halloween-themed Masks game. I’m editing it and sharing it with people. If you enjoy actual play podcasts, I hope you enjoy this Masks side-project were doing for Halloween!

http://corpsesandcurios.libsyn.com/cc-presents-halcyon-by-night-a-halloween-spooptacular-part-1

http://corpsesandcurios.libsyn.com/cc-presents-halcyon-by-night-a-halloween-spooptacular-part-1

Unfortunately we lost the last part of our previous session.

Unfortunately we lost the last part of our previous session.

Unfortunately we lost the last part of our previous session. Luckily due to having a missing player last session we were able to roll a recap into the story itself.

https://soundcloud.com/lttn-podcast/ragtag-teens-masks-session-7?utm_source=soundcloud&utm_campaign=share&utm_medium=googleplus

I was wondering how other people go about writing or coming up with arcs.

I was wondering how other people go about writing or coming up with arcs.

I was wondering how other people go about writing or coming up with arcs. I have some ideas for the kind of story I want to tell but am having a hard time figuring out how it will all work without planning things out to carefully.